Writing for a Table-Top Role Playing Game

When preparing for a table-top role playing game session, you end up writing a lot. Whether in detail or just in basic outlines, there’s a lot of stuff that comes pouring out of you. You try to write for several possible scenarios, leaving enough options to improvise and adjust to the many varied ways in which your players can approach things, but inevitably they manage to find to hit upon something you didn’t see coming. This is nothing but fun, but sometimes you stumble upon such a cool story concept while you’re meandering through the different options, that you can’t help but fall in love with a particular story you’ve come up with. Now, 80% of what you write you’ll never need, and that’s fine, but when you find that one story that you find superhard to let go of, you have to be extra careful not to start railroading your players. Guess what? I just stumbled upon such a storyline. I’ll be really, really, really disappointed if they don’t come across this.

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