The Temple of High Worship in Fulcester

The first time I left home was right after Danan was born. Old enough to be considered irredeemably useless by my lord-father, he had decided I would honour our family in service of the Earth Mother. I was too innocent to realise what it meant, so initially, I felt excited.

Throughout my early childhood I had been betrayed by my body. My constitution was left in ruins after being struck by the bloody flux. Because I spent much of my time bed-bound my lady-mother often had me tended to by the brothers of the Chauntaic order of Fulcester. I always had fond memories of Brother Leobald. He would prepare my food, administer potions, take me to the balcony when it was warm, and read stories to me at night when sleep could not find me.

As far as I can remember Brother Leobald was the first man to ever show me compassion, care and genuine affection. My lord-father never did, and his men followed his example, though I suspect some of whom I suspect felt sympathy for my situation. I looked fondly at the pastoral order of Chauntea, prayed to her at sundown together with Brother Leobald, and was genuinely excited to study at the temple to please my lord-father.

My lady-mother reassured me that with Fulcester being so close to Redgarden I would be able to visit often and watch Danan grow up and become good friends with him. I was aching for a friend and I suspect my mother knew that. This was the carrot she kept dangling in front of me to get me to be compliant. She told me that I would get to know all the new acolytes at the temple, make friends with them and study Chauntea’s grace with them. I think she meant well. It was wishful thinking on her part.

Arriving at the temple, escorted by Brother Leobald, I found a sprawling estate with a large hill in the middle of it. Atop the hill sat the temple – the largest wooden structure in all of Cormyr, it was said – surrounded on all sides by fields and farms. It was truly a magnificent sight to behold as you stood on the hilltop and looked around, Chauntea’s abundance was everywhere. Her life-giving power was on full display with fields of corn and wheat and grazing cattle, berry bushes and herb gardens, apple orchards and stocked granaries.

It was said that the yield from the temple grounds was so high and so optimised, that it fed the better part of Fulcester. As a result, the temple order was very rich. The lands it held was bestowed upon the order by my family and so, in appreciation, the order donated part of its yield to my family. I was afforded my own quarters in appreciation and I was given servants, Olivar and Annarel.

I first met Olivar the day I was accepted to the order. The ceremony was a long and tedious one, and I remember there were many prayers being offered while we had to stand under the hot sun. My lady-mother had insisted that I was given a shaded position for she was afeared I would faint. Olivar had been lucky enough to end up in the shade of the same poplar tree as I. He was a strong-limbed, sandy-haired boy my age, with bright blue eyes and an easy smile. The overwhelming majority of the aspiring acolytes were women, so Olivar and I quickly gravitated towards one another. Throughout the long and exhausting day we quietly chatted in between prayers. He was an orphan from Wolverton and he had excelled in letters under the tutelage of a local scribe. As such he was accepted as an aspiring acolyte.

Because I was a Redwyne, I wasn’t just afforded my own quarters, but I was also provided a tutor; Annarel. She was a few years older and had started her acolyteship a year before and already had the run of things. She explained where classes were held, when to report for supper, which pastors were friendly and which were strict. She proved to be an invaluable source of information in the first few weeks. She was tall, for a girl, with green eyes, a shock of thick auburn curls and a lovely smattering of freckles. She had been born into a common family but had an uncle in the order who had helped her get accepted as an acolyte. She already knew so much that I would get intoxicated by it when she spoke.

The acolyteship was split up between two tasks; study at the different monastic orders of Chauntea surrounding the temple, and working on the farms on the estate. The former came easy to me, the latter did not. Work on the farms was hard and those days wore on longer than I was comfortable with. I started to notice that there was an inherent inequality being propagated; study was often overseen by female priests, while the farm work was predominantly overseen by male pastors. The highest orders were almost exclusively female and Annarel told me that this was due to women having a deeper connection to the nourishing nature of the Earth Mother.

Both Annarel and Olivar were lovely, and while they were initially selected to serve me, we quickly became good friends. We started sharing tasks in my chambers and the boundaries between us started to fade as we shared things equally. They stopped calling me “my lord” and I stopped expecting them to serve me. Olivar enjoyed his time in the fields more than Annarel or I did, and Annarel enjoyed her time at the temple more than Olivar or I did. And I? I enjoyed my time in the libraries and classes more than they did. We helped each other, tutored each other and covered for each other. This was made easy by being separated from the rest of the acolytes. My family name gave me a lot of leeway to do as I please and as a result, my family name afforded Olivar and Annarel the same. It also caused some friction between us and the other acolytes.

The first winter at the temple was a rough one. For weeks, thick snows and harsh temperatures made pastoral work and priestly contemplation impossible and classes were suspended. We were allowed to continue our studies in quarters, which was heavenly for me. I would sneak books from the library and bring them back to my quarters. I would read. Annarel would read from scriptures. Olivar tended to the fire and would work on his wood carving. At night, the three of us would share my bed in order to keep warm. We were young, we were curious, and under the tutelage of Annarel we began to explore each other and ourselves. Once the cold winds of Auril the Frostmaiden had past and Deepwinter was behind us and we were heading for spring, we continued our ways. During the day, we studied and worked together, during the night, we cuddled and slept together. I look back upon those days as the happiest times of my life.

Annarel was quickly progressing through her studies and as a result she would spend more time at the temple. She seemed happy with that, so Olivar and I were happy for her. In turn, Olivar was growing strong and was given more pastoral responsibilities on the different farms. I was given a few tasks in maintaining the library, so we all seemed to grown in different ways. Fortunately, we would all come back home at the end of the day to my chambers and we would talk about all we had learned that day. We were all happy.

Unfortunately, due to the fact that Annarel and Olivar were progressing as quickly as they were, and I was given a lot of space to spend time at the library, other acolytes had been growing envious. I would sometimes hear that questions were asked, especially of Annarel, which were critical of our status within the order. Olivar had been teased about living in such close quarters with Annarel and had even gotten into a fight with one of the farmhands when the farmhand had opened up about what he would do to Annarel if they had lived together. Looking back now, I realise that I could have predicted what came next.

Because the three of us had been growing in our chosen disciplines it meant we were not always together anymore. It meant that often one person would have duties while the other two stayed in chambers. I knew Olivar and Annarel were having sex while I wasn’t there, just I had sex with both of them when the other wasn’t there. Misfortune struck when Olivar and I were seen together in my chambers by another acolyte who came by to run an errand. We were so innocent of the idea that what we were doing was wrong, that I was stunned when Olivar and I were called before a priest to explain ourselves. High priestess Adelaide of Halloughton questioned us on what had been going on between Olivar and I. Annarel was present but looked at her feet. We knew that lying in front of a high priestess would be a sin, so we told the truth.

The high priestess angrily lectured us on Chauntaic ideas on sex. Chauntea was a mother first and two men being intimate with one another could never produce children. I don’t remember much more of that pious scolding. I just remember that Annarel was moved to a different monstary, Olivar was expelled and made to leave with only that which he arrived with – which is to say, being an orphan, nothing at all – and I was expelled to be sent back to Redgarden Keep.

I never saw Annarel or Olivar again. I would occasionally get word from servants at the keep about Annarel. She had rededicated herself to the Earth Mother and was a rising star in the order. I never heard about how Olivar fared. I can only imagine how hard and unforgiving the world must be to a young boy without food, shelter or coin. I hope he is a farmer or a woodworker. I hope they are both doing well. That they are happy. That they think of me as much as I think of them.

The Lord’s Justice

7th Day, 1st Ride, 9th Month, 1374th Year

The morning start as it so often did with an excellently prepared breakfast. Mund, though a simpleton, has become an invaluable part of the Martell household and it wouldn’t surprise me that behind the eyes of our lovable mute hides a keen intellect. Regardless, his care is much appreciated. He is an empath of rare quality, which is perhaps a result of his diminished ability.

As most mornings, David joined us for breakfast and he handed me the bloodstone for safe keeping. He mentioned being beset upon by troubling dreams and offered the bloodstone as a possible source of them. I was struck by this, since I had the bloodstone in close proximity for two years without ever being plagued by nightmares other than those vivid dreams in which I recall our final fight with the demon. The lovable Mund, however, has been plagued by night terrors. Is it possible that the demon searches the closest easy prey?

After breakfast my stomach felt heavy, and I decided to retreat to my room and lay down for half an hour and mentally set out the particulars of my next task; learning more about Mateo’s green sword. After the food had settled, I started the divinations. I carefully crushed enough of the pearls that I still had left into a mortar and gentle put the powder into a cup. I filled the cup with the little red wine which was available to me, and added a little extra for good measure. I don’t often get to enjoy wine here, and I thought I’d treat myself a little. I stirred the concoction with the feather of a snow owl that I got from Gilbert the duck farmer years before and started the incantation.

Identify
Mindoraan faal laas do aan geinzun.
Comprehend the life of a thing.

The trance took me and I heard the hiss and roar of a large, winged animal. I saw the images of several battles flicker past where all manner of people held the sword in fights against lizards, wyverns and dragons. Some of the fighting were small skirmishes, some of them were epic battles, and a deep sense of age and history came through. The sword was not unique but it and each of its siblings has a unique history in the fight against reptiles. Some call it Scalebane, some call it Dragonsbane, some call it Dragonslayer.

I wanted to share my findings with the others, but unfortunately found the house empty. The others must have gone to Glister or perhaps help the settlers at Oak Hill. I went into the study in order to create the schematics I would need to restore the Deamonsbane Lockbox. I had done some minor artificing while at the Circle of Magi, but I was not proficient enough to do it without careful preparation.

I wanted the box to have certain properties. It should be locked by arcane magic, preferably not using the key of one, but of all of us. This would prevent one of us from being enthralled by the deamon in the stone and opening it, and it would have to become a decision made by all. We would become equal partners in keeping the stone out of the wrong hands, and it would make it harder for outsiders to open the box without first having to capture all of us. The components for this spell would be the blood of each of us, and a large amount of gold dust. Luckily, I’ve been sitting on a small treasure of gold coins since I arrived in Glister. I resigned to visit Corbyn the smith the following day in the hopes of having the coins filed down to dust.

Secondly, I wanted to make sure that none could detect the stone while it was in the box. I would have to study a new spell which would ward against Scrying. I was familiar with that spell, so it would take me a while in order to produce a counterspell to it. Unfortunately, my research quickly unveiled that I would require some very rare and expensive components. Diamond dust would do the trick, but where would I get diamond dust in this remote town?

Initially, I wanted to imbue the box with some enchantments which would contain the deamon’s telepathic influence from reaching out of it, but I quickly realised that the bloodstone was already doing exactly that. I wouldn’t be able to improve upon that, which meant we’d still have to make sure to keep the stone away from others. It made me wonder if the Marbrand laboratory was somehow warded and that this is the reason why the deamon’s influence had been low over the last few years. Perhaps the deamon was simply getting stronger, regaining strength after its defeat upon the Thar.

Regardless, I felt I would probably be ready to imbue the box with the necessary magics at the Highharvestide festival. I would resigned to talking to the others about their contribution and their pledge to this project later that evening.

When the others finally arrived back from Oak Hill they seemed really energised by the hard labour they had done earlier that day. I recognised the energy they displayed from my father’s men, and the pastors at the Temple of High Worship in Fulcester. I have always felt uncomfortable around that behaviour, always felt inadequate in the shadow of it. I worked up the courage to join the others and explained to them the background of Mateo’s sword. I also explained to them the plan I had to restore the lockbox. I asked them for a drop of their blood to use in the ritual. Jago and Quentyn seemed immediately hesitant, but luckily David seeemed to understand the bond our shared charge would create. Like swearing a sacred oath, they were willingly gave up a drop of their blood.

8th Day, 1st Ride, 9th Month, 1374th Year

As usual I found everyone in the kitchen when I awoke. Apparently, Jago had suffered terrible dreams in which he had attacked a lizard man and was sprayed by that horrible secretion. The dream was so vivid that he had woken up and immediately vomit. I asked Jago some questions to determine whether the dream he had suffered could possibly have been caused by Nar-Narg-Naroth, but his dream struck me as something else entirely. When David spoke about his demon dreams, I noticed Mund’s startled and pained response. It all clicked for me in that moment; the reason I had never been subject to the demon dreams was because of Mund’s proximity. He had been the target of the demon’s retaliation after being captured, giving him incredible night terrors. I reassured him that we would find a way to stiffle the demon’s influence over him and stop the dreams.

No, Jago’s dream struck me as something different. Something more akin to my bond with Blackwing. When Blackwing pulls a worm from the muddy soil, I can feel the filth in my mouth as sure as she feels it in her beak. There was clearly something he wasn’t quite sharing about his dreams and so I came forth with my suspicion. I had read about people like him, hunters, trackers and rangers, who on occasion would develop these preternatural bonds with the animals in their realm. I urged him to seek the animal.

Most of the afternoon I was caught up in errands. I visited Gustav and his daughters and asked them if they could arrange for the creation of a luxurious robe, one with the embroidery of my own sigil on its lapel. After going back and forth over the details of the robe and the sigil, I struck a deal that the robe could be made for three gold coins. Gustav’s eldest would do the embroidery and she would arrange for the looms to produce the robe and purchase the required leather trimmings from The Hoof. While at it, she also took care of one of my errands; to get some of my clothing patched up.

I really felt that the friendship I had struck up with the old sage was really benefiting me more and more lately. He had nuggets of useful information and kept me endlessly entertained with his stories and silly jokes, and sometimes offered me profoundly wise insights, while at the same time his daughters took very good care of me.

The next stop was Cobyn’s smithy. I found the large man at the forge and chatted a little with him. I asked him if he would be interested in taking on an apprentice so that the settlers at Oak Hill would eventually have access to a decent smith of their own without having to travel all the way to Glister proper. He seemed to be open to the idea, depending on whether the apprentice would be studious and serious.

When I asked him if he would want to provide me with gold filings if I would supply him with the gold, he looked at me like I was a lunatic, and said that he’d be happy to provide me with an iron file so I could do the job myself. I thanked him for his help and in no time had filed down 25 gold coins. I returned him the file and thanked him for it.

I seem to have taken up a position in this town that others might find hard to define. My interaction with Corbyn is excellent evidence of this; he doesn’t quite know why I ask for the things I ask for, he also doesn’t question it and just provides me with what I need. I’d like to think that this is a sign of acceptance. They might not understand me, but they at least tolerate me, sometimes accept me and maybe even appreciate me.

There was one more stop I wanted to make; the shrine of Illmater. I was relatively certain I wouldn’t find David there, but I hoped that his acolyte Zacjeni would be there. Some time ago I had decided that I wanted to make a donation to the shrine to help them in the good work they do for the people of Glister. David had channelled Illmater’s blessings to me on several occasions and I felt that a little show of appreciation was owed.

Unfortunately, I found the building empty. I was about to return to Wizard’s Hill when I picked up some people discussing that the lord’s justice was going to be passed at the standing stones at noon. I decided to stay in Glister to witness it.

At noon a small group of people had showed up for the sentencing. The group had been far smaller than had gathered for the last moot, which was not surprising since I gathered Quentyn had announced the sentencing last minute. I also suspected that the Glisterians were less interested in the display than they were in Quentyn simply lording over Glister as he saw fit, provided that still aligned with the customs and expectations of the Glisterians.

Quentyn spoke briefly, banishing Mateo and ordering Ivar and three militia men to bring the Sembian a day onto the Thar. The remaining Sembians were given a choice between banishment and working off their guilt until the last day of winter. Two decided to stay, one of them notably being the one that David rescued from death’s door after the battle at the Stillwater Rapids. The other three decided they would take the opportunity to leave Glister.

I thought that Quentyn’s speech could have been stronger. It surprised me that he had not prepared the speech in advance. He seems to be a man who follows his intuition, lets his impulses lead him and runs on his emotions, but I doubt that this will ever be enough to effectively lead this village of people.

After the sentencing I joined David back at the shrine and we spoke about my tithing. He rejected any offers of gold, but instead was willing to accept food, blankets and clothing for Zacjeni and himself in order to get through winter more comfortably. I thought it odd on several levels (why not just accept the gold and buy your own blankets, and why would a priest of Illmater be so interested in getting through winter in “comfort”), but I decided to use the rest of the afternoon to make good on what I owed. I went and purchased clothing and blankets together, making sure it was delivered to the shrine.

Returning to Glister

5th Day, 1st Ride, 9th Month, 1374th Year

After the fight at the falls I felt so nauseous and weak that I was instantly transported back to the courtyard off the inner keep at Redgarden. I felt like I was eight years old again, trembling and crying after being worked over to the point of retching, the contents of my stomach voided and desecrating those hallowed grounds upon which every Redwyne man had learned how to handle a sword. While we all rested I closed my eyes to avoid eye contact. Back then I wished to become invisible so that I could escape my father’s anger, now I just wished for everyone to forget what I did.

We broke up camp when the sun was high above the trees. I noticed David and Quentyn having a chat out of earshot of the rest of the group. When Quentyn came back he had a look of concern on his face. It strikes me that it’s been a while since he’s smiled. He was probably never groomed for governance and rule and I suspect he’s finding it hard to keep track of all the moving parts. Uneasy lies the head that wears the crown.

The prisoners were bound to one another by the waist and their hands were tied together. Mateo’s mind seemed to have completely collapsed under the weight of losing the bloodstone. He keeps talking to himself, rambling on and on about how he failed, how he failed his master. The other Sembians seem genuinely surprised and worried at his behaviour. They try and rationalise it to themselves by saying that the mercenary life broke him, like it breaks so many others. I’m not going to argue that living as a sellsword doesn’t come with a heavy price that not every man can pay, but I am fairly certain they know something else, something more, is wrong with Mateo than they are admitting openly.

I had suggested that Jago talk to them to see to what extent they had been aware or even complicit in the theft of the bloodstone. Jago has a sense for people, if anyone could get to the truth of it, it was him. The conclusion was that they had only been aware of the theft when they had already been under way. Mateo had mentioned taking something that would allow them to set themselves up whenever they would get to Vaasa in the North.

We marched throughout the entire day until night fell. We made camp a few hundred steps away from the river. The prisoners were tied to a tree, away from the rest of camp, and Godric and Widukin were tasked with their guard. Having observed them throughout the day, I was surprised at how resigned they were to their capture. They did as they were told, answered when questioned and were only interested to learn whether they would likely be executed once we got back to Glister.Perhaps these are misconceptions, but I was raised to believe that without too many exceptions, Sembians were duplicitous, dishonorable people, prone to infighting and eager to lie, cheat and manipulate for the smallest advantage. I saw no such thing in the way these Sembians behaved today. They owned up to their desire to leave. They admitted to learning about the theft while on their way. But never did they seem eager to turn cloak on Mateo.

Once camp had been established we took Mateo apart from the rest and tried to interrogate him. He had been sobbing and moaning to himself until David slapped him back to responsiveness. After that, he kept on rambling the same thing over and over. He could no longer hear his master and because of this he would fail him. No question was answered with any degree of satisfaction.

I took out a copper coin and held it firmly in my hand. I had prepared for this moment and the magic inside of me was eager for release.

Detect Thoughts
Zu hon faal zu se faal hadrim.
(I hear the voice of the mind.)

As the magic flowed from my core, its tendrils started to pick up the snippets of thoughts of the people in front of me. I noticed the disjointed, chaotic mind of Mateo, and I registered Jago standing behind the Sembian against a tree in the distance. I homed in on the whirling chaos of our prisoner’s mind and his thoughts started to come into better focus.

While I was focusing on his thoughts, trying to make sense of it all, something happened that I can’t quite explain. I noticed another presence somewhere off at the periphery of his mind. Just as I tried to figure out what was going on, Mateo calmed down and engaged that presence in conversation. Soon he was instructed to stop thinking about the bloodstone, about his master or any of the plans he had for the stone. An iron discipline kept his mind unyieldingly clear of any useful thoughts.

In the end, what I had been able to discern from his thoughts, before the gates to his inner monologue shut down, was that Mateo is of no small intellect, which means a strong logical and analytical core doesn’t protect against the abyssal influence coming from the demon in the bloodstone. It was also clear that the demon had approached him in his dreams to guide his actions. It was clear that he was forced into the theft. That which coerced him terrified him in a way he could not put into thoughts nor words.

Quentyn convened a council with myself, David, Jago and Ser Fosco to determine what punishment would be befitting a man who stole a precious jewel from the lord’s keep. We purposefully obfuscated the nature of the bloodstone from Ser Fosco but I don’t think he was fooled into thinking it was an ordinary gemstone, since David passionately pleaded for mercy on Mateo’s behalf due to the influence that had been exerted on him by the demon. I wish the magic of the hon faal hadrim had not fizzled out by that point, because I dearly would have wished to gauge Ser Fosco’s thoughts on what must be a confusing situation.

Initially it seemed as if David was arguing against punishing Mateo completely, stating that he could not be held accountable for his actions due to the influence of the demon. He took great offense against my suggestion that you put a rabid dog down despite the dog being innocent to the influence of the malady. A man is not a dog, he argued, completely bypassing my point. I put it in simpler terms; regardless of Mateo’s culpability, he was too dangerous to be allowed to stay. The demon had consumed his mind so completely, in such a short amount of time, that I could not abide the situation David was arguing for. We settled on banishment, which could be tantamount to a death sentence; if the trolls on the Thar wouldn’t get him, the coming winter surely would.

The matter of the remaining Sembians, who didn’t strike me as complicit in Mateo’s plan and had been only been guilty of leaving Quentyn’s domain without his leave, sparked an interesting debate. Ser Fosco and I agreed that the lord’s justice was absolute, barring any fealties he might have sworn. Quentyn doesn’t owe any fealty as far as I am aware, considering the unbound nature of the region Glister finds itself in. The conclusion of the conversation was that whatever punishment Quentyn would decide to dole out, it should be consistent. So if theft is punished by flogging, or dismemberment, or exile or death, it should always be that way.

While the rest of the group was sorting out who was going to take which watch, I once again slid into obscurity and rolled myself up in the blankets I had brought. The last few moments before sleep took me was spent deciding which spells I would prepare the next morning. I was still carrying Mateo’s green sword with me that I wanted to examine. I would need the proper divination spells for that, but I decided I would try and see if I could pick Old Gustav’s brain first. Perhaps he could explain the nature or the origin of the special alloy, which would help significantly in my research.

6th Day, 1st Ride, 9th Month, 1374th Year

With the exception of some commotion in the middle of the night, the source of which I couldn’t be bothered to discern considering how quickly the ruckus had died down, I slept the night through. I woke up feeling much refreshed as the residual nausea had faded away. I realised that morning that I’ve come a long way from the frail and frightened young boy back in Redgarden Keep. I have struck out on my own and have been forging my own path. I do suspect I still have a tendency to make sure I make use of other people’s comforts to sustain myself. I wonder if it is time for me to move out of the keep and perhaps take up residency on The Gift. Get a hut of my own. I am conflicted. It would be the right thing to do in order to develop myself as a man, but staying at Wizard’s Hill would develop me as a mage and councilor.

Because I had a full night’s sleep in considerable better comfort than most, I woke up early enough to study my spells. I ate a simple breakfast and I got a moment to observe the prisoners. They seemed in remarkably better spirits than the previous day. The Sembians seemed calmed by the fact that they felt it unlikely they would be executed, and Mateo was still unyieldingly quiet, unwilling to betray more of the plans his master had for him. In order for me to try out some self-sufficiency in possible preparation of a move away from Wizard’s Hill, I helped to clear the camp. Buried rubbish, extinguished the campfire and helped people tie packs to their backs.

I did not like it. I liked helping, of course. It was the distraction that I disliked. A solution to the problem of how to protect the stone from further thieves and intruders was beginning to form — nothing that I am currently ready to put down to parchment — but I was not able to concentrate on it. When it comes down to it, I feel like my intellect and talents are wasted on mundane tasks like preparing daily food, patching a thatch roof after a storm, or keeping a home tidy. I have always had the good fortune that the people around me recognised this, but how long will I be able to be useful to Quentyn? And more importantly, at which point will he assume me part of his retinue?

We started our walk and only paused on occasion to alleviate our feet, have a bite to eat, take a piss or remove a pebble from our boots. I accidentally snagged my traveler’s clothes on a branch it reminded me again that I should take my clothing to get patched at the looms on The Hoof one of these days. Perhaps I can then also commission that robe that I was mentioning before. I have been thinking about the herald I would want to have it adorned with; a black bird in flight across a red field, carrying a golden cornucopia in its beak.

At dusk we reached the Newmark and noticed the camp of the settlers having shrunk significantly. We also noticed a plume of smoke coming off from across the Smallwater in the west. It seemed that in our absence squire Croga and Godric’s brother had made good on their promise to start work on The Gift. The plume of smoke was probably a combination of cooking fires, campfires and perhaps some mud ovens. We crossed the moat with the ferry and made our way to Wizard’s Hill. As we passed Creighton’s home, I made a stop to get an update on the progress. He told me that many of the settlers had been lead to The Gift where they found a habitable hill a few hours walk west. They had started to clear the hill of vegetation and trees but decided to leave a remarkably venerable oak tree to remain at the top, dubbing the settlement Oak Hill. He also mentioned that several of the loggers and woodcutters working for the Widow had been helping the settlement out in return for some of the lumber being dragged down to the Smallwater and floated downstream to the mill.

I was pondering the possibility of going over to Oak Hill to see if I could possibly be of service in clearing the land using some of the levitation transmutations and fire invocations I have at my disposal when I walked into the keep. I asked Mund if he had some spiced, mulled cider and he surprised me with some wine! For a change, I must have looked the fool instead of him as I thanked him for it and hid the wine away in my room. The wine, you see, would come very much in handy in the divination spells I was preparing for the following day.

As mentioned earlier, I wanted to visit Old Gustav before trying to divine the nature of the green sword we lifted off Mateo and so off I went to the longhouse. Glister proper was calm and quiet. The only noise came from some of the farm animals and the sounds coming from Corben’s smithy. He was probably working hard supplying the settlers with nails, tools and other assorted metalworks to help them cultivate Oak Hill. I found Old Gustav surrounded by a few of his daughters and I sat with him. I was given some food and a drink by one of his daughters, probably in thanks for coming to sit with the old man. Honestly, I don’t quite understand why more people don’t come to him. He’s got a wealth of knowledge and sage advice! Sure, you might have to endure some of his ramblings and occasionally guide him back on track, but it is absolutely worth it.

As I showed Gustav the sword and asked him if he recognised it, knew anything about it and knew what kind of metal gave off such a green hue. His face lit up and he started to talk. As he spoke, I realised that with Chauntea’s blessing I would grow old like him, but that even she could not prevent my mind from withering the way Gustav’s had. The prospect of my mind failing me the way my body fails me is not one I relish. I should think about ways in which I can preserve my mind through old age. That, or stave off old age altogether!

After hours of listening to Gustav talk — sometimes interesting, sometimes amusing, sometimes frustrating — I had to conclude that it was getting late and that it was unlikely he would share anything useful. I now know all I wished to know about the green hue of the carapace of the Tharassian dung beetle who thrive in the acidic excrement of the Thar trolls. Supposedly, the green of their carapace matches the colour of Mateo’s sword quite closely. I decided to walk Gustav and his daughters home and then retired back to the keep. I would have to find time to properly divine the nature of the sword on the morrow.

7th Day, 1st Ride, 9th Month, 1374th Year

This was a difficult morning for me.

Yesterday we had a heated debate regarding Mateo’s guilt, where David and I had found a compromise; Mateo was not innocent, but Mateo was also not deserving of death, instead he should be punished with exile. We had both given our recommendation and our sagest advice to Quentyn, but we had done so coming from a place we could be live with. We found had established some sense of moral hegemony within our group.

Today, during breakfast, David once again found it necessary to undermine Quentyn’s authority. He started by asking Quentyn whether he had been schooled in statecraft and diplomacy. He then proceeded to explain the concept of the three estates, essentially claiming judicial and authoritarian independence from Quentyn’s rule. Since he and his ward Zacjeni were all there was in terms of religious representation, he asserted he represented the first estate.

I admit that I lost my temper again, but that didn’t last long. After catching some air, I found solace in the realisation why David had kept undermining Quentyn’s authority. He thinks that he represents divine authority in Glister, which is, of course, patently absurd.

I have read about this notion, and it’s a fairly elegant system in areas where there was a divine hegemony. The Zhentilar, famously, abide by this system. Unfortunately, it doesn’t work in areas of religious pluralism. How could it when no one religious dogma holds authority over another? I pray to Chauntea and I don’t recognise the moral or divine authority that David represents. I’m sure that Moloch agrees with me. Who knows, perhaps Widukin is a follower Mielikki the Forest Queen and Haëlla sings the praise of Selune the Moon Mistress.

See, for the three estates to work, they all have to accept each other and the role each plays. That also means that the roles that are being played are agreed upon. Do you think a follower of Bane and a follower of Illmater will be able to agree on matters of divine authority? I think not. And why should the second estate, in this case represented by Quentyn accept their authority? He’s not a follower of Illmater either.

The only thing we know is that the third estate, the good people of Glister, myself included, accept the second estate. Everyone, with the exception of David, is willing to submit to the lord’s rule and justice. Not all of the third estate is willing to be ministered to by David as the second estate, since not all of them share his ideals and beliefs.

Finally, Jago and Ser Fosco arrived and I returned back inside. Ser Fosco was looking for leave to join the settlers at Oak Hill, and when he left the conversation turned back to the bloodstone. The option of destroying the stone briefly came up, but I cautioned against it, because I argued that it was likely that the only reason why the demon could be imprisoned in the stone was due to the flawless nature of the gem. If that was to be compromised it would likely mean the demon’s escape.

David offered to bring the gem to his monastery in Illinvur, where his order could likely offer better guardianship over it. So far, this seems to be the best solution I’ve heard. The only thing I can offer is to restore the Deamonsbane lockbox and perhaps expand its protections to obfuscate the stone and dampen the demon’s influence. It would be fitting. It would also require me to develop my skills in artificing. I was taught the rudimentary basics of artificing at the Circle of Magi and I think I could manage, but it would be a costly investment of my time and resources

Not to mention part of my own essence.

The Witcher III: The Wild Hunt

I never played the first two Witcher games, but I had been made aware of them through a buddy, who was talking about them in the mid-naughties. Somehow it never caught on with me until the promotional campaign for The Witcher III: The Wild Hunt hit the Internet. The campaign was such a juggernaut that it was nearly impossible for it not to peek your attention. At the time I had been playing Borderlands pretty intensively and it had been a while since I had gone for a large fantasy title so I was attracted to it. The last fantasy title I had played was Skyrim, which I loved, and The Witcher seemed to outdo Skyrim in every aspect. I took it up eagerly and boy did it not disappoint.

It’s two years since I first installed The Witcher, and I deinstalled it for a spell right after I finished the main game, only to come back to it later to play the two large DLC’s — Hearts of Stone and Blood and Wine — that were published, and I reckon I’ve got about 400 hours of time sunk into the game. That’s a lot, even for me. But the game is enormous, both in story as well as in scope of the sandbox world it provides.

The main story is about Geralt (the main protagnist), a witcher (more on that later), who is searching for his adopted daughter Ciri, a free spirited, adventuring woman with very special powers which makes her the target for The Wild Hunt, an evil group from another dimension who want to use her powers to invade and subjugate the world the story is set in.

The Setting
The main backdrop are the northern kingdoms, which are currently being contested over by two kingdoms, that of Nilfgaard and Redania. While the war between the two kingdoms is raging, Geralt is searching for Ciri in a war torn land. Along the way he meets people that he can choose to help, sometimes because it helps him in his search and sometimes because of his trade as a witcher.

A witcher is an agent belonging to one of several orders of monster hunters who have undergone dangerous mutations in order to improve their senses, reflexes, combat abilities and offer them some magical abilities. They are looked upon by the common folk with fear and suspicion, but when it comes to fighting monsters, wyverns ghosts or vampires none are as well-equipped to deal with those threats as a witcher.

At this point, I must make mention, at the risk of telling you something you already knew, that the entire game is based on a series of books and stories written by Polish author Andrzej Sapkowski. There was a lot of  lore and material to work with and when I started the game it was a little daunting because there is so much to study, but once I took the plunge the game made it really easy to get completely immersed.

The main storyline is wonderfully written, and there are plenty of deeply compelling side stories of all sizes that you can choose to follow. Some of these stories are there to support the main story, some of them are there to flesh out the world, or to expand upon the setting, and some of them are there just to dive deeper into the history and personality of Geralt or his friends and acquaintances. All in all, it makes for a very compelling and immersive story.

So the world is large, there is a lot of lore, and the game is a technological marvel, which are all the ingredients you need to make a game that will rob you of your time. The last thing you need is good game mechanics, and this is where Skyrim fell very short. Fortunately, this game brought the lumber.

The game is part role-playing game, part exploration game, part detective game, and part action game.

The Role-Playing Game
There are several aspects to the way role-playing has been implemented into this game. The first and most obvious, which is par for the course for any self-respecting role-playing video game, is character building. It took me a little while to get comfortable with the way in which the game allows you to tweak your character in terms of stats and abilities, and initially I didn’t feel like any of my choices had much effect. The learning curve was relatively steep, but once I got the hang of the mechanics it was interesting what type of builds were possible. Especially after playing Blood & Wine, the phenomenal last DLC, in which you are allowed even further customisation of your character, I could really feel how my choices were affecting my style of gameplay.

The second aspect are the choices you make in-character, and they were beautifully implemented. There are several non-mandatory missions, quests and storylines that you can follow that affect a great many things in the game. The main storyline also has several different endings, not all of them particularly pleasant. So you really feel like your choices matter. I decided on another NG+ play-through when run through the Blood & Wine DLC had a particularly dissatisfying ending due to some of the choices I had made.

The same goes for the different romance options in the game. While I’m usually not a big fan of romance storylines in games, apart from diving deeper into the background of a particular NPC, I enjoy it more when it’s done in the way the loyalty missions in Mass Effect were done. It’s not much different in this game. The romance stories are novelties, and while fun, I don’t think they’re very satisfying. What is satisfying, however, are the consequences of choosing one lover over another. Or choosing no lover at all. In terms of inclusiveness, this game is pretty hetero-normative as compared to Mass Effect, but that might be in part due to the fact that Geralt came into this series of games with a rich and detailed back-story.

And then there is the last matter of choices. While the story choices you make have consequences, and the choices you make in character design have consequences on your play style, there aren’t that many options for different types of games you can play. Sometimes you can choose diplomacy over combat, which is nice, but you can’t really turn this game into a stealth game, for instance. Games like Deus Ex have completely been geared towards finding different ways to solve the puzzle, but The Witcher still feels like an old style D&D game, where your options are limited and usually result in combat.

The Exploration Game
As mentioned previously, this game is huge, and as a result there is a lot to see and do. There are a lot of hidden gems; enough to explore for exploration’s sake. The map isn’t endless, and eventually you’ll hit a point where Geralt politely but forcefully suggests going back, but it’s around those areas where you often find some quirky scenes that you’d be unlikely to stumble upon if you didn’t explore a little.

Several times have I stopped and just marvelled at a setting sun. Even the rather bleak environs of the war-torn Velen have something beautiful in their hideousness. When I hit Toussaint, I really felt like I just wanted to live there, with the bountiful vineyards and lush meadows I was struck by the romanticism, the longing for that other world that has driven me into the arms of table-top role-playing games since I was 10 years old.

Unfortunately, I missed a bit of mobility in Geralt. Especially jumping was hard and it lead me to feel that exploration could have been improved if his ability to climb had improved. Sometimes I stubbornly kept jumping in the hopes of being able to hit a particular ledge which was just out of reach. On rare occasion this tactic actually worked, and once I knew that I spent a bunch of time trying to get it to work in areas where unfortunately it never did (for me.) I find it incredibly satisfying to find a far off place, especially if it has some reward for the persistent player, if only if it’s a beautiful view.

The Detective Game
In a sense, The Witcher is a very noir game. The themes and structure of the story is like that of a hard-boiled detective. I’m not the only one who believes this, there are many articles out there describing the similarities between this game and some great film noir stories. One of the main mechanics utilised to create this atmosphere is Geralt’s witcher senses. Above I mentioned how mutations heightened Geralt’s senses, and as a player you get a glimpse of what it must be like to be a blood hound, as Geralt follows the scent of a monster, or follows the blood trail of a victim. His senses highlight important elements in your surroundings and his inner monologue describes how he interprets these signs. This is where Doug Cockle‘s raspy voice really shines and adds to that feeling that you’re really discovering all these things along side Geralt.

I recommend watching the Extra Credits episode on The Witcher as a detective game as it beautifully describes how this game manages to marry both the detective and the dark fantasy genre.

The Action Game
Lastly, this game is an action game and I have mixed feelings about this aspect. On the one hand, given the right difficulty level this game can be a tremendous challenge, and the range of combat options allow you a lot of freedom in combat. Different sword strikes, a set of different magical abilities, a crossbow, different bombs that can be thrown like grenades, and a very wide selection of potions and oils that can be used to give you powerful benefits. All in all the options are legion.

Unfortunately, the first thing that irked me was the way that Geralt walked. In particular, the way he turned around. He had a ridiculously wide turning circle that rivalled a small car. I say rivalled because after a lot of negative feedback from players, they changed the options to include something a little more akin to normalcy. It turned out that most of the complaints came from PC gamers, as console gamers were used to those type of controls due to the use of analogue sticks for movement. Another minor thing that could have been done better was the matter of directional control you had over dodging and rolling.

Finally, the learning curve of the mechanics of stamina and adrenaline was quite steep, especially the latter. For the better part of the game I ignored adrenaline in its entirety as I didn’t quite understand what it did or how to activate it.

The Music
One of the things that stood out to me was the wonderful music the game offered. I started to notice it early on in the game. It differs somewhat from the standard fantasy game fare by starring some unusual, old fashioned instruments rather than a full orchestra, which was nice. The Slavic influence in the music is very clear and that worked really well with the atmosphere of the game.

The pacing of the music was also something that I only started to notice later on. It’s energetic when needed, during fights or racing sequences, but slow, solemn and somber at other times when coming upon a midnight graveyard or foggy swamp. One piece that quickly stood at to me but I couldn’t find on any of the soundtracks that are available on Spotify, was the following:

The Sandbox
One last thing I wanted to touch upon was the way the game implemented the sandbox. Nowadays sandboxes are all the rage, and I understand why. But when you’re trying to create a story driven role-playing game, often putting it in a sandbox just means you’re adding points of interest that don’t tie into the story all too well, or the points of interest add story to an otherwise shallow game. I enjoyed Watch_Dogs, but that was probably the guiltiest of all sandbox games in doing this.

The Witcher managed to make every point of interest have some value and convey the sense of age to the world I was discovering, and made it feel like I was exploring a populated world with history and activity. I also didn’t ever get the feeling like I just wanted to get all the points of interest over with. I genuinely looked forward to seeing the next one, even if it was just a random den of Neckers or a camp of bandits.

The Final Verdict
I fucking love this game. I approached the end with the same forlorn sense of longing that I feel when I finish a compelling book. Even though there have been two great expansion DLC’s and a handful of free, smaller content DLC’s, I wish I could convince someone to take more of my money to make more of this game. It’s excellent and I will miss it.