Author Archives: Dennis

Moving to England

Man, moving is a pain. Arranging for transportation; transporting it yourself or having a company do it for you. The different options and price ranges, deciding between convenience and cost, considering the insurance and possible value of the goods you’re moving. Going through all your things and packing them up*… I’m not having a good time.

We’ve pretty much ruled out transporting things yourself. I was looking into it, but it basically means that I shave off a third of the costs, but it means I would be on the road for at least 10 hours a day for two days straight. I tried to combine it with someone I know who is moving the other direction, but our schedules didn’t align, and I couldn’t pick the van up here and drop it off there because you can leave a vehicle with a left-hand steering wheel in England… aaaaargh!

On top of that, we’re trying to hold on to our apartment in Amsterdam because our move isn’t permanent and there’s a lot of uncertainty to contend with (e.g. the exit of the UK from the European Union). That’s not going as smoothly as desired and will likely end up meaning we’re going to have to hold on to our apartment in Amsterdam as long as we’re legally allowed to if we are not able to come to an agreement with the owner of the building.

All in all, it’s making me stressed and not the most pleasant person to be around. Luckily, the people I’ve seen this week have been delightfully tolerant. Joasia, Moulsari and Eva have all managed to take my mind off of the stress and annoyances, while simultaneously making gentle cooing noises in order for me to stop being so aggro. Much appreciated.

In the meantime I’m trying to figure out how to continue with gaming and I’m happy to see that Robin, Richard and Dennis are all committed to continuing even if it means reducing the frequency and increasing the duration of the sessions. We’re also looking for one or two new players to join us, which would be wonderful.

The coming week I’ll be working my last week for MBS from England, wrapping up a lot of documentation. Then we’re off to Ireland for a few days to hike in the Wicklow mountains and explore Kilkenny. After that a few days off before the actual move.

*I’m throwing a bunch of things away, which is making me quite happy. So it’s not all bad.

A Simple Lock of Hair

Previously, the adventurers arrived in Pinefall and made their way around the area, meeting various people. They found that Lord Destan had arrived in the village of Bristlecone and had been a guest at a prominent farm until going on an expedition with his guards, the local dog breeder and a tracker from the neighbouring community of Hunter’s Hollar. Rides later three survivors of the expedition were found outside of Bristlecone. It was Destan’s guard Jenna, who died soon after, the dog breeder, who had lost his mind, and the tracker who was unconscious and taken to the witch for healing. The witch was unwilling to give the adventurers access to the tracker in her care until James parted with a lock of his hair, which he refused. A trip to Hunter’s Hollar revealed that Destan had come to them for aid in finding the Crimson Tower, but all of them refused. They could not explain who the tracker was in the care of the witch further deepening the mystery.

Tenth Day, First Ride, Summer Flame, 1262

(Silvermoon is waxing. Bloodmoon is waxing. Darkmoon is waxing.)

The adventurers found themselves at the abandoned village once again after having explored the shores of Lake Llygad in search for any sign that Lord Destan and his expedition may have left behind. Having found not a trace, and having been spotted by the szygani, the group decided that some of them would approach the travellers. Emma, Emrys and Luca decided to head towards the caravans, while James and Astrid sat down between the wild sorghum to have themselves an adult beverage.

The broad-shouldered, mustachioed szygan that the adventurers had heard playing the violin upon arrival introduced himself as Tibor. He seemed friendly but a little bit apprehensive of the adventurers, but he introduced his wife Selina and his children, Dimmi and Danika. Selina offered the adventurers some small bites of sausage, bread, butter and salt while Tibor offered small glasses of plum liquor.

The others szygani were Hejduk, who was explained to be the group’s “guide” and interpreter of the signs of Maškar, and Mikula and her three daughters Mira, Kezia and Lavinia.

While the conversation turned more amicable between the three adventurers and the szygani, Tibor asked whether or not the James and Astrid would be interested in coming to join everyone. When they arrived, drinks and food were offered, and James was very keen on getting his hands on some of the plum brandy. He found out that the szygani did not create the drink themselves, but had bartered for it to the south, before coming to Pinefall. Their supply was not endless, but James managed to get his hands on eight bottles of the liquor, paying a hefty sum of two crowns and five stags for them. The bottles disappeared into his bag with ease, one by one.

Tibor explained that they had arrived in Pinefall not so long ago, following Hejduk’s interpretation of the signs that Maškar was giving him. He told about the tension between the szygani and the villagers of Bristlecone and about how Drummond came to that tension and explain a few things.

When Luca went to have a conversation with the mysterious, pony-tailed Hejduk, who had been observing Tibor talk to the adventurers, Emrys decided to start playing his lute. He played a cheerful, upbeat tune that Tibor could easily follow with his violin. Together they played and Mikula sent her daughters to dance around the bonfire. James noticed that Mikula’s daughters were probably well-versed in the art of distracting people with their dance, especially men with a fat purse.

Hejduk turned out to be as wary and apprehensive as Tibor initially was, but never eased up. Luca and he spoke about esoteric matters including Maškar, magic, the Circle of Mages and about Luca’s staff. Hejduk explained that he was not formally trained and that he had picked up some tricks along his travels, mostly from other szygani.

When the sun was going down the adventurers headed back to Bristlecone, just in time for them to catch Harm the shepherd, the vulgar and impulsive Volker and Gillian, one of the spinsters with a joy for drink. James ingratiated himself with the Rudwick hands using the newly acquired plum brandy and as time wore on one by one people turned in for the night.

The adventurers found their cottages hot and humid and cleverly made use of their ability to chill water and objects in order to cool themselves down in order to go to sleep.

First Day, Second Ride, Summer Flame, 1262

(Silvermoon is waxing. Bloodmoon in high sanction. Darkmoon is waxing.)

The following day Luca woke up in the middle of the night from the terrible warmth and humidity in the cabin. The magical means by which the adventurers had cooled the cabin had long since worn off, turning the cabin into a steam room as hot as the Sacred Baths of Sedna in Kingsport. Emrys and James were still vast asleep. He felt the urge to go outside and there he was confronted by his master.

Standing in the middle of the guest cabins, impressively tall with that strange, wasp-like waist, he foretold that Luca would be making an important journey and that on that journey he would have a chance to find important books. He would have to find information on the whereabouts of Tharizdun the Mad God. This would be the way in which Luca could repay his master for all the power his master had bestowed on him. He would also be gifted a boon; upon completion, Luca would be allowed to ask one question which his master would answer honestly.

Before that, however, Luca would have to help “another who serves” who was close by. Luca would have to find a way for “the other who serves” to go along with Luca in order to complete a very important task. Luca thought of Hejduk the szygan. With that understanding, his master bent down on those powerful legs and jumped up into the air like an arrow from a bow, disappearing in a streak in the clouds high above. Luca went back to the cabin to ponder the interaction.

James woke up with a terrible itch on the strange mark he had on the inside of the right hand. He had incurred the mark on that strange night he struggles to remember, before being found in the catacombs underneath Lynnecombe. He remembered flashes of being in the Sheridan library, riffling through their book collection when something happened in a hot flash of light, leaving him with that strange burn mark on his hand. It was that burn mark that Ser Benten mentioned when he urged James to go and find his companions and set off to return Lord Destan, ” since it is his mark you bear, after all.”

It was before dawn that everyone awoke to set out before the first rays of sunlight would crest the hills in the east, hoping to discover some clue about the poem that they recovered from the Bournemouth academy library. The adventurers had considered that the poem was a riddle to find and gain entrance to the Crimson Tower, but so far they had little to corroborate this theory. The Night of Violet Eyes was drawing closer and perhaps they might catch a glimpse of the tower.

As the adventurers started on their walk towards the lake they followed Harm the shepherd and his flock and sheep along the road, across the bridge and toward the lake. He expertly guided the flock with the help of two expertly trained dogs, likely from Robart’s kennel, through an series of intricate whistles and noises.

The conversation came around to the poem they had found in Bournemouth and in particular to the line “The white eye is to be explored.” The adventurers were unsure what this “white eye” was referring to, and they assumed that it was likely the lake.

Having found no traces of the crimson tower as the sun rose above the hills in the east the adventurers returned back to Rudwick’s farm where they enjoyed a nice breakfast. During that time they decided upon a plan to go and talk to Gregory, a local bee farmer, and Drummond, an armsman who retired to Bristlecone after serving in the Order of the Gryphon.

Gregory and Elora turned out to be a delightful older couple living in Bristlecone in a large cabin. They found Gregory in his garden tending to one of the several beehives while Elora was on the other side of the cabin tending to a vegetable garden. The adventurers sat down with them in the shade of a large tree in their garden and enjoyed some of the mead that the couple created from all the honey they farmed from the hives.

The conversation was pleasant but revealed little interesting information. The adventurers found out that the abandoned village had been abandoned for several generations, and they found out that “the white eye” referred to Lake Llygad, which used to be called Llyn Gwenllygad, which translated to “Lake of the White Eye” in an archaic dialect of the elven language spoken in the area long ago.

While the conversation with the old couple was winding down the adventurers noticed Isobel coming up the road, riding a large, black hog, making for an outrageous sight. She stopped in front of Gregory’s garden and asked to speak to James. She reiterated her offer to allow the adventurers access to the tracker in her care. Her price was unchanged; a lock of James’ hair. She did, however, up her ante, saying that she would reveal more about the curious mark on the palm of James’ right hand. James did not agree to the deal and with a smirk Isobel once again mounted her black hog and calmly rode it away.

After that strange encounter, the adventurers said their goodbyes to Gregory and Elora and went to visit Drummond. They found the barrel-chested man in front of his cabin. Their conversation ranged from the recently arrived szygani to the mobilisation of the Bristlecone villagers against the possible threats that the adventurers had seen on their way over from Allenham.

Most importantly, they spoke about Lord Destan and his expedition, particularly about the three who returned. Drummond explained that it was Vulgar Volker who found the Sheridan guard Jenna, Robart and the tracker just north of the bridge on the other side of the river. Drummond was one of the first people to be brought to the scene to help out. Jenna was alive then but had an awful gash in her side and she succumbed to her wounds near the bridge. Robart was carrying the tracker and was raving like a lunatic before his mind collapsed when they reached the bridge.

After the conversation with the retired armsman, the adventurers headed back to the abandoned village. They had previously spotted some abandoned items and the szygani had told them that quite a few interesting things were still around, so they decided to take a look and see if they could find out a reason why the village was abandoned all that time ago.

Rummaging through the village, they ended up finding a chest full of well-preserved linen fabrics hidden away underneath a thick copse of ivy, a dried leather pouch hidden behind a loose stone of a chimney holding eight heavily oxidised copper coins, two worn silver coins and a well-preserved gold crown with the face of King Philip the Tenacious on it. King Philip famously survived an assassination attempt during the Beauclair occupation on the night of Midinváerne in 1068 at Gryphon’s Roost, the nearby home of the Order of the Gryphon.

The real prize find was a scroll case with a collection of papers, together constituting a journal of sorts.The legible papers read the following:

Third Day, First Ride, Summer Flame, 1187

As predicted, tonight is the Night of the Three Eyes. Last year the Night of the Three Eyes was during the second ride of Winter Deep and therefore less terrifying. It’s the long summer nights that make the night worse on the shores of Llyn Gwenllygad. The year before all three eyes stayed closed. And the year before that it was two days before Highharvestide. Soren has said that if the cavalcade came once more from the Roost we will leave Pinefall for good.

Seventh Day, Second Ride, Summer End, 1187

Tomorrow we are leaving the only home we have ever known. Soren has promised that Fairfields might be far, but that there will be work, there will be people, and we won’t have to relive the slaughter or get woken up by the screams any longer. Soren can work the fields, and I can work the quill.

Ves and Steffen will stay. They believe folk like us won’t survive without the protection of Lady Llyn. Soren says that if the lady cared for us Ves would still have her own hair colour, and would still be able to talk.

I wonder who will live in our hut.

A Radical Change

Yesterday I announced to my team that after more than sixteen years of service to MBS, I am leaving the company. Some people were visibly unhappy with the announcement. During my time here I’ve seen others make the same announcement and noted that it was hard for them to say the words. While I certainly don’t think it was easy, I thought it was easier than expected.

I suspect that the people who were unhappy with the news are so partially because I’ve become their go-to guy, and partially because they might be fond of me. The latter I can’t help, but regarding the former, I’m sure that they’ll quickly find that everyone is replaceable. It might take a few days, but business will continue as usual.

Over the next few weeks I will be moving to Exeter. I’m arranging for Robin to live in and take care of my home here in Amsterdam, just in case the exit from the European Union by Great Britain will not go entirely smoothly or if things don’t work out well with the new job that I’ve found in Exeter. And then I’ll move. There is a lot to be arranged and a lot to be wrapped up, a lot of which isn’t entirely clear to me yet, so it will likely be a chaotic few weeks.

In the meantime, my pendulum swings between excited and terrified, between happy and sad, between confident and diffident.

Welcome to Pinefall

Previously, the adventurers spent several days in the wilderness between Allenham and Pinefall, encountering a wounded knight of the Order of the Lance, battling a hill giant and his two dire wolves, and watching a curious bear snack on very hallucinogenic mushrooms. Eventually, the adventurers arrived in Pinefall.

Tenth Day, First Ride, Summer Flame, 1262

(Silvermoon is waxing. Bloodmoon is waxing. Darkmoon is waxing.)

An hour or two after the adventurers continued their journey towards Pinefall they crested the final hill which lead down into the Pinefall valley. At the centre of the valley they saw Lake Llygad, glistening in the morning sun. The noticed several gentle plumes of smoke coming from beneath the trees at the southern shore of the lake and confirmed, with the map that Falka had found for them at the Bournemouth Academy, that these must be coming from Bristlecone village.

As they walked westwards down a path that seemed more and more trodden, heading towards the eastern part of the lake, the suddenly heard a melancholic tune being played on a violin. The woods opened up to the north of the path to reveal a long abandoned village, with cabins and huts whose thatched roofs had collapsed and rotten away, with warped support beams and crumbling dry brick chimneys. Parts of the village had been reclaimed by the woods, with small trees growing through the huts and Lyrian ivy overgrowing much of the gardens and fences. The violin tune seemed to come from the far side of the village, near some fields between the houses and the lakes.

In between the abandoned fields, where wild sorghum grew, hemmed in by weeds covered brick fencing, a group of szygani had parked their colourful caravans in a circle around a bonfire, its pit created by the loose bricks from the crumbling chimneys of the abandoned village.

When the adventurers revealed themselves the szygani stopped what they were doing and brought their children inside. They did not approach, weary of the strangers appearing near their camp. The adventurers recalled their last encounter with the travellers at the Inn at the Crossroads and their pledge not to be taken in by them again, so they decided to leave the abandoned village, leave the szygani, and not engage with them. Emrys, ever the personable guy, waved a friendly hello, which was met by a timid wave from the man playing the violin.

The adventurers followed the road which headed south, around the lake, before curving westward once again along the southern shore of the lake. The passed by a small junction of a trail leading off into the woods. Their map revealed that the trail would lead to a pond a hut belonging to a witch. The remained on the path and followed along a bog between them and the lake. It was at this point that it was noticed that one of the szygani was following the group at a distance. James decided to fall back and out of sight, and waited patiently for the szygani to pass him by.

He noticed that the szygani was a lanky man with a black pony tail, carrying a dagger on one hip, and a curious satchel with macabre trinkets on his other hip. He had not noticed James, who couldn’t resist giving the man a fright as he passed him by casually. The szygani, obviously startled, cast a quick warding spell in reaction to James popping up along side him, and promptly apologised and headed back to his camp.

The sounds of civilisation came closer and closer. They spotted more and more houses through the trees, cabins and huts with neat, thatched roofs and vegetable gardens around them. Squealing pigs, honking geese and bleating sheep could be heard, as well as the rhythmic pounding of a hammer on an anvil. A small herd of sheep was being shepherded along the road by a man making whistling sounds to an expertly trained sheepdog, corralling the animals along.

One of the first houses the group passed was a large cabin with a fenced off field at the side and rear of it where a large group of barking dogs. They were in excellent shape and obviously well tended to. The pack consisted of a mixture of two types; sleek and dark hunting dogs, and shaggy sheepdogs.

An older lady with a neatly tied bun and tidy clothing was standing off to one side with one of the dogs, running the dog through training drills. When she noticed the adventurers she came over to the fence, the dog obediently glued to her left side. She introduced herself as Coranthe, one of the elders of the village. She could proudly confirm that Lord Destan had arrived in Pinefall and had met with almost every villager.  He claimed the purpose of his visit was to assess the estate for his families holdings. He had been staying at the Rudwick Barton, to the south of the village and had gone on an expedition with her son Robart.

She could also tell that the szygani had only recently arrived in Pinefall and had taken up residence in the field just outside of the abandoned village. They had flouted the local customs of not bathing, swimming, sailing, fishing or taking water from the lake and it had come to blows with certain villagers until Drummond, an old retired armsman in the Order of the Gryphon had talked to them and reestablished the peace. The lake was the home of a benevolent spirit called Lady Llyn, who was not to be crossed. Coranthe described her as a woman with a blue robe, wearing golden bracelets.

It was almost a month later when Robart, a guard Jenna and a tracker had been found outside of town on the opposite side of the river. Robart had lost his mind, Jenna had succumbed to her wounds, and the tracker was unconscious and had yet to wake up. Jenna had been buried, Robart had been brought home, and the tracker had been brought to Isobel the witch. It was clear that Coranthe despised the witch.

Lord Destan and his other two guards were still missing and Coranthe feared for the worst. Her son, Robart, was being tended to by their family, but he had shown no signs of improvement. James convinced Coranthe to allow Emma to have a look at him, explaining that she was a priestess with miraculous healing abilities. Coranthe seemed overjoyed at the prospect to have a priestess of Sedna tend to her son, and immediately went inside the house to open the door for the adventurers. Astrid decided to stay outside with Theo.

Inside, Coranthe introduced the adventurers to Ila, Robart’s young wife, and their three children, Loke, Millie and Penny who was still an infant. Luca and Emma were brought into a separate room where Robart, a strong looking man, was sitting on a bed in what smelled like his own urine. His stare was vacant and he didn’t respond to anything, but would allow people to move him and shift him, and he would occasionally move and shift of his own accord. Sometimes he would make a strange moaning sound. Luca, using Blackstar’s ability to detect souls for it to consume, found that Robart was an empty vessel, devoid of a soul. The staff immediately lost interest in the man.

When Luca shared his findings with Emma, after sending Ila away to get them water so that they may clean up Robart, Emma feigned a ritual to make the family feel better, but she knew she couldn’t be of help to the poor man. Upon departure from the hut, Ila said she would talk to Lem Rudwick as well as old Gregory who was a retired man who spent his time operating a honey farm and making mead. They might have a place for the adventurers to stay.

The adventurers decided to first visit the Rudwick Barton and so headed further into town, but not before being accosted by Millie, who was adamant that the adventurers should have a group name. The adventurers deferred to her judgement, and she promised she would think about a suitable name.

The people they met seemed friendly and they quickly came upon a path heading south. As they went south the noticed that grazing pastures were on either side of the road, filled with sheep, goats and other animals. Thick tufts of white wool were floating on the breeze as they came closer to a large farm consisting of several buildings. In front of the main building sat four ladies behind spinning wheels, turning stuffed bags of wool into carefully spun threads.

The man that came to introduce himself was Lem Rudwick, and he welcomed the adventurers to his farm. He was quick to introduce his wife Martha, who was one of the spinners and introduce the rest of his family; his second son Cas and wife Ann, as well as the widow of his first son Mack, who was killed by a skirmish with orcs several years previous. His wife had no family left, so they adopted her. Her name was Josey.

Lem offered the adventurers lodgings behind the main building; small cabins that were inhabited by the help that he employed on his farm. He was also persuaded to show the adventurers the guest house where Lord Destan had stayed. This was a much larger cabin further away from the smell of the barns. Inside, they found clothing, some mundane items, but also several crystal vials with water in them as well as ink, parchment, quills, a simple map of Pinefall including some sophisticated cartography tools, a very expensive spy glass, as well as a severed, petrified hand with stubs of candles set on the tips of each finger. Luca revealed that the hand was faintly magical, imbued with necromantic and divination magics.

When the crystal vials of water were revealed, Lem seemed shocked and displeased. When asked about his reaction, he was fearful that the water had been retrieved from the lake and he was adamant that he wanted to return the water before Lady Llyn’s anger would fall over his household. He, like Coranthe, believed that Lady Llyn was a very real spirit, but he claimed he had never seen her himself, but knew of people who had. When the adventurers concluded that the vials were likely containing water they handed them over to Lem so he could dispose of them in accordance to his beliefs.

In the meantime, James searched for hiding places and found that behind the bed, on a small nail, hung a delicate silver necklace with a sapphire pendant shaped in a figure eight. The adventurers concluded that this pendant was wholly consistent with the symbols of masks they had seen on the Sheridan estate.

Lem locked the guest house back up and escorted the adventurers to the cabins they had been assigned, handing them two keys. The cabin that was assigned to Astrid and Emma revealed some belongings from the Sheridan guard, Jenna. They found a leather string with an amethyst pendant, similarly shaped in a figure eight.

The adventurers decided to take some time to rest up, having been on their feet for well over three days. During that time Josey came to bring them some supper and said not to hesitate if they needed anything. Emma took her time to reflect on her relationship with the enigmatic Muirgheal. A sense of foreboding had never quite lifted ever since she bonded with the weapon, and she felt it was time to break that bond.

Once the adventurers were rested they decided to pay the witch a visit. When they arrived at the hut, they saw that three villagers had come to the witch’s cabin to ask her for her help with a dying cow. Isobel, an alluring woman in her middle ages with blond grey hair, a loose dress and a wide-brimmed straw hat, her neck decorated with several necklaces, reluctantly promised them some herbs which needed to be boiled with water from the river at midnight and given to the cow, but only after the stables had been thoroughly cleaned.

After the frightened villagers had left, Isobel turned to ask what the adventurers were seeking. They wanted to know more about the man that was in her care and what his condition was. She revealed that he was unconscious and had not been awake. She could nudge him to accept some food and water, but having been in this state for a month, she was fearful that he was not long for this world. When the adventurers asked her more questions, she refused without being properly compensated. James asked her what kind of compensation she would require, and she said she would want a lock of his hair.

Understandably surprised and suspicious of her demand, James refused and in return she refused them access to the tracker or to answer any more questions. James was not to be convince to part with a lock of his black hair and so the adventurers departed without much more knowledge than what they arrived with. Luca stayed back for a moment to see if he could persuade the witch, but she was not open to any counter offer.

It was decided to make the trek across the river towards Hunter’s Hollar, a small settlement in the woods to the west. So once again the adventurers made their way through the village and made their way across the bridge meeting some hunters on their way home to Bristlecone with their bounty for that day; a beautiful deer.

After more than an hour of walking along a small path through ever denser woods, the adventurers arrived at a group of huts in the middle of the woods. A collection of very diverse people were going about their business. Some were butchering a deer, another was working some leather, while others were tending to a communal pen of boar. They saw an elf, a dwarf, a halfling and several humans.

A man with a unusually delicate moustache and pointed goatee came walking up to them and introduced himself as Frederick. He carried himself with sophistication and his accent betrayed his Daerlan origin. When the adventurers made clear they were after information about Lord Destan he brought them to the two hunters who had refused Lord Destan’s service; Bogdan and Arnout.

Bogdan proved to be a Fulham hulk with a bald head and a brutish cauliflower ear on one side of his head. Arnout was a dark hair man, tall and slender, who mostly kept silent and let Bogdan do the talking. Bogdan explained that they had spoken to Lord Destan and that he wanted them to accompany him on his search for the Crimson Tower, something that neither man was interested in participating in. They had heard the wails and screeches on warm summer nights and didn’t think anything good would come from looking for the tower.

When asked about Lady Llyn, the spirit of the lake, Bogdan admitted that he had seen something that looked like the descriptions that others had given, but that he didn’t believe that the spirit was that of a woman. He believed that it looked more like that of a large, cresting fish.

When the matter of the injured tracker in the care of the witch came up, none of the people the adventurers spoke to at Hunter’s Hollar could confirm that they knew who he was. They claimed that whoever he was, it wasn’t one of theirs, since Lord Destan had left with Robart and his guards without their aid.

Deflated by the dead ends they had encountered they started back for Bristlecone village and talked about how to proceed next. The matter of the lock of hair demanded by the witch came up once more, and in a bout of uncharacteristic frustration, Emma rebuked James for being willing to pay Isobel’s price, claiming it was no more than a way for her to intimidate the group.

In turn, James, in an uncharacteristic bout of honesty admitted that he had grown up in a place where trust is hard to come by and that despite having been dependent on one another in some precarious situations since meeting, he still didn’t fully trust his companions, let alone a wood witch whom he had met only that day.

Before crossing the bridge across the river into Bristlecone, the adventurers decided they would spend the last remaining hours walking all around the lake to see if they were able to spot the remnants of an encampment left behind by Lord Destan and his companions. After having crossed the incoming river from the north using a ritual that Emma had prepared which allowed them to miraculously walk across water as if it was a solid surface, they once again arrived back at the abandoned village, in sight of the szygani camp.

It was late in the day, and unfortunately, the adventurers had learned much less about the fate of Lord Destan than they had hoped to have learned.