Map Generation, Cont’d

While my voronoi generation still displays some problems, I’ve moved on for the time being to determining land from sea. I’m using a perlin class that I previously created, but it’s really not cluttering the way I had hoped it would. I’m playing around with it, but this is what I have so far.

Voronoi polygons run through a Perlin noise generator. 1000 polygons on a 1024×768 field.

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