A Steady Feud: Notice Boards

Overview

There have been complaints of robbers in the area to the north-west of Kingsport on the road towards the Tiverton Glades. People having travelled from there to Kingsport are leaving notices about the problems in that area.

Notice Boards

Warning!

If you plan on traversing Avondale Wood, the one near the abandoned Scatterfoot farm – forget about it. Best add on half a league and go around. It’s for your own good, for nor you nor no man else’ll meet anything good in that place.

(A crude drawing of the area, including the public footpaths and trails leading through and around the Avondale woods.)

 

Beware of Robbers with Black Masks!

A plague’s descended on our lands of late, an infestation more vile than that of any vermin. Horse rustling robbers have chosen to make our fair terrain their devilish stomping grounds. Now no man can feel safe here. These are common highway bandits. They steal men’s cattle and mounts and befoul any lasses worth their trouble. We’ve sent writs of complaint to the crownsguard, but til they comes with an army to clear off these mongrels, best avoid these parts if at all possible.

 

Death to the Invaders!

Hark, fair folk of Northshire. If you’re yearning for freedom, if you’re prepared to take up arms, if you’re prepared to help the kingdom and rescue its inhabitants in besieged Elder Foothills and Tiverton Glades, come and find me at the magisterium on Independence Square. Pay will depend on your experience and skill at arms.

– Ser Ademar of Woodbury, Knight-Errant, former Knight Commander in the Order of the Lance, Vassal of House Grey, Veteran of the Battle against the Eighth Daerlan Brigade on the Plains of Strife

 

Travelers, Beware!

If you aim to travel, avoid the road through Avondale. The Reaverhaunt Caves have become infested with crooks led by a shady individual known as Glasya. Bypassing that area is strongly advised, unless accompanied by a well-armed escort.

Elves of the Verdant Kingdoms

Overview

Even though most other races wouldn’t be able to differentiate between most of the different types of elves, the Verdant Kingdom is the home of many distinctly different types of elves, often with subtly different appearances, dialects and mannerisms. Here is a short description of each of them and where they can be found.

Aen Adhar

The People of Progress, or People of the Moon, or Moon Elves is a small and relatively rare group of elves that are predominantly, though not exclusively, found in the Riverlands of Lyria where they worship Sehanine Moonbow and follow the teachings of a mystical prophet called Mohiam. Often referred to as cultists who believe in a magi-religious saviour prophecy, they are otherwise indistinguishable from the Aen Canell.

Aen Canell

Also known as the People of the Oak, or Wood Elves, these elves are most common in most parts of the twelve verdant kingdoms, especially in Lyria. They can be found in most of the larger forests and have their own enclave queendom within Lyria around Duén Gwyndeith, the Palace of the White Flame, which lies at the heart of the Worthwilde. While the Lyrian throne acknowledges the queendom, only with its express consent and permission. Naturally, the elves of the Worthwilde don’t see it that way.

Aen Feainne

The People of the Sun, or Sun Elves, are found in the warmer climates of the southern parts of the Verdant Kingdoms, especially in Càrceres where they are the largest group of elves. Most of them follow the teachings of Corellon Larethain and Labelas Enoreth and are scholars, philosophers and gifted arcanists. Their skin tends to be bronzed while their hair is golden blonde.

Aen Gwynt

The People of the Wind, or Sky Elves, are rare and there are not many known groups of them. There are rumours that around the snowy peaks of Ard Thoradun there are still small settlements of these elves living there who are on friendly terms with the mountain dwarves. They are said to command the wind and the weather.

Aen Muire

Also known as the People of the Sea, or Tidebound Elves, these elves are a myth and no known aquatic elves are known to exist. Some people claim that there are settlements and cities beneath the waves of the Cerulean Sea where these elves have made their home, but there has been no concrete evidence to support this.

Aen Nord

Confusingly, these elves are known as People of the Moon and share a lot of their common ancestry with the Aen Adhar, though they have evolved in a different direction, culturally. They can be found mostly in the cold lands; Kaedwyn, Miðgarður and Hellmark.

Aen Seidhe

The People of the Hills, also known as High Elves, are the second most common of all the elves, after the Aen Canell. Unlike their wood-dwelling cousins, they are much more comfortable in urban environments and are known to create settlements that are much more alike to those that humans build than the ones that the Aen Canell prefer. They blend the natural environments of woods and hills seamlessly together with their buildings and often have houses of wood suspended below the canopies of tall trees, or create shaped marble structures which effortlessly blend together with the natural surroundings.

Lifespan, Deaths, and Births

Most elves live to about an age of 800 years, with some variation among the different types. As an example, the life expectancy of the Aen Muire is closer to 500 years, while Aen Gwynt tend to live beyond a thousand years. However, there are exceptional and legendary elves who have lived several normal elven lifetimes.

Elves consider long life an honour, not just a fact of biology. Dying of old age after having lived for centuries, is seen as an achievement, and as proof that a person lived wisely and fulfilled their potential. Elven cultures active teach this value. Children are raised to see patience and longevity as goals worth pursuing, and that the death of an elder is treated as a celebration of a life well-lived.

This belief exists alongside a serious demographic problem. Elven pregnancies last for eighteen months, and birth fertility is low compare to humans, orcs, and other shorter-lived races. This means that every death in conflict and war costs the elves far more than it costs their enemies. A single, lost generation of warriors can take centuries to replace. As a result, elven military strategy tends to avoid costly, all-out warfare, even when a victory is likely; heavy casualties, even in a winning war, can leave elven communities with a population deficit for generations.

 

A Kingsport Homecoming

Previously, the heroes brought Lord Destan back to Kingsport, escorted by a group of once doomed crusaders. Upon their return, they were greeted by a city familiar, yet changed. Prior Benedict was hailed as a saint by the followers of Paladine. Dame Josephine was not received well at court, where a regent now spoke for the queen while she was afflicted by illness. And James found that much has happened to his guild in his absence and his mother was in danger.

First Day, First Ride, Autumn Red, 1262

(Silvermoon is waxing. Bloodmoon is waxing. Darkmoon is waning.)

James quickly made his way through the darkening streets of Kingsport after having visited the Silver Cross and speaking to Samuel. The long time bartender of the establishment he used to call home told him that his mother had been held captive by the daymaster, one of the two leaders of his guild.

He caught up with the rest of the heroes as they had just reached the Careless Wanderer. The tavern room of the inn was completely filled with visitors and it was warm inside, despite the weather turning colder. They made their way to the bar and found Durham tending the bar, happy to see their faces.

There were no tables available for them, so the dwarf arranged for some stools and allowed them to take sanctuary from the crowd behind the bar. Quentin was introduced and quickly fell into a conversation about the different wines that the Wanderer had in stock.

Lauryn, the elven counter to Durham came to say hello and talks Emrys into performing later that evening. She also arranges for some food with Ramsey, the chef. She explains to the heroes that the tavern is so crowded due to the upcoming Royal Master Angler competition organised by the Kingsport Anglers Association, an annual competition backed by the crown. Besides a hefty sum of gold crowns to the first, second and third place, it also comes with a lot of prestige. Looking across the room, the heroes notice that there’s quite a few fishing poles secured against the wall.

After having finished their food, James asks Luca to have a walk through the streets of Kingsport with him. James explained a few things about the guild he was involved with and that he needed to speak to one of his associates and that it could potentially get ugly. He asked if Luca was willing to stay close by, using Lauriel’s Earrings of Whispers to stay in touch with one another. Luca agreed and the two made their way to the Southside ward.

There Luca entered L’eau Célestes, a shop run by a radiant woman selling wines. She had organised a tasting for a group of people who all were people of varying levels of importance and they welcomed Luca with open arms. He pretended to be a young mage in Kingsport for study, something which none in attendance took into question.

In the meantime, James entered the butcher shop a little further down the street. There he found out that the daymaster knew of his arrival back in Kingsport and was somewhat surprised to see him. The man was grievously injured, judging by the way way in which he grimaced as he moved and the bandages on his torso. He was also surrounded by more guards than usually; all of them cold eyes and fast knives.

The daymaster asked him if he came to finish what his mother started. Genuinely surprised, James claimed not to know what his guild master was talking about. He seemed to have struck the right chord and the daymaster explained that he had regularly enjoyed his mother’s services over the last few months, and that during James’ absence she had tried to assassinate him while in bed together.

Since then, he had her bound and locked up, trying to force her to reveal why she had tried to kill him. Her mother had so far withstood all interrogation. The daymaster claimed he had not allowed for James’ mother to come to real harm yet, but that his patience was running out. He claimed that she came at him with a jewelled dagger just like the one that James was carrying, a dagger he knew to have belonged to a lieutenant working for his guild rival; the nightmaster, a man by the name of John Sharpe. The lieutenant was a Silesian, just like James’ mother, by the name of Kalina.

James convinced the daymaster to allow him to see his mother and talk to her. He wanted to see what state she was in and perhaps he could learn the reason why she had made an attempt on the daymaster’s life. He was brought down to the basement of the butcher’s shop, where found that his mother had been bound to a chair. She was in a bad state, mostly due to neglect. He took the gag off her face and loosened the binds and spoke with her.

He learned that she had been convinced that the butcher had sent James to his death and became enraged. A friend she had met through a group of Silesians who regularly met up in Kingsport had given her a knife to use. The butcher seemed satisfied with what he heard and ordered Jeanne to be bound up again. He charged James with finding out what the truth behind the situation was. He was especially concerned with the nightmaster coming after him. James offered information on the strange cult the heroes had learned about who were causing chaos in Fairfields and in the Riverlands and said that the same might be happening here.

James parted with the books he had retrieved and a fair some of gold crowns he had earned so far and he was allowed to hold on to the magical bag for the time being. He dreaded leaving his mother behind, but his best bet was to uncover the truth behind his mother’s attempt on the daymaster’s life.

In the meantime, back in the Careless Wanderer, Astrid spent her evening enjoying the comforts of the inn and arm wrestling some of the tough men in the tavern. Quentin had Durham open a good bottle of wine from Beauclair and engaged in a chat with a countryman named Remy who had come to Kingsport to hire himself out to a team participating in the angling competition.

Emrys was getting acquainted with people in the tavern and was trying to find out what the rumours are around the arrival of the crusaders; their arrival did not go unnoticed but was mistaken for the arrival of a group of Lyrian knights, likely arriving to offer their protection to the queen. The knights had previously protected the queen during the Courtenay rebellion when she was only twelve years old. Emrys also learned that it is widely believed that the queen’s illness is one caused by black magic and that most people in the capital believe the accusations made against the Farcorner rebels.

When Emrys graced the tavern with a performance, Dame Miranda and Lady Annabella entered the Careless Wanderer, both “out of uniform” and dressed as inconspicuously as they could. Lady Annabella admired Emrys while he played, while Dame Miranda approached Quentin and asked him if he could accompany her for a walk.

Dame Miranda took a stroll together with Quentin toward Steward Square. She spoke about her family, House Ravensbourne, and their wardenship of the Tiverton Glades. She explained that a host of invading orcs were making their way across the border from the Daerlan Empire and heading south-east, through the Elder Foothills to the Tiverton Glades but that the Lord Steward wasn’t committing any forces to stop the invasion, instead relying on the noble houses to provide aid. The noble houses were weary of the Lord Steward and she believed that perhaps aid might be too late to arrive. She hoped that Quentin could investigate the rumour that the orcs had been sent across the border by the Daerlanians, since that might help in getting both the Lord Steward as well as the noble houses to act more swiftly.

The two arrived in front of the Cathedral of the Platinum Father on Steward Square and Dame Miranda invited Quentin inside. He hesitated, saying that he was not a man of god, but followed the knight in. He asked her why she had chosen to talk to him about this particular problem. She said that she had hoped that if he were to return to Beauclair he could travel past the Tiverton Glades. She also said that he came highly recommended. When Quentin asked by who, she motioned to a gathering of followers of Paladine surrounding Prior Benedict in reverence. Quentin asked whether he could give her a reply in the morning, something the Lady Commander of the Crownsguard understood and accepted.

After James and Luca found one another and made their way back to the Careless Wanderer, James explained everything about the situation he and his mother found themselves in to Luca. As their cross the Lyn at the Queensbridge they found crier Goodman, the portly man who was a well known figure in the city, helping the Crownsguard light the braziers along the bridge for the night. James knew him to be a good source of news, and also, for the right coin, a source of gossip and rumours.

The crier explained that the Lord Steward had taken direct control of the Crownsguard, drawing the ire of House Ravensbourne for by-passing Dame Miranda, claiming it was an overreach of power. He also could tell James and Luca that  the fetish that was found in the queen’s bedchambers was a tarred head of a goat with nails driven into its eyes and that it was sent to the Circle of Diviners for study. A man by the name of Callum the Diviner had been sent for from Blackbridge. Also, a host of over five thousand orcs was threatening the Elder Foothills and Tiverton Glades, while at the same time the markets in White Fork, south of the Fields of Strife had been flooded by cheaper goods from Daerlan and that the Daerlan florin was now the coin of choice throughout the area. And that Madam Brecourt had “stopped shopping for meat on Fleet Street” over an ongoing dispute with the butcher, something the crier said James probably knew all about.

Back in the Careless Wanderer, Lady Annabella came to speak with Emrys after his performance had concluded. The exchanged pleasantries and chatted a little until Lady Annabella explained that she had been asked to fulfil the queen’s duties for the annual Royal Master Angler Competition, something that was a great honour to her and her family. She found that she had stepped into a viper’s nest of competing teams backed by ambitious nobility with a vicious drive to win, who would not stop at anything to gain the upper hand.

One such noble, an arrogant young man by the name of Lord Peregrine Blackwell, had approached her with the intention of convincing her to release the information on the catches, the fish who were the target of each competition, to him. Each year the catches were kept a close secret until the day of the start of the competition, to not give any team a head start or a competitive advantage. He seemed so insistent that Lady Annabella asked Emrys if he’d be interested in deceiving the young lord.

While Emrys didn’t know the young Peregrine himself, he was very well acquainted with house Blackwell, and partly the reason why he had moved from the Riverlands to Kingsport.

The inn became quieter as the night progressed and arrangements were made in the tavern room to accommodate the many visitors who had been unable to secure a night to sleep. Cots, bedrolls and sleeping bags were put all over the floor and slowly people retired for the night. The heroes had arranged for the last of the rooms to be assigned to them, and they were able to squeeze in together. Before everyone settled in, James asked everyone for their help with his predicament. He was certain that it should rise to the top of the list of priorities, even before leaving the city to retrieve their well-earned reward from house Sheridan.

Second Day, First Ride, Autumn Red, 1262

(Silvermoon in high sanction. Bloodmoon is waxing. Darkmoon is waning.)

People fell asleep as Luca sat in a comfortable chair, reading by the dim light of a candle. He startled awake at the sound of a storm raging outside. He looked around only to find that his companions were nowhere to be found. He went downstairs only to find the same; an empty tavern room.

Eventually he stepped out into the stormy night and went to the river. He walked downstream, up the hill towards the Bastion of Illumination which was standing vigil atop Quayhill. Not a soul in sight. He used Blackstar to detect any life around him, but he could detect none. He concluded that it must be a dream and used a dagger to make a mark in one of the limestones of a nearby building. Tomorrow he would check to see if the mark was there.

He walked upriver, back toward the Careless Wanderer and passed the House of the Raven Queen. Nobody to be seen. Then he walked towards Steward Square, and there, in front of the Cathedral of the Platinum Father, standing on the steps before the great carved doors, stood his master in all their grotesque glory.

Luca approached and his master congratulated him on a successful mission into the Crimson Tower. They reminded Luca that the goal had always been and will always be to get closer to Tharizdun and to find where the Mad God slumbered.

In return, Luca was to receive his reward; one question, answered truthfully. “What is your name?” Luca asked with great hesitation. “Oh Luca, so predictable. I have many names. But I suppose my name now is Aurion.”

Aurion bade Luca a farewell, turned around and opened the double doors to the cathedral, emanating a radiant, silver light. When the doors had closed behind Aurion, Luca returned to the Careless Wanderer, dissatisfied. He sat back down in his chair and fell asleep.

Reminder: Compliments

I like giving people compliments when I notice they make an effort at something. In the last week I gave out compliments a couple of times, and they were all so well received. Reminder to myself; keep letting people know when you appreciate their efforts.