Use of (Modified) Optional Healing Rules

As of the next session I would like to introduce the following optional healing rules from the Dungeon Master’s Guide:

Healer’s Kit Dependency

A character can’t spend any Hit Dice after finishing a short rest until someone expends one use of a healer’s kit to bandage and treat the character’s wounds.

Slow Natural Healing

Characters don’t regain hit points at the end of a long rest. Instead, a character can spend Hit Dice to heal at the end of a long rest, just as with a short rest.

House Rule

In addition to any Hit Dice the characters may have spent at the end of a long rest, they regain 1 + Constitution modifier in hit points, with a minimum of 1.

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