Investigating the Newport Library

Previously, the heroes visited the Baths of Sedna on their way back from the wine shop, where they took Muirgheal into custody, making good on their promise to Emma. They decided to go and find their way back to the Newport Vault in the afternoon and found that Falka was using an entrance to the ancient waterways at the Silver Cross, a house of pleasure in the Lace. From there, they gained access to the waterways and followed Falka’s until they reached a landing at the dead end of a canal.

Sixth Day, Second Ride, Autumn Twilight, 1262

(Silvermoon is waning, Bloodmoon is in low sanction, Darkmoon is waxing)

Just after fourth bell, the heroes found a small rowboat moored at the landing at the top of the canal which belonged to the Silver Cross. Falka had used it to keep her feet dry, and her boots clean. The landing ended at a large, bricked-up archway. Some of the veteran members of the Heroes of the White Eye were convinced that this archway could be turned into a portal if they could only find the keyhole. Finding miniscule lyrian crystals all over the wall strengthened their conviction and it did not take long before a subtle keyhole could be found which accepted one of the crystals that Luca had brought with him for just that occasion.

While the other sought for a sign of a keyhole, Neamhan reverted back to her trueshape and asked how thick the walls would be. When nobody could give her a satisfying answer, she attempted a connection to the wall in order to open it up so she could pass through. To her surprise the connection was rather rudely rejected, as if the wall itself was an unwilling partner.

The number of the original one hundred lyrium crystals the heroes had found in the Senhadrim halls underneath Lynnecombe were dwindling; through loss, trade, or by using the magic stored inside of them to power spells… or to open the gates to the Senhadrim vaults. This lead Luca to speculate and consider whether there was a way to recharge the crystals. He stored that idea away for later consideration.

Once inserted, the lyrium crystal was drained of its magic and turned dull. At the same time a dark gate opened in the archway; a perfect, black void whose pull was so irresistible that air audibly rushed in, and even light was sucked in around the edges, causing a fiery corona. Knowing that Emrys would collapse the gate behind him, it was decided he would go through last.

Before stepping through, Chakuq made sure that this void portal would not take him directly to hell. He had seen into that desolate wasteland and the very thought of it filled him with despair. Quentin took comfort in the people he had surrounded himself with and stepped through while joking to Chakuq that if it did take him to hell, he could always sacrifice Luca to generate the power to get back. Following Chakuq, Neamhan stepped into the portal while every instinct told her not to. Luca went next, and as agreed, Emrys went last, predictably closing the portal behind him.

In a blink, the heroes woke up at the entrance to the vault; a large circular room with a dome so high they could barely make it out in the gloom. The only light came from a handful of small lanterns, as well as from three crystals atop pillars set in alcoves. There were five other crystal-topped pillars, each in an alcove of their own, which seemed to be dormant. Quentin, Emrys, and Luca recognised this to be the entrance to Xarrombus’ hideout, and also remembered that the three pillars that were lit were by their doing.

Both Neamhan and Chakuq instinctively ducked their heads as they came to terms with being deep underground. Neamhan’s instinct told her that there were tons of rocks and earth above her head, only kept from crushing her by the virtue of the vaulted dome. That thought unnerved her, and she wondered how the dwarves of Ard Thoradun could live inside their mountain kingdom.

In the centre of the room was a circular shaft leading down. Chakuq took a look and found that there were ropes leading down to a landing far below. From that landing other ropes lead to an even deeper landing, and so forth. Emrys offered to provide flight to everyone through his magic, but Chakuq decided to climb down instead. As he did so, he found that the landings were the tops of large, stone faces set into the wall of the shaft. As Emrys descended and past the faces he was reminded of Jan the Custodian reciting the names of the faces;

“Raphael; Elohim.
Michael; Malakim.
Uriel; Seraphim.
Gabriel; Cherubim.”
– Jan

Neamhan took to the magical flight very naturally, and as she descended deeper the pressure on her ears increased and she was reminded of the first time she shaped into a bird and got overconfident and flew too high, too fast, and almost lost consciousness due to a lack of oxygen. For Chakuq, the memory was of a treeless, rocky landscape, sitting around a campfire with other boys. An old man came up and barked a command, and the boys began to run up the slope, racing to the top. The higher the boys climbed, the thinner the air, and the test was to see at what point he would pass out. The others shared in their memories, the same way that Chakuq and Neamhan shared in theirs.

As Quentin descended he was surprised to find that he recognised the style of armour that one of the stone celestials was wearing, as it matched some of the magical pieces of armour the heroes had recovered and he had in his possession. He concluded that there are different types of celestials, each with their own distinct styles.

At the bottom of the shaft the heroes found themselves on a crossroads with a corridor leading to each of the cardinal directions. With the exception of Chakuq and Neamhan, the heroes knew that the corridors lead to the armoury, the reliquary, the gallery, and the library. The heroes headed to the library where they found Falka standing at a book wheel doing research. It took her a moment to realise the heroes had come in because she had stuffed her ears with wax. It was to keep the noise of the excavation out; Garvan, one of the Steady Hand, and Brandomiir, an acquaintance of the heroes, were in another room performing work.

Falka explained that her research had not made a lot of progress due to a confusing filing system. She felt as if the library had been maintained by different librarians over the centuries, and that each had insisted on changing the filing system without ever being able to finish the task, leaving the library in disarray and unnecessarily complex to navigate.

The goal was to find the Liber Bubonicus, and so Chakuq and Neamhan started sifting through the rows and rows of books, hoping to find it. In the meantime, Luca drew a magic circle which would help him perform a ritual that would allow him to sense the presence of magic. Neamhan looked for anything that was written in Sylvan, or druidic. While Chakuq looked for leatherbound books.

Much to Neamhan’s surprise, she found a piece of old bark which was inscribed with burnt symbols that was an even more archaic version of druidic. It was not immediately clear to hear what it said, but she sensed that the text held within it a connection, but one that she had not yet established.

Chakuq’s attention was caught by a book of white leather which he reckoned was fashioned from horse hide. The pages were of a thin velum whose edges were painted in gold. Even though Chakuq could not read the text, there was something about the book which told him that it was important to his people, despite his people favouring the oral tradition over writing. When Chakuq asked Emrys if he recognised the language, the sorcerer could tell him that it was similar to Primordial, but that he did not immediately recognise it.

In the meantime, Quentin went to the armoury in order to store Muirgheal only to find it completely empty.

When Luca finalised his ritual he could see the weave of magic all around him, and he quickly identified twelve books that were magical in nature. He also recognised that the book wheel that Falka was using was imbued with divination magic, that the piece of bark which Neamhan had retrieved held necromantic magic, and that the white, leather book that Chakuq had found was mundane.

One of the magical books, the heroes reckoned, must be the Liber Bubonicus.

Eagerness Turned to Resolve

Previously, the heroes decided to help Céleste deal with an intruder into her shops wine cellar, only to discover that Sadwick, Atilesceon’s former familiar, had been left behind by Daerlan saboteurs. Luca tricked Sadwick in sharing a lot of information about the perpetrators and rewarding him by with a banishment back to the Nine Hells.

Sixth Day, Second Ride, Autumn Twilight, 1262

(Silvermoon is waning, Bloodmoon is in low sanction, Darkmoon is waxing)

After departing the wine cellars underneath Céleste’s shop the heroes decided that it was time to visit the Newport Vault and that it would be an excellent place to store Muirgheal. And so, before heading to the Careless Wanderer to prepare for a trip to the vault, the heroes headed towards the river to visit the Baths of Sedna, the place of worship lead by Emma.

After being welcomed by Dagmær, the heroes were brought to Emma’s private chambers inside the bath halls. Emma warned Quentin, who was taking the lead in the conversation, that she was in harmony with the bitterness of Winter, and that the troubled dreams induced by Muirgheal were weighing her down. A visible weight fell off Emma’s shoulders when Quentin explained that the heroes had come to take custody of the trident.

The conversation turned more pleasant once Emma had parted with the weapon. She explained that she was determined to stand in opposition of Epidemius, which was wryly accepted by Quentin.

“If your eagerness has turned to resolve, then you should make good use of it.”
– Quentin Morvrayne to Emma Desmarais

The heroes discussed Epidemius’ influence on the city, the resurgence of the plague maidens, and the burden on the sick and the wounded. Emma’s devotion to the Lady of Lakes would be very invaluable in opposition of the Lord of Decay.

The conversation turned to Queen Isabella, and what was happening inside the palace, and Emma suggested that Bláthnaid, the spring which had its origins deep within Garamond Hill upon which the palace stood, and which was responsible for feeding the water gardens, might be a good source of information. She insisted that Bláthnaid had an awareness of much of what went on within the palace walls.

The heroes departed the bath house, taking Muirgheal with them, and returned to the Careless Wanderer where they enjoyed the warmth of the hearth and a modest meal. Quentin spoke with Céleste, who was still drowning herself in wine, and explained that the heroes had taken care of the problem in her cellars. Showing the her some tough love, Quentin convinced her to rebuild her business and prepare for Pip’s recovery from her injuries. Céleste seemed to take this to heart and went to freshen up before leaving the warm embrace of the Careless Wanderer’s warm hearth and bad wine.

Quentin shared his suspicion of Monsieur Beauregard’s complicity in the attack on Céleste and Pip’s wine shop, as well as the sabotaging of the royal wine cellars. He even suspected him of orchestrating the bandit raids on the overland deliveries, as well as the pirate attacks on the overseas shipments. The vandalism had left only Beauclair wines spared, and some of their bottles had gone missing. While he did not have any proof, Quentin knew enough of how the spymasters of the noble houses of Beauclair operated to recognise their signature.

Chakuq shared that he picked up a slender rod which had been discarded by Sadwick during the short fight in the cellar, and Luca added it to the ever-growing list of curious items which needed to be investigated. He then convinced everyone that it was time for them to head down to the vault underneath Kingsport. Falka was nowhere to be found, so the heroes figured they would need to find James in order to get inside. They packed up what they felt they needed and headed out to find Goodman just off Steward’s Square. If anyone could get in contact with James, the heroes reasoned it was him. It turned out to be less complicated than that, as Goodman referred them to the Silver Cross, a brothel in a part of Northside referred to as The Lace.

They were admitted entrance by a Carcerian named Samuel, who knew James well and was convinced by Luca that they were close friends with James. Inside there were people of leisure talking and flirting with potential customers. After being granted passage by the mistress of the Silver Cross, Samuel lead the heroes down to the basement where there was an entrance to what the Carcerian referred to as the “underthing”, which was a shaft leading into the waterways.

The heroes learned that Falka used this entrance to the waterways to get to the vault, and had taken a boat that usually was moored at the bottom of the shaft. Having to do a lot of walking through the muck, Chakuq scavenged a pair of old boots from the basement so that he could keep his own boots clean. After a receiving some directions, the heroes headed down.

Neamhan, unwilling to get herself dirty by wading through sewage, transfigured into a raven and perched on Quentin’s shoulder. Luca used Blackstar to illuminate the passages they travelled through, but instead of it emitting light, it absorbed the darkness. It did not take long before the heroes arrived at a landing in front of a walled archway. A small boat was moored on the landing. Unfortunately, it was not immediately apparent how to get beyond the archway.

A Deal With a Devil

Previously, the heroes decided to press Céleste for more information on the attack on her shop. She revealed that a demonic creature had been left behind by the intruders, which had taken up residency among the destroyed stock of the wine cellar. The heroes decided to investigate.

Sixth Day, Second Ride, Autumn Twilight, 1262

(Silvermoon is waning, Bloodmoon is in low sanction, Darkmoon is waxing)

Céleste’s wine cellar was a heavy, vaulted basement with a mezzanine that ran all the way around it. It was old; clearly once part of the ancient waterways and built with the same materials and in the same style. The shaft of the ox-driven dumbwaiter that lowered the heroes from the surface to the cellar was etched with faded runes, which Emrys and Luca recognised as wards of abjuration, once used to secure the waterways against incursions. Faded and eroded statues of winged warriors stood in archways along the mezzanine, further proof of the cellar’s age.

The cellars themselves were chaos; shelves pushed over, bottles broken, and barrels smashed. There was a sour stench in the air, coming from burgundy puddles of stale wine on stained stones where it had not been washed down the drains which connected the cellar to the waterways.

The enormous shadow of a horned creature with leathery wings was project against one of the walls, originating from behind one of the wine racks, and a booming voice demanded the heroes identify themselves. Most of the heroes were curious rather than intimidated. They had faced adversaries from the outer planes before and felt all the more confident for it. Chakuq melt away into the shadows and started to circle around to the other side of the wine rack, while Quentin called for the creature to show themselves. This was met with threats.

“I will slit you open and splash around inside you like a child playing in a muddy puddle. I’ll string a fiddle with your guts and make you play it while I dance.”

Luca engaged the creature in its native tongue and quickly managed to identify it as Sadwick, the once familiar to Atilesceon the Artificer, whom the heroes defeated in the realm of Old Llygad. It form was small and slender, with leathery wings and a vicious looking stinger as a tail, and certainly not nearly as intimidating as the big shadow that it cast suggested.

Before its identity was established, Sadwick engaged in a battle of insults with Neamhan, properly rubbing her the wrong way. And while it was being approached by Quentin from one side, and Chakuq from the other, it used a slender rod made of engraved silver to summon a large beast of burden, must like the one that Epidemius rode on steward’s square. Quentin quickly engaged the beast, together with some of the other heroes, and found that the beast’s rider, a woman dressed in shepherd’s clothes and wooden shoes, had also materialised with the beast. She was quickly cut down by Quentin, which revealed her to have radiant, pupilless eyes; something which troubled the young knight.

With a combined effort, spearheaded by Neamhan and her connections to wind and air, the beast was quickly put down. Luca dealt the killing blow, using Blackstar as a conduit for his magic, and predictably a jolt of excruciating pain ran through his body as he absorbed some of the creature’s vital energy, reinvigorating himself through clenched teeth. Neamhan disapproves of what Luca has done, and tells him that “it is better to fade with the leaves, than to steal the root’s breath.”

Chakuq, Luca, and Neamhan worked together to capture Sadwick, who turns out to be a foul-mouthed, cantankerous little prick who constantly belittles Quentin and takes the piss out of Neamhan. In return for a promise to let him leave the cellar unharmed, Sadwick explains that he was brought to the cellar a group of Daerlanian infiltrators. They had been smuggled from the Fields of Strife, through Northshire, and into Kingsport by the Procyon, a group of elven outlaws under the leadership of Cendelius, a notorious bandit that some of the heroes had come in conflict with in Allenham, on their way to Pinefall.

Jeroen, a familiar Kingsport ruffian was among the Daerlanians, as was a Lyrian warlock by the name of Tiberius. It was that warlock who had summoned and bound Sadwick, and it was his intention to leave the imp behind to make it seem as if the perpetrators of the vandalism were devil worshippers, possibly the Cult of the Dark Queen. Tiberius was described as a balding man with a neatly trimmed  white beard and icy blue eyes.

After smashing up the wine shop and its cellar, they intended to infiltrate the royal palace. The heroes had already learned that the royal cellars were infested with wood worm, which had laid waste to the royal wine stores.

After some investigation it was clear that not all the wines had been destroyed, but certainly most of it. The wines that survived all happened to be Beauclairois, but since that was the most popular source of high quality, well-regarded wine, that could be a coincidence. Sadwick also shared that the Daerlanians took one bottle from each surviving vintage.

This, coupled with the Sadwick’s claim that while travelling to Kingsport, the Daerlanians were in frequent contact with an employer, told Quentin that Monsieur Beauregard was behind it all. He just could not understand how or why he had set all of that in motion.

Luca, true to his word, repaid Sadwick by letting him leave the cellar unharmed… but not quite in the way that Sadwick had intended to leave. The young warlock had created a powerful arcane circle around Sadwick and banished the imp back to the Nine Hells.

With their work at the wine shop done, the heroes departed for the Careless Wanderer, keen to inform Céleste that they had taken care of the problem.

The Demon in the Wine Cellar

Previously, the heroes spent an evening at the Careless Wanderer together with Lord Andrew, trading rumours, playing songs, and enjoying each other’s company. Chakuq went on an excursion to validate the presence of the restless dead in the city, and Quentin sent a discrete invitation to Ser Croy, his father’s master-at-arms, to join him for a conversation the following day.

Sixth Day, Second Ride, Autumn Twilight, 1262

(Silvermoon is waning, Bloodmoon is in low sanction, Darkmoon is waxing)

The first of the heroes to wake up on a calm but bitter-cold morning is Neamhan, who shapes into a cat to take a stroll around a dark Kingsport. She followed the smell of rats to a sewer drain. As the rest of the heroes slowly wake, Ramsey is experimenting in the kitchen with a new cream filling for his sugar wheels.

Quentin, still shaken from a stressful dream, cut himself while shaving and was reminded of the maiden, the mother, and the crone chanting “sangreal” and was left wondering how it related to the Blood of Alban. In the taproom he met Dame Pauline who was getting ready to depart for the Black Alder Farm. Quentin sensed a tension in the bannerette, but could not discover the reason for it.

Luca was roused from a bad night of sleep by a presence in his room. He reached out for Blackstar, for without the staff in hand he was not gifted with dark sight, and heard the voice of Aurion; “The staff has become a crutch for you, Luca.” Once Luca realised his patron has graced him with a visit, relief and trepidation filled him in equal measure. Aurion was keen to understand what the status was of the tablets the heroes had recovered, as well as where Luca stood on subjugating Blackstar. Luca’s patron suggested that Quentin and his devotion to the Raven Queen would align with his own goals in the near future, which the celestial suggested lay somewhere in the east.

Chakuq decided to sleep in and woke up well past eight bell. After a modest breakfast he spoke to Wojciech about finding a jeweller or gem cutter to carve the teeth he had harvested from Epidemius’ mount into talismans. He was given a name, Eustace, who operated from a small workshop in Southside, just off the Street of Spices.

Lord Andrew also spent the night at the Wanderer and has a vicious hangover. Neamhan, still in her cat form, comforted him by sitting in his lap. His face brightened up briefly as he said that it didn’t happen often that a beautiful woman wanted to sit in his lap, but when the flirtation passed the misery of his hangover returned on his face as he continued to pick at his breakfast.

Emrys came down after spending some time in the peace and comfort of his luxurious room. He made sure to freshen up, and take a deep breath of fresh air from his balcony before coming down, and was delighted to see that he was doing significantly better than his dilettante friend, Andrew.

Astrid was last to come down and was carrying some of her travelling gear. She grabbed a quick bite off the table and announced that she’d be spending a few days on a barge, travelling up and down the river Lyn with Aram the boatsman. Before she hurried out she gave Neamhan a couple of scratches behind the ear and spoke to her in a way that gave Neamhan the impression that they were able to communicate, despite Neamhan having adopted her cat form. Astrid was out the door before Neamhan was able to discover the truth of it.

After the heroes broke their fast, the conversation turned to next steps, and the heroes decided to refocus themselves on the Liber Bubonicus, which they believed might reside in the Upright Man’s library in the Newport vault. Chakuq had a lot of questions about the vault, and Emrys explained some of the basics, including vault guardians.

When Céleste once again came into the taproom, Quentin decided to have a word with her. She shared more of the details of the attack on her shop and how Pip got so badly wounded. She believed there was a connection to the Steady Hand, since she had recognised Jeroen the Daerlanian as one of the people vandalising her shop. The group that was responsible had also left something demonic behind in her basement.

The heroes retreated to Emrys’ room to talk in private about the problem with the wine shop. Neamhan pleaded that, after days of inaction and indecision, finally a problem presented itself that the heroes could quite easily solve; exorcise the demon from the cellar of the wine shop.

Before departure, the heroes did continue to discuss the attack on the wine shop. Oddly, not all wine had been destroyed, but about eight in ten bottles and barrels were destroyed, and of the remaining wine, samples had been stolen. Neamhan recalled that there was an odd incident at the diplomatic delegation from Beauclair, where a quartermaster has lost his thumbs because he disobeyed the strict orders not to part with any of the delegation’s wine. That, coupled with the wine shipments from Carceres lost to pirates, and from Beauclair and Daerlan lost to brigands, there was an uncommon level of scarcity of wine. It felt as if someone was out to manipulate the market.

The heroes were determined to do something good for Céleste and hopefully discover more that would unravel the mystery of the wine shortage. They prepared their gear and took the keys they were given by Céleste and headed over to the shop.

Once at the shop they gained entrance to the shop and found it in disarray. There were two trapdoors which lead into the cellar, but neither could be opened with the keys they were given. In the courtyard behind the shop they found an ox-drawn dumbwaiter that lead down into the wine cellar.

Neamhan had a chat with the ox, whose name was Rudolph, who could explain that there was an angry creature in the cellar who was getting steadily drunk on the spilled wine. Rudolph also explained that not all of the intruders went into the shop or the cellar, but that one of them, an elf, stayed outside.

When the heroes used the dumbwaiter to descend into the cellar, they found that there were faded wards carved into the walls of the elevator shaft. It was clear from the type of stone that the walls were made of that the cellar was once part of the halls which lead to the vault. This was supported by the old statues of winged warriors that could be seen when the cellar, which was in as much disarray as the shop, came into view.

After careful inspection a booming voice could be heard, demanding that the heroes identify themselves. The voice came from behind a large cabinet, and a large shadow of a winged creature with wicked horns could be seen on the wall behind it.

Finding Greatfather Winter

This is a possible future. It is the day before the winter solstice, known as Midinváerne in the tongues of the elder races.

Tenth Day, Second Ride, Winter Eve, 1262

(Silvermoon is waning, Bloodmoon is waxing, Darkmoon is waning)

Neamhan woke up just after the fifth bell from her reverie and heard noise coming from the kitchen downstairs. She found that Lauryn was assisting Ramsey in preparing for the solstice market on Steward’s Square, where he would take his sugar wheels to compete in the solstice treats competition. Ramsey had been hard at work the past two rides in perfecting his sugar wheels by giving them a cream filling.

An older man with a grizzled beard, a barrel chest and tree-trunks for arms, wearing warm travelling clothes, including a wool-lined burgundy coat and floppy hat, came down from the lodging upstairs and got ready to depart. He had arrived in Kingsport from White Fork, stayed at the inn, and Neamhan had seen him the previous evening in quiet conversation with another older man who was tall and handsome. The grizzled man paid what he owed and said that he still had quite a bit of travelling to do, heading west.

Outside snow had been falling steadily all night, and a thick, one-foot blanket of snow was covering all of Kingsport. When the grizzled man left the inn, he had to plough through the snow like a work horse. Neamhan’s connection to the weather told her that it would continue to snow a lot that day.

At sixth bell, Chakuq awoke and headed downstairs to join Lauryn and Neamhan for a cup of hot, brown, morning potion. Ramsey had packed up baskets of sugar wheels and loaded them up on a cart with Wojciech’s help. After one last goodbye, and getting all the well-wishing from the Wanderer’s regulars, he made his way through the snow to the solstice market on Steward’s Square.

Shortly after Luca woke there was a ruckus upstairs in the River room which sounded like Wynn was in distress. When the arrived in the room, they found the quickling pinned to the bed by an invisible but great weight. Neamhan responded swiftly and conjured a gust of air directly at the invisible assailant, throwing it off Wynn. Wynn jumped up and tried to diffuse the situation and avoid escalation. When Neamhan demanded to know what the invisible creature was, it slowly materialised into view, revealing a large, black feline, heavy with muscle. A grating, wicked voice spoke out;

When you notice a cat in profound meditation,
t
he reason, I tell you, is always the same:

His mind is engaged in a rapt contemplation,
o
f the thought, of the thought, of the thought of his name.

His ineffable effable,
effanineffable,
d
eep and inscrutable singular name.

The feline held Wynn responsible for the disappearance of Greatfather Winter, one of the subjects of Mab, Lady of Frost and Queen of Air and Darkness, whom Wynn also served. It was because of this allegiance that the feline charged Wynn with the recovery of the missing Greatfather Winter. Because Wynn had made his home at the Careless Wanderer, he had a responsibility under the Laws of Hospitality to ensure the safety of those who stayed under its roof. Any attempts to refute it by claiming that Blind Magda was a signatory of the accords was dismissed as folly.

Neamhan suggested that the heroes would find Greatfather Winter in Wynn’s stead, which the feline agreed to. Wynn stayed with the dangerous feline in the River room, while the heroes went downstairs to come up with a plan.

First, the heroes shared what they had heard about Greatfather Winter; they knew it was a common superstition about a kindly father who visits around the winter solstice to bring treats for children. There were many superstitions, all wrapped up in folklore, shared among humans and dwarves. Quickly, the heroes identified that the grizzled man who had spent the night was likely the Greatfather, and that he had gone to Steward’s Square to visit the solstice market before he departed the city.

Arriving at the solstice market, they found that the competition that Ramsey had entered, where different bakers and chefs competed against one another for the best solstice treat, had just concluded and that Ramsey had been crowned the winner. The judge for the competition was the man the heroes suspected was the Greatfather, and he had done so in the role of… Greatfather Winter. He was called Nicholas of White Fork and had been hired by Lodewijk, the Steward Square market master, to play the role of Greatfather Winter and judge the competition.

Nicholas also seemed to be trying to hide that he was suffering from amnesia; apart from his name, he could not remember anything from before arriving at the market to judge the competition. He had surmised from the old scars on his hands and forearms that he might have been a soldier or mercenary, and he feared that he was suffering from tabard madness. He did not know what to do with himself, so he decided to continue playing the Greatfather for the remainder of the day, handing out treats to the children that would visit the market, and hope that his memory would come back to him.

One of the other contestants in the competition, Dirk, the leader of the baker’s guild, drew the attention of the heroes. He was a wiry, sallow-faced man who was dressed in clothes that suggested his bakery was quite successful. The reason he was noticed was that he was loudly complaining that Ramsey had falsely won the competition. His protests and accusations drew the attention of the heroes, and they investigated by eavesdropping and spying.

The heroes overheard Dirk claiming that he was certain that Ramsey could not have won the competition, though was not willing to provide proof of his accusation. They caught Dirk in a moment of privacy talking to himself in frustration, during which they learned that Dirk had sabotaged the cream in Ramsey’s sugar wheels, and that he had been urged to do so by someone he had been indebted to; a person called Rike.

Rike had instructed Dirk to “talk to the herbalist, get the Mòthan flower, and replace the ingredients”. This would cause Ramsey to create a cream filling that “would stop Greatfather Winter in his tracks.” The tone of Dirk’s lament suggested it had not had the desired outcome, but he muttered that “at least I paid my debt.”

A quick trip to Ecgbrith revealed that Dirk had bought Mòthan flower – the Kaedwyni name for bog violet, or butterwort – and that the milk from the flower was sometimes used to help curdle milk into cream. It was also called “fairy bane” because superstition told that it was harmful to fey creatures. As it often was with Ecgbrith, the herbalist exacted a heavy toll, and Luca paid him an offensive amount of gold crowns for that information.

After some deliberation, and a tasting of the treats that Dirk had prepared for the competition – a delicious triangle of flaky pastry topped with sugar, filled with chunks of baked apple, and cinnamon – the heroes decided to approach Dirk. Emrys and Quentin managed to convince Dirk that they had a proposition for him which they wanted to talk over at the Careless Wanderer, and while initially reticent, he is swayed by Quentin offering a lucrative contract to supply pastries to the Beauclair diplomatic delegation at the Black Alder farm.

The others managed to convince Nicholas that he had fulfilled his duty as Greatfather Winter at the solstice market and that it was time to retire to the Careless Wanderer for a well-deserved spot at the hearth.

Quentin and Emrys left Chakuq and Luca with Nicholas at the hearth and moved to Emrys’ room with Dirk to discuss matters in private, Neamhan sneaking in after them, having taken the shape of a barnyard cat. Soon after, Chakuq and Luca snuck upstairs and stood outside the door to Emrys’ room, eavesdropping.

Quentin and Emrys buttered Dirk up with promises of business with the diplomatic delegation. Emrys managed to get Dirk to explain more about why he felt that Ramsey had cheated; Dirk was sure that Ramsey would not have been able to beat him in fair competition as Dirk had an unmistakable edge.

After more coaxing Dirk revealed that he had been guided and tutored by an influential patron for decades. They had been behind all of his success in life, and had never let him down. The way in which Dirk spoke about his patron it was clear that he felt he owed all his success to them, but also Dirk seemed vexed about being let down in the competition.

Quentin explained that the would not want Dirk to have any other obligations outstanding, and convinced him that it was time to renounce his patron and make a new beginning. He hesitated, mentioned how his patron had been instrumental in professional and personal success, but was eventually convinced to move on. He renounced his patron three times, but Neamhan saw opportunism underneath the façade of Dirk’s proclamation.

Thrice to thine, and thrice to mine, and thrice again to make up nine.

A contract was drawn up by Emrys, Quentin melted some wax to affix his seal, and then they stunned Dirk by asking him who Rike was. Dirk was silent for a long moment before explaining that outside of Oldridge, the village on the Powderham estate he grew up in, there was a tree which had been struck by lightning. A young man would often come to the tree to help the kids of the village. They could pose him questions or problems, and he would provide answers or solutions. In return, the kids would trade labours, favours, or secrets. Rike liked bread and pastries, which sent Dirk down his path to become a baker. “We give them bread to stay away…” he said absentmindedly.

Dirk continued by saying that his patron went by the name the Green Prince, but he could not rightly say whether Rike was the Green Prince or not. Neamhan, still in the shape of a cat, had taken place in Dirk’s lap and judged Dirk to be speaking the truth. The Green Prince had come to him explaining how to sabotage the pastries by replacing an ingredient in the cream filling. He had gotten the Mòthan flower from Ecgbrith upon direction from the Green Prince, did as he was told, and felt that it relieved him of a debt he felt he owed the Green Prince. Quentin seemed satisfied with the information they had received.

The contract was signed, and Dirk left the Careless Wanderer. Everyone came to Emrys’ room to discuss what to do next. With Luca entering, the dragonling materialised. The familiar focussed its attention on the barnyard cat and came close. Neamhan heard a warm voice in her mind, asking her who she was, and before she could answer, the dragonling reasoned that it was “the elfling.”

After a conversation with the dangerous feline that was holding Wynn hostage, in which the heroes learned a few details about the Green Prince, a decision was made to make way to Oldridge. The heroes had gotten directions, and it was east of Scatterfoot Farm, which some of the heroes were familiar with. It was around the fourth bell after noon and darkness was soon to fall across the city, so the heroes decided they would take a boat up to Lynnecombe rather than risk having to ride in the dark. Then they would make their way west to the Powderham estate of House Courtenay, where the village was located.

A quick search at the docks revealed that Astrid had just returned to Kingsport. She had been assisting Aram the Boatsman in his daily trips up and down the river Lyn. Aram was convinced to take a late boat upriver to Lynnecombe where he, his son, and Astrid would find a place in a barn to sleep until the heroes would be ready to return to the city the next day. Chakuq had learned that iron was a bane to the fey, and so he quickly picked up some iron pitons and filings, just in case they might have to do battle. A hunter is always prepared for their prey.

The ride upriver was uneventful. Aram steered while his son rode the ox alongside the river which tugged the barge upstream. Luca read, and Emrys was trying to strum his lute with frozen fingers.

After a few, cold hours, the heroes reached Lynnecombe where they parted company with Astrid, Aram, and Aram’s son. They headed west, walking dark footpaths through the hills of Northshire. Neamhan communed with two crows to get directions to Oldridge, and Chakuq helped centre everyone with a ritual in which repeated a hypnotic chant which helped everyone to remain unseen.

Mana rikusqa purinchik
Mana rikusqa purinchik
Mana rikusqa purinchik
…

Upon reaching Oldridge, a cluster of farms with a cluster of communal and residential huts and cabins, a soft glow could be spotted from the top of a nearby hill. A light plume of smoke could be seen in the light of the Bloodmoon. The heroes made their way toward the hill and found that the area on and around the hill was clear of snow. A well-worn path trailed up the hill until it reached a steep outcropping at the top. Standing stones, about four or five foot tall stood around the edge of the outcropping, and in their centre stood a large tree, once hit by lightning and since then forever smouldering. A soft glow radiated through a few cracks in its blackened trunk while a plume of smoke trailed into the sky.

The tree was, or would have been, very large. Perhaps not as large as Geolgothis, Neamhan thought, but close. A special tree. Quentin went up to the tree and called out to summon the Green Prince. He did so three times, but without result. A young boy named Sam showed up after a short amount of time, asking what the heroes were there for. They distrusted the child, but explained their reason for being there, and Sam explained that Rike only helps children.

“No one taller than the stone. Come to the blacktree, come alone. Tell no adult what’s been said, lest the lightning strike you dead.”
– Sam of Oldridge

While Sam repeated the rhyme, he walked around the large tree, holding his hand on the trunk. First he walked three times deosil, the way of making, then he walked three times widdershins, the way of breaking. The boy departed by walking down the hill, back towards the village. The heroes took up his example and walked around the large tree.

The Green Prince appeared from behind the tree. Tall and beautiful, crowned in green and gold, and wearing regal clothes in the same colours. His skin was a golden hue, and his eyes were like that of a cat.

The heroes found that the Green Prince had purposefully sabotaged Greatfather Winter for no other reason then to get into the good graces of his queen, Titania, the Lady of Flowers and the Queen of Evergreen. Because Winter stood at full ascent during the solstice, and Greatfather Winter would spread more winter as he travelled west, he thought it would please Queen Titania.

The enigmatic sidhe was willing to strike a deal by trading “favours, labours, or secrets.” A deal was struck where Chakuq and Neamhan, who were the only ones of the heroes who were not already burdened by a debt to the Summer Court, would owe the Green Prince a favour for “a year and a day.” In return, the Green Prince explained that the Mòthan root could undo the damage caused by the flower.

“I own you. Every part; tongue and teeth, heel to head, and name to nape of neck.”
– The Green Prince

Before the heroes departed, the Green Prince asked for his regards to be extended to the Grimalkin, King of the Malks.

The heroes made their way back to Lynnecombe where they found Astrid, Aram, and Aram’s son in one of the barns. They convinced Aram to head back to Kingsport. He protested heavily, suggesting that their downstream ride on the barge would be doomed in the darkness, but Chakuq helped the man improve his night vision through a ritual.

Several hours after midnight the heroes returned to Kingsport and immediately made their way to Ecgbrith’s cabin outside of the city walls, in the shadow of the Bastion of Restraint. The man had a well-tended herb garden, which looked lush, even in the depths of winter. He was reluctant to open the door and tend to the heroes, suggesting that it would harm his already dubious reputation. The Kaedwyni herbalist relented and let the heroes inside the cabin, which was rich in flavour due to the drying bushels of herbs that adorned his rafters. He was convinced to part with half a pound of Mòthan root in return for Neamhan’s promise to come and help him grow more herbs.

Entrance to the city was arranged by Quentin, who waved a writ of diplomatic passage in the face of the guards at the gate with an ease which betrayed his noble birth. Once at the Careless Wanderer, Durham opened the door while standing in his bedclothes.

The heroes quickly found Nicholas and cured him of his amnesia by administering the Mòthan root. The elderly veteran seemed to quickly regain his memory and vigour. In the morning, he departed the Careless Wanderer and resumed his travels to spread Winter further west. Wynn was released by the Grimalkin, and rest returned to the inn.