The Crimson Tower, Pinefall, Silverpine Hills

The story goes that a powerful member of the Silver Crusade was corrupted by a high ranking devil prince and convinced to lead a several hundred knights into a battle they couldn’t possibly win.

The knights were resoundingly defeated and their bodies were magically kept from dying. Neither truly alive, nor truly dead, the knights were stripped of their precious arms and armour and taken to the tower.

Their bodies were nailed to the tower until it was a writhing mass of bleeding bodies, moaning and howling in pain. Their blood soaked the walls and permanently stained them crimson, which is how the tower got its name.

The demons flew around the tower and raked at the bodies with talons and claws, and lashed them with barbed whips, and still the knights wouldn’t perish.

Eventually, a large host of griffon riders made their way down from Gryphon’s Roost to free their captured comrades, but when they arrived the tower was gone and so was any trace of the knights.

A search was conducted; griffon riders flew far and wide, the woods were combed by hunters and footmen, lakes were dived by fishermen, but not a trace of the tower or the knights were recovered.

Over the following decades, the tower was spotted appearing and disappearing, and the screeching of demons and the howling of the damned knights could be heard at night. Each time it was followed by another search by the Lyrian knights for their captured comrades, and each time the were disappointed to find no traces.

Knights of Lyria – Ranks

There are two types of ranks and several special titles which fall outside of these two categories. The first category is that of common ranks, which are used for unknighted members of the Knights of Lyria. They cover aspiring knights and men at arms. The latter are paid to be in the service of the knights, and are exempt from any of the vows that the knights take when they are inducted in the order (poverty, no family, etc.) It is simply a paying job.

Common Ranks

Squire

Every aspiring knight, no matter their background, starts off as a squire. They are responsible for a lot of menial tasks in service of the rest of the knights.

Armsman

The armsman are the auxiliary troops that stand in service of the knights. They are either permanent soldiers with no ambition for knighthood, or simply in it for the coin (as knights are to hold no wealth and are to tithe all their earnings to the order), squires who were never accepted as knights, but felt a calling to stay, or conscripts from the lands held by the orders.

Sergeant

This is an armsman who has showed themselves to be naturally gifted leaders. They take leadership of up to eight armsmen.

Sergeant Major

These are veteran armsman who have risen past the rank of sergeant and have proven themselves to be steadfast, reliable and skilled soldiers. They are paid very well by the orders and next to knights they are considered the backbone of their fighting force.

Knight Ranks

Knight

The bulk of the knighted forces. They have been knighted and they are part of an order. This is the lowest, knighted rank. During a campaign, each knight commands a squadron of infantry, made up of a sergeant and seven armsmen.

Knight Lieutenant

The knight lieutenant is no higher in rank than an ordinary knight, but gets special tasks and privileges. This could be temporary, while escorting nobility or a diplomat, or more permanently when overseeing the construction of a new windmill or granary.

Knight Commander

A knight commander oversees up to eight knights and dispenses orders. Also becomes responsible for their actions.

Master Commander

The master commander is, like the knight lieutenant, usually a temporary title, bestowed upon a knight commander for the duration of a special mission. It grants them the ability to do what is necessary in order to complete their task, like commandeering possessions with the promise of reimbursement, conscripting armsmen, committing troops to a theatre, etc. It is considered a very special rank and is very carefully granted due to the wide implications of their actions.

Knight Captain 

The knight captain oversees up to eight knight commanders, for a total of seventy-two knights. These knights are organised in a chapter, with their own heraldry. The knight captain is also referred to as the “prior”, if they are a follower of Paladine, or as “chapter master.”

Knight Grand Officer

This is the person who oversees an entire order and all its chapters. They are legendary knights and their names are known in most of the twelve kingdoms. They are the heart and soul of their order and embody everything the order stands for. They are also responsible for writing the statutes, bylaws and the directives for the order. The knight grand officer is also referred to as the “grand prior”, if they are a follower of Paladine, or as “grand master.”

Special Titles

Knight Primarch

During the time of conjunction, a knight primarch is chosen from the grand officers of the three orders. They represent all three of the orders to the outside world and determines the direction of all three orders. There hasn’t been a knight primarch in countless generations. The most famous primarch was Ser William Garamond, the first king of Lyria.

Knight Seneschal

The seneschal is second in command to the knight grand officer and is in charge when the head of the order is indisposed. Other duties include liaising with other orders and overseeing recruitment.

Knight Secretary

Both the knight grand officer as well as the knight seneschal are aided by a knight secretary. These are often veteran knights who are being groomed for positions of high command. They act as bodyguards, councillor and advisors and help in the day to day planning of their charge’s duties.

Knight Chronicler

The chronicler is in charge of records. This is a very broad host of duties, ranging from being the order’s historian, accountant and record keeper. This task is usually kept by a veteran knight with a penchant for letters and numbers.

Heraldry Officer

Lyrian knights take heraldry very seriously as a means of recognition, comradery and pride. Each order keeps track of their own heraldry, the heraldry for each of their chapters and making sure that it’s clear and consistent. Once heraldry is approved, it is also sent to the heraldry officers of the other orders and to the royal palace in kingsport. 

Standard Bearer

Before each engagement, a knight is honoured by being allowed to carry the order or chapter’s standard into battle. These are usually junior knights and it is a coveted position carrying a lot of prestige.

Knight Errant

The “errant” adjective to the title of knight simply means that the knight is not attached to one of the three orders. There can be several reasons for that, most commonly they were honourably or dishonourably discharged from their order. Leaving an order doesn’t mean you lose your title as a knight. Once knighted, you remain knighted, but you become a Knight Errant until such a time you join a new or different order of knights.

Emma, Session 2

2nd day of the 3rd ride, month 6 , 1262

We are standing at the edge of a large pool at the entrance to the aqueduct that used to feed it, but is now run dry. Behind us, on the pool, the light of summer dances playfully on the water. In front of us beckons a dark, dry, but mostly dark tunnel. I have just finished drying out my belongings and refitting my attire. I suggest we look for tracks in the tunnel, but it is self-evident that there is only one way to go, and that is up the aqueduct.

My compatriots proceed into the darkness soaked to the skin.

The darkness dulls my senses and I become anxious. I am left with only one thing to do, and that is keeping upright and not fall over in this tunnel with the sparing light from the two lanterns we brought.
James has taken point and proves himself impatient and arrogant: in other words a city-dweller. His sharp tongue takes no care to hide his impatience and to offer blistering critiques of the others. He gives me the impression that we are but an unwelcome hindrance in his path towards a pile of Golden Crowns. This, together with the overwhelming darkness makes the mood quickly grow oppressive and tense.

I fear this one’s sharp tongue will suppress the best in us.

After an hour of struggling we come upon a human body. Clearly a member of the Sheridan House Guard. His neck and face is purple and swollen, and pus-filled lesions occur near his eyes, ears, nose, and mouth. But the man is alive!
A tense discussion follows and we realize that the man is likely carrying a terrible disease and is beyond saving. Astrid suggests a mercy killing and burning the remains. Reluctantly we all agree and Luca suggests we burn the remains immediately. Given that we are in a confined space an immediate cremation is impractical and under Luca’s protests we must wait with the cremation until we return. James by this time has already lost his patience and has disappeared into the shadows ahead.
Astrid looks to me as someone with some moral authority to assist those departing the realm of the living. I take the long sharp knife in her hand and kneel over the dying man. After muttering a prayer beseeching Sedna to show mercy on the soul of this man I carefully plunge the blade into the man’s chest and heart.
The blood turns out to be much more viscous than it ought to be. Deeply revolted by the deed I just committed and the horror of the scene in general, I recoil. To complete the absurdity of this horror I notice a morbidly fascinated Luca crouching over the corpse to collect some of the viscous blood. He is assisted by James who emerged from the shadows to provide a flask for the purpose. Evidently having discarded a good amount of precious oil for our lanterns.
I return the blade to Astrid, visibly shaken, and exclaim that I will not make the fire. Astrid places the corpse on the ledge next to the main channel of the aqueduct to await our return.

We proceed. After another quarter or a third of an hour we come to a collapse behind which there is running water. It seems as though something tunneled, or burrowed into the aqueduct from the side and that the water is now diverted into that tunnel instead.
Here we find numerous stone-working tools that evidently belonged to the dwarven engineers. I collect the tools and place them on the ledge. These include three earthenware jars with waxen seals. Luca and Astrid open one to find a substance reeking of rotten eggs inside. They close the jar and leave it with the rest of the tools.
We decide that we must climb over the collapse and enter the new tunnel. I use some of the dwarven tools to affix a rope to the top of the collapse, so that we might more easily climb up or down on either side. I also take a chisel and a hammer so as to be able to carve markings on walls, should we need to.

Over the collapse I can wade in a small amount of the cleanest running water. My heart rejoices in greeting the Mother of Springs and Protectress of Wells.

James once again impatiently takes the lead as we plunge into the dark unknown. After another quarter or a third of an hour we come upon another body: another house-guard. This one was clearly dead, judging by the multitude of entry-wounds, lacerations and bite-marks. The bite-marks, Luca suggested, appear to come from unnaturally large rodents.
When we continue I have my shield readied and my mace close at hand. Will we run into red-eyed horrors soon?

Some time later we come to the end of the new tunnel. It was begun from yet another tunnel, but one that comprises impressive ancient, vaulted masonry. Covered by strands of bioluminescent moss. I have come to my dreamscape at last. It occurs to me now, that it is not unlike the Sacred Baths of Sedna in Kingsport, albeit without the marble and stucco facings. Is there a whole world of darkness hidden under our very feet?

James suggests we have done enough and that we might as well return. Despite his continual posturing and dismissive behavior towards us it seems that he too is scared. And he too knows that Lord Jonathan will hardly be impressed by what we have achieved so far. Ultimately, he tries to reclaim dominance be conceding to agree to continue for half a day onwards. How he will measure this in this forsaken darkness is a mystery to me.

Should we go left or right? Emrys, who had been remarkable quiet throughout the entire endeavor so far decides by flipping a coin. Left it is. Luca insists that, from now on, we will keep going left whenever we can. Supposedly that is the most intelligent way to approach a ‘labyrinth’.

We press on, and quickly I lose track of our path and direction. Although I mark every corner we take with an arrow that I chisel into the wall. James has taken point again and has disappeared from sight.

After a while James reappears to warn us that if we take another left, we will miss something that is making sound ahead. It sounded like rodents. We went there instead.
We come upon another body, evidently a dwarf, covered by a swarm of rats, which are gnawing on the remains. We carefully approach when the rats turn on us and try to overwhelm us.
Emrys sets off a dazzling display of light that appears to startle a great many of the rats. We start picking off the rats one by one, but we will undoubtedly be overwhelmed when they recover from the lights. So I use my gifts to mimic the baying of hounds, hoping to scare off the critters, but to no avail. Emrys, shows quickness of mind and assists my effort by producing an illusory image of a large hound. Our combined efforts halts the swarm in its tracks.
Meanwhile, James had thrown a good deal of oil in the midst of the swarm of rats and used their moment of hesitation to throw one of the lanterns so as to ignite the pool of oil.
While many of their kin writhe in agony from being on fire, the remainder of the swarm scurries away. James complains that we have now forewarned all of our presence in this forsaken place. I am distressed to have even less light available from now on, and that we might run out of oil before our return. I voice not these concerns, since I feel that James’ arrogance is quite enough strain on our collective morale.

Death by fire is unusually cruel.

We inspect the body of the dwarf. His hands are bound behind his back and there are no clear signs of the way he perished, other than being gnawed on by rats. Could he have been left to be killed by rodents?

After a short while we were alerted by soft sounds further ahead. Possibly the scuffling off feet. James asked if Emrys would like to take the rear. When Emrys hesitated, James eagerly positioned himself in our rear, while he sarcastically urged ‘someone with heavy armor and a shield’ to take point.
Given the visceral logic of James’ taunting suggestion I was left little choice but to take point. My refusal would have broken the group’s teetering cohesion, a cohesion which James had so carefully been picking down to a thread.

I know now how a heifer must feel when it is led to the slaughter. There was darkness and dread in the eyes, there was the hint of death and decay on the nostrils. I could feel my heart thumping so loudly, I swear by Sedna the others must have heard it!
I inched forward hesitantly and clumsily seeing next to nothing in the darkness that lay ahead. All I could do is to take comfort in the proximity of the tall and powerful Astrid by my side.

Up until that point we had been following vaulted tunnels, but we now opened into a much wider room, with, as far as I could discern, endless pairs of columns, at an equal width to the tunnels, stretching onwards. In between the first set of columns were positioned a handful of small rat-like creatures, including a taller white one. These were the red-eyed horrors from my dreamscape. What by Sedna were they? Kobolds? Goblins? Gnomes? At any rate, they were here to kill us, judging by the jagged knives and swords readied in their hands.

I was stunned by the sudden revelation, but Astrid showed no hesitation: she charged headlong into our opponents and skewered one on her spear. Emrys meanwhile produced an illusory image of a House Guard in front of our adversaries, convincing enough to distract two of them. The white one, evidently their leader, dismissed it easily with a wave of its scythe.
James fired arrows from behind but to little effect. Our enemies bore down on Astrid and were sure to cut her to shreds unless we would intercede.
All I managed was to make use of my talents in the most feeble way.

Then I assumed that taking out their leader would likely dissuade these foul gnomes from further battle, so I beseeched Lady Sedna to mark the leader for death and I struck it with a Guiding Bolt. It recoiled and became illuminated in eerie green light, which assisted James in finding his mark with a satisfying thud.
Meanwhile, Emrys had used another display of light to confound two of the gnomes. Astrid had gone in to some sort of primordial rage and slew yet another of the little monsters.

All the while Luca had been throwing dark bolts of raw power from the tip of his staff that made our enemies writhe in pain and agony, and could snap their joints or spines with a sickening snap.
If magic is like a dog and takes after its master, then this one might well house a depraved soul indeed.

The efforts of mine and James proved effective: their leader cowered and withdrew. Although I seem to have caught a complaint by James that it had escaped, I was more than happy to see the back of the foul gnome. I had advanced forward to assist Astrid and Emrys, and found that Emrys made use of the opportunity to withdraw, letting the remaining gnomes bear down on me. They cut me terribly, after which, I won’t lie, I cowered behind my shield. Astrid slew yet one more while the last one scurried off into the shadows.

We survived!

I quickly turned to Astrid and poured water on her many wounds, uttering prayers to Sedna. Although she had to restrain herself in her rage, she allowed me to proceed. Her wounds healed before our eyes, with steam coming from the erstwhile shredded skin.

A Descent Into Darkness

Second Day, Third Ride, Summer Light, 1262

The adventurers found themselves on the bank of the underground pond that served as the source of the well on the Sheridan estate in Lynnecombe, Northshire. They take in the size of the space, find a small, wooden boat moored to a stalagmite at the water’s edge, with some stone-working tools on the bottom of it. Having only one direction to head in, they set off into the tunnel which holds the dried up aqueduct. The group had two hooded lanterns to guide them, so James, gifted with the elven sight that he inherited from his mother, decided to scout ahead of the rest of the group, outside of the range of the light.

An hour into their journey up the aqueduct James stumbled upon the body which turned out to be that of one of the Sheridan house guards. The man turned out still to be alive but on death’s door, afflicted by a strange disease causing purple swelling on his neck as well as pus-filled blisters around his mouth, eyes and nostrils. Dark brown and red stains covered parts of the man’s clothing. When it became clear that the man would not be saved, Astrid suggested offering him a merciful death. Emma decided to do the deed, taking Astrid’s dagger and after a short prayer to Sedna, slipped the dagger into the man’s heart, just below the third rib.

The blood that seeped from the wound was dark, thick and viscous. Luca was fascinated by the blood and was assisted by James in harvesting some of the blood and storing it in a flask of oil, after having discarded the oil.

Immediately after putting the man to rest, Luca suggested burning the body. A discussion arose on what would happen when burning the body. The smoke build-up and the light, it was deemed, would attract too much attention, so the body was taken out of the aqueduct so that it wouldn’t spoil the water supply if the adventurers were able to restore the flow. They would have to take care of the body on the way back.

Continuing further into the aqueduct’s tunnel for another fraction of an hour the adventurers started hearing the sounds of water. Quickly afterwards they came upon the reason for the aqueduct having dried up; a partial collapse of the tunnel behind which the water had been pooling. After some investigation, it seemed that something with sharp claws had burrowed its way into the tunnel from the south. The water which had been pooling on the other side of the rubble had now been pouring into the new tunnel.

Several  more stone-working tools were found around the rubble, presumably left behind by the dwarven engineers sent into the aqueduct to resolve the blockage. Among the tools were three ceramic jugs sealed off by wax. Shaking the jugs it seemed to be filled with sand. Luca opened one of the jugs and was confronted with fine, yellow, oily powder which had a distinct smell of rotten eggs. He resealed the jug and left it with the rest of the tools. Emma found a rope among the tools and used it to create an easy way to scale the rubble. She also took a hammer and chisel.

After scaling the rubble and emerging on the other side, the adventurers decided not to continue down the tunnel of the aqueduct, instead turning south into the newly created tunnel. It didn’t take long before stumbling upon another one of the missing guards, this one dead, expired from more than a dozen stab-wounds, most of which seemed to have been made by crude, jagged weapons. Upon more careful inspection bite marks could be found. Luca noticed that the marks seemed to have been left by an animal, like an oversized rodent.

A short time later the newly created tunnel ended as it emerged into an high vaulted tunnel system. The masonry seemed ancient and covered with greenish, bio-luminescent moss. There was something familiar about the tunnel to both James who was reminded of the waterways underneath Kingsport. Emma later thought of the Sacred Baths of Sedna in Kingsport, whose masonry also held strong similarities to the tunnel the adventurers now stood in.

Emrys took it upon himself to flip a coin and let Lady Tymora decide which direction to take. Left. Luca suggested that if they were going left, they would have to keep going left at each junction. James once again took point, and Emma marked each corner with the hammer and chisel that she took from the blockage in the aqueduct.

James’ keen ears finally picked up some noise that he identified as rodents up ahead. What the adventurers found was a mischief of rats who had been feasting on what looked like a body. Once the rats noticed the adventurers they quickly flooded towards them in a frenzy. Emrys collected several pinches of multi-coloured sand in his hand, blew it in the direction of the rats and a burst of multi-coloured lights shot forth and washed over the rats, leaving many of them momentarily stunned.

Luca’s quarterstaff emitted several dark purple beams of dangerous energy, killing several rats. While Emma and Emrys combined their talents to create an illusion of large hound dog to scare the rats off, James used another flask of oil in the middle of the mischief and threw down a lantern to ignite the vermin. The rats that survived seemed to recoil from the fire in fear and departed the scene in a scurry.

The body was that of a dwarf, bald of head and bearded by a dark, anvil beard. His hands appeared bound behind his back, with leather straps that had cut deeply into his skin. There was no clear reason for his death, with the exception of the carnage the mischief of rats had left behind on his body.

A little further down the tunnel the adventurers once again were alerted to the sounds of movement. Emma and Astrid decided to head up front while James took up the rear, with Luca and Emrys being protected from both ends. The tunnel emerged into a large chamber, vaulted by two rows of support pillars. The chamber was large enough for the opposite end to be shrouded in darkness.

From that darkness emerged the dark shapes of several bipedal rat-creatures, clothed in ragged clothing of leather and hide. They carried jagged looking shortswords and daggers. Their fur was mottled brown, grey and black and their eyes glowed with an intense and menacing hatred. Behind the blade wielding rat-men followed a white, albino rat-man, wearing dirty grey robes and carrying a large, wicked looking scythe

There was no doubt in the minds of the adventurers; these creatures would not parlay, so the fight was on. Astrid charged forward, spear in hand, while Emrys brought forth an illusionary image of one of the Sheridan house guards. James drew his bow and fired an arrow in the direction of the albino, but missed. Luca brought forth the same dark purple bolts of angry energy which he had hurled from the tip of his quarterstaff before.

The albino raised its scythe in the direction of the illusion and snuffed it out. Astrid was being ganged up on and attacked several times. Emma called upon the powers of Lady Sedna and sent a bolt of radiant green energy towards the scythe-wielding albino, marking him for easier targeting. James made eager use of it and found a home for one of his arrows. Emrys positioned himself so that he could once again emit the burst of multi-coloured lights that stunned two of the blade wielding rat-men.

The albino decided to retreat back into the darkness and left the blade-wielders to guard its retreat. Several other blade-wielders emerged from the shadows and fell upon Astrid. James shot forth and tried to set off in pursuit, but could not catch up with the nimble rat-man. It took a few moments longer before the rest of the rat-men had been dispatched. When quiet and calm once again returned, Emma ministered to Astrid’s wounds by calling upon Sedna for healing.

Emma, Session 1

1st day of the 3rd ride, month 6 , 1262
Summer-solstice

I have been staying at the Baths of Sedna in Kingsport awaiting a sign from Sedna. The baths are quite luxurious and well-kept by a lay devotee of Sedna: Mistress Dagmer. She is a kind woman and her services do much to improve the health and lives of her patrons. She serves the Spring-mother well without the burden of her ‘gifts’. She is clearly more than a little envious of my gifts and my connection to our mutual patron. She would not understand that I could be similarly envious of her. All the same, I serve my Mistress gladly and by no means is my service superior to Dagmer’s.

I must have dozed off into a trance while bathing for I was granted a vision. In the vision I entered into a cavern, lit only by the faint light of luminescent moss. One corridor branching off from this cavern appeared to be much darker and to be emanating dread. Upon entering the corridor, the darkness fully engulfed me and the dread became almost palpable. First one pair of glowing red eyes appeared, then more pairs of glowing red eyes appeared, staring with an animal hunger. Then they pounce.
I never did see the creatures, since the image was replaced by two stills, following in succession. The first a banner depicting a mask with a bright sword behind, the second a minstrel with a knapsack.
The sequence of the cave I interpret as a warning. But do I need to face this challenge, or do I need to avoid it? The first still image mystifies me, but the second one is familiar: the sign of the ‘Careless Wanderer’, the famous Inn on Quayhill. It is reputed that any adventurer worth his or her salt will ultimately find his or her way to The Careless Wanderer, as sure as water rolls downhill. Sedna clearly wants me to go there today. Dagmer helped me get ready and I departed for The Careless Wanderer.

I will not lie, I was anxious upon entering the Careless Wanderer, half expecting it to become a black corridor filled with red-eyed horrors. Luckily, the place proved much more benign than that.
That being said, at the bar a man with an unnerving talent at annoyance was bickering with the moon-elf barmaid. A cluster of boisterous louts was playing dice on one end of the common room. At the center of attention appeared to be a remarkably tall man with slightly reddish hair.
The annoying man prevented me from concentrating properly and to get a good sense of what was going on exactly.

After the annoying man ceased accosting the barmaid I made my way over to her and asked her how she was doing. Slightly taken aback by this sudden act of kindness, Lauryn and I engaged in pleasant small-talk. After a while I inquired about the tall man and she informed me that it was Lord Marcus Sheridan who appeared to be recruiting men and women for an unknown job that was to pay 20 Golden Crowns. Apparently one had to defeat the Lord at a game of chance called Daemon-dice to be considered for the job. He seemed to put his fate in the hands of Lady Luck, who is his patron. At the same time, he was using the game to get a measure of his potential applicants.

I reckoned that I had come here for a reason so I was required to try. I refused to wager coin, playing for honor instead. I surrendered to Lady Luck for the occasion to determine whether or not I was fated to join Lord Markus’ endeavor, whatever it might be. As it turned out, Lady Luck saw no reason to bring me on board.

I spent much of the afternoon at the Careless Wanderer, having an early diner (chowder). When I started eating the dwarf Durham of the Wanderer suggested a fine wine (Erveluce) and I engaged him in pleasant conversation. Ultimately I enquired what he knew about House Sheridan and he revealed that the Sheridans were a wealthy merchant-family that were raised into nobility fairly recently. They were the heroes of the Battle of the Lyrian Gulf in 1217, during which their private vessels provided crucial assistance in destroying the pirate fleet of Admiral Dapperfang which threatened all of the Lyrian coast. In particular, it seemed that the mage known as Benton the Purple, a personal friend of the Sheridans, provided the deadliest assistance.
House Sheridan’s Sigil, Durham revealed, is a mask with bright blade behind it. The House is represented by three brothers: Johnathan, Marcus and a middle brother whose name seems to escape everyone. John appears to represent the more serious business side of the family, while Marcus is known to be a more adventurous type.

Having learnt the sigil, it became clear that I was supposed to take the job this Lord Marcus was offering. I had no choice but to sit down for another round of the confounded dice-game. This time I put my faith in Sedna and informed Lord Marcus that I would take the job regardless of the outcome, but that if I were to lose at the dice, I would accept no payment. The wager pleasantly surprised Lord Marcus and he agreed to the terms. His rolls produced five consecutive values, which I gathered to be an impressive feat. My rolls produced four of the same value and a spare, which I learned to be a better score. I won. After my victory Lord Marcus declared himself satisfied and ceased the game and pushed the gaming pieces aside. I pocketed one of the winning dice as a memento.

After all the excitement Lord Marcus ordered a sumptuous meal and asked four of the winning individuals to join him. These included, aside from myself, a tall northern woman from the Bay of Seals called Astrid. She has an impressively powerful physique and wears some kind of blue face-paint. She appears to be a sailor and is not very talkative. But when she speaks it is direct, to the point, and best heeded. She seems to spend words like Golden Crowns, sparingly but with purpose. I am glad this one is with us.
Another one, named Luca, appears to be a somewhat weedy and unhealthy looking man from Northshire. He appears to be the scholarly type, perhaps from the Academy, or rather a wash-out by the looks of it. He appears curious but impatient with others. This one will probably need watching over, if only to protect him from himself.
The fourth one is called James and is a native of Kingsport and cares for his appearance. He is clad in fine leathers and displays a variety of sharp looking knives and daggers. He appears to be going for a dangerous look, which for all I know he may well be. Or perhaps he is just compensating for his small and wiry frame. His features may well be due to his mixed elven heritage.  His tongue is well-trained and eager to throw barbs, perhaps venomous ones as well. Or perhaps he was simply too deep into the cups Lord Marcus was so generously providing. This one might well need watching.

During the meal Lord Marcus filled us in on the job. We were to report to the Sheridan Estate at Lynnecombe-upon-Lyn (a few leagues outside of Kingsport) at noon tomorrow to investigate a well. The well is no longer being replenished by the aqueduct that feeds it. A team of dwarven engineers sent to investigate has gone  missing, as well as a troop of house guards that were sent to look for the engineers. We are to go down there as the third team and resolve whatever is wrong down the well. It sounds a lot more straightforward than it probably will be, especially if the dream of darkness is any way linked to these subterranean features of the Sheridan Estate.
Lord Marcus related that there were no unsettling discoveries downstream from the stream that feeds the aqueduct. Nor are there indications that the water of the well or the stream are in any way corrupted.
We agreed upon meeting two hours after dawn at the Careless Wanderer after which we would take a river-barge upstream to Lynnecombe-upon-Lyn. Astrid would arrange for the barge.
Since Lord Marcus was leaving, and I was content that I had fulfilled my duties to Sedna faithfully I bid the others goodnight and retired to the Baths of Sedna. Where I informed Mistress Dagmer of my departure.

I donated a Golden Crown when she wasn’t looking.

2nd day, 3rd ride, month 6, 1262

The next day I enjoyed one last fine bath before setting out. I had a simple breakfast at the Careless Wanderer with my new companions. These included a remarkably upbeat and handsome young half-elf called Emrys. This one appears to need attention as much as regular people need water to live. He claims to be sorcerer and a trickster. He looks as though he had sprung from the sign of the Careless Wanderer. I forgot to see if the image remained.

Sedna has allowed me to drift into the orbit if some remarkable people indeed.

After breakfast Astrid and I went down to the pier to meet our boatman: Aram. He and his two children own and operate a simple barge that will service us well enough. Naturally I offered my services while a guest on their barge. Aram was quite happy to take me along, as I have come to expect.
Astrid and I made ourselves useful on the boat wherever we might during the voyage. Luca used the time to read in one of his books. James spent his time in leisure, possibly sleeping off the cups. Emrys seemed to enjoy the voyage as a carefree child would. We arrived at the hamlet Lynnecombe-upon-Lyn with time to spare.

After bidding farewell to Aram and his children we walked up to the Sheridan Estate. Despite the size of the estate, it is remarkably well concealed in the wilderness that surrounds it. Eventually we came upon a simple gate through the outer wall and entered into a well-kept and luxurious garden courtyard. We easily spotted Captain Hallis Mollen to whom we were supposed to report. She greeted us in a businesslike tone and told us to wait to be called in to meet the Lords. I made use of the time to subject the well to a preliminary investigation, but found nothing suspicious. I also engaged a gardener in conversation. I found out that the water was being rationed somewhat but that the quality of the water was perfectly fine.

When we were called in we were led through a labyrinth of luxurious rooms and corridors up to a study. I noticed a large stain glass  window as we went up a flight of stairs. It depicted the running through of a woman by a sword. A similar image was depicted on a painting in the study where we were meeting Lord Marcus and his brother John. Intrigued I inspected the painting and found that is was named ‘Hagsbane’. The woman being run through on the painting was of a monstrous sort, so quite likely a hag, while the shining blade running her through was her bane.

In the study we were awaited by Lord Marcus and his brother John. On the balcony outside, overlooking the gardened courtyard, was another man in a wheeled chair, flanked by a white haired man in purple robes. All of them are remarkably tall.
Lord John was curt and direct and from his tone it was clear that this one is used to being listened to and obeyed. He reiterated what was expected of us and told us that there was no reason for delay. We inquired if Captain Mn would be available to us for any required supplies, which she would be. I noticed a sword on the wall behind Lord John and politely inquired if that was in fact Hagsbane, which he confirmed. Not eager to overstay our welcome we retired to the courtyard to start our mission.

In the courtyard, while the others bothered with the supplies, I sought to speak with Luca. I inquired what he knew about the mask symbol that appeared so regularly throughout the mansion. He was also unfamiliar with it. I told him that I suspect that the bright blade in the Sheridan Sigil is in fact Hagsbane. He was not eager to continue our conversation, since the Lords might well be able to overhear our discussion.

When all preparations were made we descended into the depths of the well. Luca, Emrys, and James were lowered in a bucket connected to a boom. I tried to climb down a rope. Sedna mocked my small vanity and I fell into her embrace much sooner than I intended.
I collected my things and made my way to the entrance of the aqueduct with the others. There I stripped out of my wet clothes and used Sedna’s gifts to dry them out, then I refitted my adventuring attire so as to be ready to proceed with our mission and cleanse this well.