Tag: Blackstar

Blackstar – Current

Weapon Type

Simple melee weapon (quarterstaff), 1d6 damage, Versatile (1d8) (requires attunement by a warlock of non-lawful alignment)

Description

A six foot staff made of a dark ebony with a jewel sitting at the tip, which shines like a piece of night sky, filled with stars. The heft of the is decorated with pieces of cut obsidian which can be very sharp. Anyone not familiar with the staff has a slight chance to cut their hands while holding and wielding the staff.

Personality

Last Devour: Second Day, Second Ride, Autumn Twilight, 1262

Abilities

While holding Blackstar you gain darkvision out to a range of 60 feet. The staff is used as an arcane focus for spells. Even for those which don’t require one.

Attack Bonuses

Bonus to hit: +2
Bonus to damage: +2

Devour Soul

Whenever you use it to reduce a creature to 0 hit points, either by melee attack or when using Blackstar as an arcane focus for a damage dealing spell, the staff slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackstar can be restored to life only by a wish spell. Blackstar‘s hunger for souls must be regularly fed. If the staff goes one ride or more without consuming a soul, a conflict between you occurs at the next sunset.

When it devours a soul, a harmless flash of intense pain shoots through your body after which Blackstar grants you temporary hit points equal to 50% (rounded down) of the slain creature’s maximum hit points. These hit points fade after 24 hours.

If you use Blackstar to hit an undead with a melee attack or as an arcane focus for a damage dealing spell, you take 2d4 necrotic damage and the target regains hit points. If this necrotic damage reduces you to 0 hit points, Blackstar devours your soul.

Soul Hunter

Awareness: While you hold Blackstar, you can use a bonus action in order for you to be aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead.

Fortitude: While you hold Blackstar, you can use a bonus action after which you can’t be charmed or frightened until the end of the round.

Pact Keeper

While holding Blackstar, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding Blackstar. You can’t use this property again until you finish a long rest.

Spell Storing

Blackstar stores spells cast into it, holding them until you use them. Blackstar can store up to 5 levels worth of spells at a time.

Any creature can cast a spell of 1st through 5th level into Blackstar by touching it as the spell is cast. The spell has no effect, other than to be stored in Blackstar. If Blackstar can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While carrying Blackstar, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from Blackstar is no longer stored in it, freeing up space.