Shadowrun: Corrosion – Casting Armor

Bearclaw posted on Dumpshock that they couldn’t cast an Armor spell, so I decided to try and recreate the problem. Below is what I posted to them.

So I decided to make a spell caster, learn Armor 3 from Mojo Flux and I went to my spells section in my safe house. I cast the spell, got a success on the sorcery test and suffered a little drain. You can see that in the first screenshot.

Then I went to the armor page and I saw that without wearing any armor, I had a ballistic 3 and impact 3. See the second screenshot.

Then I went to the character information page and saw the same on the armor stat and I saw the armor spell among my buffs. See screenshot three.

Then I went to Neon Blight, got the first Ghoul Den mission and went inside. Waited for a ghoul to come and kick my ass and recorded the first attack in the combat log on the info tab. It says I was resisting with my 5 body dice against TN 3. The ghouls have a strength of 6, minus the 3 impact armor the Armor spell gives me, is TN 3. See screenshot four.

I think everything is working. If you see different things, please send some similar screenshots to shadowrun.corrosion@gmail.com and I’ll get it cleared up as soon as possible.

(more…)

Shadowrun Returns

The timeline of my unequivocal* fandom of Shadowrun:

1992
One weekend, when I was about fourteen years old, my cousin and I rented Akira on VHS. We had two other films that we watched first and we never got to watch it together. Talking about it with a buddy at school, he highly recommended going to watch Akira that very night. So I did. And I loved it. I thought it was amazing, and it nourished a dormant science fiction seed that people like my father, my cousin, and my best friend at the time had planted in me. I didn’t know anything about cyberpunk, but I was a quick study. I read my first Gibson and I was hooked.

1993-1997
It wasn’t until the mid-90s that some of my friends had introduced me to Shadowrun. Then my cousin showed me Shadowrun, too. (To be honest, I don’t know which came first, my cousin or my friends.) Regardless, I wanted to really play a game. My regular gaming group, which my cousin was part of, were heavy into D&D at the time (Ravenloft to be more specific) but they were open to playing a game or two. The mechanics were a bit off, so it never really worked out.
I also found Shadowrun for the SNES, further fueling my interest. I played that game inside-and-out, partly because I didn’t have a weekly Shadowrun game running. I loved the game, the atmosphere, the music, the storyline, and I didn’t even mind the fact that it hardly seemed to care about canon Shadowrun material.

Around the same time, I started going online, finding more Shadowrun information and connecting with different people. At first it was the Shadowrun Webring, later Shadowland.org and the Deep Resonance Forums (which later became Dumpshock), the latter would later spawn Bulldrek, where I really came into my own.

1998-2007

Third edition was released. I had been reading and collecting some Shadowrun books and since our D&D campaign was winding down, I thought it would be the right time to make a real push to play the game. Over the next ten years it was the predominant game our weekly gaming group played. I got into my own as a GM and it allowed me to indulge in my cyberpunk and RPG hobbies, while at the same time express myself creatively.

I opened a Shadowrun website of my own, first on dv8.nl and later on wiredreflexes.com, where I started collating Shadowrun information relating to my own campaign. It proved to be really popular and I got to develop a bit of a name for myself in the online Shadowrun community.

2008-2010
By 2008, I found myself getting a little burned out on Shadowrun. I hadn’t switched over to fourth edition yet, and found that my interest in the system was almost zero, while my interest in the mixture of hardcore cyberpunk, post-humanism and neo-tech mysticism had grown, while the fantasy element that had always bothered me about Shadowrun (the clinical use of magic as well as metahumanity) was beginning to seriously get on my nerves. My games began to change a bit, focussing more on the cyber, less on the fantasy.

When the PC game was announced, I was cautiously excited. It was going to be a FPS, which I didn’t think was a great idea, and when more information got released it seemed like the producers were taking a big shit on the Shadowrun core. I couldn’t even be bothered to pirate the game.

2011-2012
I was getting more and more interested in web-development, and decided to work on a Shadowrun browser game together with my brother. Shadowrun: Corrosion became my hobby project. I ceased all other development on my website on focussed only on this browser game. A long term project that was already garnering some interest, I still work on it today.

Shadowrun Returns
Yesterday, I came home to find someone posted a link about Jordan Weisman, the original creator of Shadowrun and one of the driving forces behind its original producer, Fasa Corporation, who had bought back the digital rights to the Shadowrun IP. He and Harebrained Schemes were using kickstarter.com to set up a project to develop a Shadowrun computer game, asking fans to donate $400k so that the game could be made. I immediately donated $115. When I did, the ticker was set to about $45. Now, about 30 hours later, it’s at $465k, well past the amount required to start development.

Adam said he was surprised that people were so surprised at the initiative taking off. I guess I was, too. Maybe not as surprised as I was excited to be part of it, to watch it gain traction and to watch them succeed with ease. I had hear him talk about kickstarter before, but I had never donated or paid too much attention to it.

I’m very excited about the game.

* When I say unequivocal, I don’t really mean that. I’m not super fond of metahumanity, furry elves, immortal elves and Year of the Comet can go fuck itself. But… you know. Whatever.

Call of Cthulhu Campaign

Yesterday, after a very long hiatus, we started a new Call of Cthulhu campaign. I had planned to take this campaign very seriously and I had been working on it almost non-stop for the last two weeks. It’s a tough game to lead and a tough game to plan so I thought two weeks would be enough to prepare for it properly.

I was wrong.

Because CoC is such an unusual game compared to other games, it always takes a moment adjusting to the setting and the style. Most of us are pretty experienced players and we only had one person in our group this time that had never played the game, but you could feel that everyone had to get back into the swing of things.

Having taken the time to write up some preludes for each of the characters, some of them more than one, or even several, I had already set the stage and put some things on the mind of some of the characters. We have a group of four, with one very experienced character, being the veteran of four scenarios, one being the veteran of two scenarios and two new characters, I had quite a bit of previous material to work with. The veteran history professor had his cache of mythos items stolen in a robbery at the bank he had used to put the items in a safety deposit box. The experienced author had just adopted a child and was dealing with a big change in his family life while simultaneously seeing his career skyrocket.

The new characters, a taciturn police detective and a concierge at a prestigious hotel got a few write ups helping them ease into the coming scenario.

The problem always remains to be the atmosphere. I had decided to try doing something with music. I had bought an iPhone dock recently, one that’s easy to transport, and I had chosen some mood music. I settled on Lustmord, which might not necessarily be the most obvious choice, but when my cousin Mark used to run his scenarios, he always choice kind if atmospheric space music, like The Darklight Conflict soundtrack to accompany his games, which worked surprisingly well. Lustmord is atmospheric and creepy, filling me with a sense of dread and foreboding. Signs and portents. I had some trouble finding the right volume, but I felt it did help the mood at a time or two. I will continue my experiments.

I had also brought my netbook to host some of my notes and books on but I’m not entirely sure that worked out. Sure, I didn’t need a stack of books, but it didn’t quite feel right at a CoC table, a game set in 1924. I will try it out next week and see how I feel about it.

The game started slowly, as I knew it would, but I didn’t waste too much time with fluff and flavour. I wanted to start it off right away and allow for fluff and flavour after I got the ball rolling.

Monday, September 1st, 1924, Labour Day.

Sir Kevin O’Reilly, English-born history professor at Arkham’s own Miskatonic University is enjoying an Indian summer morning preparing classes for the soon starting semester, when he hears a gentle knocking on the wooden door frame of his modest apartment in the staff housing building on campus. He looked up from his paperwork to find the tall, imposing figure of Mr. Blair Monroe standing in his doorway, with Mr. Walter Simons behind him. It wasn’t hard to see that Mr. Simons was there reluctantly.

It had been more than a year since Sir Kevin and Mr. Simons had visited Mr. Monroe in New York City, getting permission to peruse his extensive library for the journal of Pavel Dvorak. It had also been more than six months since Mr. Simons and Sir Kevin had come back from Oswego county, after which they had not stayed in touch. Seeing them together standing in the doorway was quite surprising.

It turned out Mr. Simons had been doing some work for Mr. Monroe and that they had stayed in touch. Mr. Monroe informed Sir Kevin of an upcoming auction to be held in Arkham at the end of the week, organised by the renowned Austrian auction house of Ausperg. The closed-door auction would hold many curious items Mr. Monroe assumed would be of interest to Sir Kevin as they pertained to his particular field of expertise, the occult. Having no interest in the subject himself, Mr. Monroe would only be attending because of certain rare books and manuscripts that would be going under the hammer, the acquisition of which would sate his inner bibliophile. He had hoped to get Sir Kevin, Mr. Simons, Mr. Mason and the lovely Ms. Nannetti to come in order to bid against the other attendees in order to deplete their cash reserves, allowing Mr. Monroe less opposition while bidding his items.

Mr. Monroe turned over a small booklet describing the lots that were to be auctioned. Most of them were quite expensive and Sir Kevin wasn’t sure whether he’d be able to put up much of a fight in the auction room so Mr. Monroe offered a budget of £2,000 in order for the investigators to bid against other attendees. The goal was not to buy the items, but if one of the investigators would win a bid, the items could always be sold off at auction. A small loss was acceptable, as long as the investigators would play the bidding game intelligently, Mr. Monroe didn’t worry.

After a handshake and Mr. Monroe’s departure, Sir Kevin and Mr. Simons spent some time talking. Mr. Simons appeared to be in an even more fragile state of mind than when they had returned from Oswego county and Sir Kevin worried about him. Mr. Mason was contacted and brought in on the plan and seemed to be a willing participant in the matter.

In the meantime, Mr. O’Donnell, concierge at the Miskatonic Hotel was arranging for all the necessary preparations for the arrival of Baron von Ausperg and his entourage as well as the arrangements for the auction that would take place on Thursday evening. The owner of the hotel, Mr. Tillinghouse, had used his considerable influence in local politics to arrange for the police to grant a detective and two officers to help secure the hotel. Detective Quinn was a taciturn man, but Mr. O’Donnell eventually broke the ice and the two came to an understanding, even about the champagne the baron demanded to serve at the dinner prior to the auction.

The actual pick up of the baron turned out to be quite the affair. The baron, his wife, his guard, his assistant and four servants arrived in Arkham carrying more luggage than anticipated and the baron seemed keen on sightseeing before heading to the hotel. The items to be auctioned had not arrived yet, but the energetic baron was already a handful.

In the meantime, Detective Quinn worked the grave robbery case he had been assigned and poked his nose into the robbery of the vaults of First National Bank of earlier that month. Sir Kevin and Mr. Mason both spent some time on the shooting range, considering recent developments, as well as in the library reading up on the House von Ausperg and some of the items on sale.

Of course, Sir Kevin thought seeing the Arabian man was rather fitting, though it filled him with a sense of dread and foreboding.

Dork

So, today, I posted the following thing on Facebook;

Now, my brother was first to respond and he asked me if I was going to have a good day, too. This allowed me to finally bust out the animated gif that I had been saving for just this type of occasion;

It makes me feel incredibly good to be quite this childish. :)