[sRx] Progress

I’m feeling good; I’ve got a project to work on again – a private one, not a professional one – and it’s got me excited, which, in turn, has lifted my spirits considerably. It’s even made my back-ache manageable and given me some energy while I’m unable to train. All together good developments I should say.

After a few weeks of really rapid development and many brainstorm sessions with Robin, we’ve come upon the part where most of the thinking has been done and most of the grind needs to be taken care of. Adding content, mostly, while looking ahead to the next challenges. There’s still so much to be done, so much to be made, torn down, restructured and evaluated. We’ve got a few contacts populating the Seattle sprawl who will sell you a few goods, offer you jobs, get you in contact with others or are able to help you improve your character. We’re drawing our inspiration mostly from our own Sunday evening game but I’m not entirely sure how long we can keep that up since our campaign has a flavour that can’t be captured in a browser game.

We’ll likely have to be very careful with how much money a runner can earn, what the prices of items and training is going to be to balance incoming and outgoing cred. I’d like to think that with the right tweaks we could prevent inflation and the destruction of the economy. This becomes especially important when characters start trading weapons, drugs, items and accessories between themselves.

I do admit that I have some suspicions that we might run into legal issues with Catalyst Game Labs if the game becomes popular. I have no intentions of making any money off of this game so it should be alright – especially if you consider there’s been a few Shadowrun MUDs running for a while and I don’t think it’s all that different. Hopefully they’ll see it as a positive tool to promote Shadowrun.

We really have to keep ourselves from getting too excited about this thing, especially when it comes down to over stretching ourselves on our goals. We need to remain conservative, finish what we start before moving on to the next item. With our excitement to tackle everything at once we run the risk of not finishing anything. Luckily, we’ve got some smart people interested in beta-testing for us and I’m sure they’ll point out any flaws and security holes sooner or later. :)

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