He Who Persists, Prevails!

Lately, Corrosion hasn’t been getting the necessary attention it deserves. Sure, I discovered Bloodlines and Deus Ex: Human Revolution which have swallowed up significant amounts of my time, but still, I should’ve been a wee bit more diligent.

Working on the Arena has had me demoralised due to a glaring flaw in the approach we chose, which had been nagging on the periphery of my mind, had been noticed by certain players, but one that I was hoping to find a work around for. Tweaking the opponents in the Arena became almost impossible.

For those who care to know the details, read the following paragraph. For those that don’t, skip this paragraph and move on to the next one. In essence, we had decided we’d like to let go of racial attribute maximums, allowing a near endless expansion of  attributes only soft-capped by a maximum action points you can spend in one go to raise it any further, etc. etc. Unfortunately, a really high Strength attribute means a very high body resistance target number. A very high Willpower attribute means a very high sorcery target number. As soon as an attribute becomes the target number for something, this concept breaks. Nobody will shoot an Ares Predator with a damage code of 9M when the body resistance test is done with 25 dice against a modified target number of 4. Especially when you can also fight with a Combat Axe which, when you have a strength of 25, gives you a damage code of 25S and even if you have a Body of 25 to resist that, a target number of 20+ is brutal.

So yeah, we had to change that. So attribute maximums are back in and we reset all characters, basically wiping the slate clean. Everyone understood, but not everyone was very happy with starting over again. Asking for starting karma and reputation, which we weren’t so keen on granting. It means we really have to step up our development from now. We’ve got a great idea for a new mission, which will incorporate some new things and should be available almost immediately. We’ll retweak the Ripper mission so that it’ll be available sooner and we’ll hopefully keep some of the dissatisfied players.

Anyone, short update over!

30 Day Movie Challenge – Day 13: Favourite Chick Flick

Most chick flicks are pretty shit. They are too simple, too formulaic and therefore too predictable. At least, most of the romantic comedy films — and I count these among the chick flicks — are pretty terrible. Some romantic films are interesting, some period pieces are pretty good, but as you probably expected, I’m not a big fan.

I think my favourite chick flick is probably Jerry Maguire, but mostly because it’s also a bit of a bromance as well. Cuba Gooding is quite good in it. Hmm, I feel dissatisfied with this pick, but it’s all I’ve got.

Portal: No Escape

When Portal was first produced I had a feeling that if it would prove to be a successful game it would see a film inspired by it. As far as I know there’s no film being planned just yet, even after the commercial success of Portal 2, but it has already inspired Portal: No Escape, a seven-minute fan film that knocks the socks off many Hollywood productions. Check it out.