The Imp’s Bargain

Previously, Quentin and Emrys found Prior Benedict camped outside Kingsport, who agreed to bless the heroes before their confrontation with Epidemius but declined to serve as a power source for the binding circle. Meanwhile, Neamhan confided in Esmeralda her fear that Virulencia’s claim she was a mother might be true, though Esmeralda found no evidence of altered memories and urged caution in trusting the devil. The group then visited Father Devon, who arranged an audience with High Priest Selwyn, and Emma at the Sacred Baths, who offered the power of the river Lyn in place of the inexperienced Bláthnaid, leaving the question of a power source within the palace unresolved.

Tenth Day, Second Ride, Autumn Twilight, 1262

(Silvermoon is waning, Bloodmoon is waxing, Darkmoon is waning)

After having spoken to Emma at the Sacred Baths of Sedna, the heroes decide to head back to the Careless Wanderer. It was just after fourth bell, and Chakuq was curious to see if he could gain some benefit from the baths and steam rooms, and decided to stay to enjoy Sedna’s waters. On his return to the inn he passed by Steward’s Square and saw that the crownsguard were enforcing the curfew by breaking up the crowd which had gathered in front of the cathedral to pray for salvation ahead of Epidemius’ arrival.

The others had arrived back at the inn and discovered that besides Falka, and the handful of guests that seemed to have hunkered down at the inn for the winter, as well as the occasional guest passing through, Ser Croy and Dame Pauline were at the inn looking to speak to Quentin. Ser Croy was warm as ever, and Dame Pauline was reserved as ever. Quentin tried to get Pauline to relax and drop the honorifics, but she continued to find it difficult. Quentin queried why he had found Beauclairois wine in the hands of an important person, referring to Prior Benedict, though not by name. Dame Pauline revealed that she had worried that Quentin had forgotten that it was expected of him to present guests at the celebration the following day to lend credibility to his character, and so she had arranged a guest list on his behalf. She mentioned that this may have been the reason why some of the delegation’s wine had ended up in people’s possession.

The reason for the two to pay a visit to the Careless Wanderer was to share the itinerary for the celebration. At tenth bell, Quentin was to arrive at the Black Alder Farm to brief his lord father about Epidemius. His father was worried at having lost two of the Morvrayne riders in the previous incursion of the fiend and was eager to find out how his house would be impacted upon Epidemius’ return. The losses had further put the Morvrayne family at a disadvantage among the delegation, despite the riders having fought valiantly.

At noon the celebration would begin. Then at first bell a ceremonial arrival of Quentin and his delegation would be held at the gate to Black Alder Farm. At third bell the games would start. At fifth bell the guests were formally introduced, and at sixth bell the banquet would start. At eighth bell the betrothal would be finalised.

“Your father is a shrewd man,” Ser Croy started, “and I think he’s quite pleased. He was astonished that you had set out on the quest, then astonished when word reached Albancourt that you had surfaced in Kingsport, successful. All the flabbers were gasted. Your father is very proud of you,” the old knight continued, “and amazed at how you lived up to the name ‘Quentin’, your father’s older brother.”
“I don’t want to do this,” Quentin said stubbornly.
“Everybody gets cold feet sometimes. Even when they are to marry a beautiful woman from a good house,” the old knight placated.
“How can I even think about marrying one who was so sorely disappointed that I had succeeded”, Quentin lamented,”Have I actually succeeded? I am not the same person I was when I left. I found people, purpose, power. Now this?”
“Do I need to be locked back inside my family’s legacy, and the expectation people have of me?”, Quentin asked. “I broke free. I don’t want to do this,” his voice trailing off.
“I’m just a simple man. I accidentally achieved the rank I hold,” the old knight said softly, trying to excuse himself, “I cannot fathom what it must be like for you. Unfortunately, I cannot advise you on this matter,” he said while putting a comforting hand on Quentin’s shoulder and gave it a squeeze.
Quentin returned the warm gesture. “You hide behind being a simple man. You’ve known me ever since I could hold a practice sword. You must have thoughts?”
“Carrément!” Ser Croy said firmly, “I have thoughts, of course I do, but I reserve the right to hide behind the fact that I am a simple man. You are the future, m’boy.”

The games had piqued the interest of several people and both Croy and Pauline shared that there would be games of strength, agility, daring, and endurance.

Le Grand Jet was a game where a decorative, iron cannon ball was hurled as far as possible, with competitors using flamboyant forms of showmanship as much as they used raw power. La Colonne was a tug-of-war organised over a pool of water or mud, so that the loser of the competition would get drenched. This could either be organised as a one-on-one competition or a group competition. La Course des Échasses was a footrace on stilts through a winding course of logs and hay bales. Le Vole de la Flèche was a theatrical archery contest where targets were suspended from kites, making them sway and drift on the wind.

Le Défi du Duelliste was a fencing display where competitors were not just judged on points scored, but also on style, aggression, and crowd reaction.  Some discussions followed on duelling as a way to settle scores and to adjudicate feuds, which seemed by what the Beauclairois were telling them quite common to the other heroes. According to Croy it was leading to friction within the delegation.

La Tour Téméraire was a free climbing race up against the exterior of a tower or scaffolding structure. La Marche du Chevalier was a race across an obstacle course where the competitors were wearing heavy suits of cumbersome armour. And lastly, Le Banquet du Brave was an eating competition which saw competitors eat copious amounts of increasingly richer food. At that, Luca suggested that Astrid should enter that competition, and as if he conjured her by mentioning her name, she walked through the front door of the inn, coming in from the cold accompanied by Wulf, one of the children she had earlier that day set out to return to his carer.

After coming in and assessing the tavern room, Astrid walked up to Emrys and demanded his room key, which the jovial sorceror gave. She marched Wulf upstairs and disappeared. Some of the heroes were joking that Astrid had spent much of their stay at the Careless Wanderer in the common room, then once she acquired her own room promptly gave it up to an angry goose. Now that her room was occupied, she need another room.

When Astrid returned she explained the situation. After dropping off the two other children at the orphanage in Grimsdown she was on her way to Lewisham to bring Wulf back to his mother. Suddenly, Wulf started to speak to her in a curious fashion and demand to be brought to Luca, as he had a proposition for the heroes. Everyone decided to go up to Emrys’ room where Astrid had left Wulf. When they arrived the boy sat calmly at the small salon table in front of the lavish, four-poster bed.

After some back and forth, it became clear that Wulf had been possessed by Sadwick, the imp they had recently banished from Céleste’s wine cellar who at one time was the familiar to Atilesceon the Artificer before the heroes defeated him in his realm. After Atilesceon’s defeat he was finally free to explore the realms, but then got caught up in a plot to destroy the stock at Céleste’s wine cellar and was banished back to the Nine Hells in a confrontation with the heroes. He wanted to trade information on Epidemius’ attack which he had discovered for lifting his banishment.

The heroes were divided; Quentin was against it on principled grounds, and Chakuq did not like the idea of accepting the imp’s largely unverifiable intelligence. Luca like the idea of getting more information, and Neamhan believed that dealing with the imp while gaining an advantage over Epidemius was the lesser of the two evils. In order to whet the appetite, Sadwick asked if the heroes knew what a Subliex was. Most of them had not heard of a Subliex, and Sadwick’s attempt at manipulation almost failed, until Neamhan recalled an old story from grandmother Morrí; a Subliex, she remembered, was a gargantuan fiend.

A deal was struck, and Sadwick shared that Epidemius had changed and escalated his approach; he had discovered that a binding circle was in the making, and would continue to create a portal onto Steward’s Square as before, but at the same time he would create rifts at the River Gate, the Circle of Magi, and at the Careless Wanderer, sending through a Subliex through each rift, capable of transporting dozens of fiends. Wulf turned his head to Chakuq and Sadwick said that a very particular barbed devil had developed an unhealthy interest in the hunter, and would come for him. Epidemius would try to take out the three sources of power, and thus diminish the power funneled into the binding circle.

The heroes needed a moment to digest what had been shared, and they had a lot of questions on how Epidemius had found out about the binding circle. Sadwick could only share that Takhisis, the Dark Queen that ruled over the Nine Hells, had agents and cultists all over the Verdant Kingdoms, including Kingsport. The information must have come through the Dark Queen’s network of spies.

The bargain was upheld and Sadwick was released from his banishment. The fiend departed, leaving Wulf confused and sad after the possession for a second time that day.

When Quentin came down the stairs he was frustrated and annoyed. He sat down at the table with Ser Croy and Dame Pauline and demanded to know what they knew about the wine. Pauline was caught between her loyalty to Lord Dorian and her loyalty to Lord Quentin, and asked Quentin to be specific about what he wanted to know. When Quentin did she shared that she had been ordered to go into Kingsport and buy up all the stores of wine she could. It was an order that came from Lord Dorian, but it was by Monsieur Beauregard’s design. She confessed that she did not understand the reason for the order.

Quentin shot back that despite depriving the city of its wine stores that just outside of Kingsport a saint was found with wine brought by the delegation. He demanded to know whether has father was trying to curry favour with important figures, and Pauline admitted that this had been her decision, without Lord Dorian’s knowledge. Dame Pauline explained that perhaps Lord Quentin had forgotten some Beauclair ways in his absence from home. He was expected to present guests at the celebration which would be stand in support of him as a suitable match to Lady Gwenaëlle. In absence of Quentin compiling the guest list she had done so on his behalf, using the wine of the delegation as gifts of thank you for their support. When asked who, she rattled off a dozen names of important people Quentin had met and befriended since his departure from Beauclair.

Quentin interrupted her cascade of names, realising that she had acted, as always, in his best interest, and thanked her. She made a point to inform Quentin of one more name; Durand de Palmerin, the écuyer to the legendary Ser Estienne d’Epines, whom Quentin shared a body with in Old Llygad. Quentin was grateful for her help. The more dignitaries stood by Quentin’s side, the better the position he would be in to negotiate the retention of Róisín.

The conversation drifted, and Chakuq and Ser Croy spoke about the duels that would be held at the games, while others spent time understanding the social intricacies of Beauclair nobility. It turned out that one of Lady Gwenaëlle’s friends, Madam Séverine de Châtillon-Sarlovèze, a chevalière and youngest daughter of a prominent noble house, was causing unrest in the camp with her ongoing feud with Monsieur Pierre Dupont de l’Étang, chevalier in service to House Montbéliard. They further learned that the Black Alder mansion was used for preparations, and that the yard would be used for the celebration, while the fields and the camp were designated for celebrations and games. A dozen troubadours are rumoured to be among the revellers to entertain.

A Friend’s True Name

Previously, the heroes returned to the Newport Vault for the first time since the defeat of Xarrombus. For some it was an eerie return, for others a sad and emotional one. And for Neamhan and Chakuq it was their first time inside. They found Brandomiir and Garvan excavating the vault, and Falka researching the library, and turned to the library to find the Liber Bubonicus, the Book of Woe.

Sixth Day, Second Ride, Autumn Twilight, 1262

(Silvermoon is waning, Bloodmoon is in low sanction, Darkmoon is waxing)

The presence of Xarrombus lay over the vault like a cloud. This was most evident by the enormous, calcified tentacles which lay wrapped around the underground structure, and sometimes punched through a ceilings, floors, and walls to make it clear just how large Xarrombus was.

The heroes headed towards the reliquary. Garvan and Brandomiir were hard at work at destroying the tentacles that held the vault in its grip. They used blasting powder and thunder sticks, which were a speciality of Brando, and then large blocks of masonry and mortar to secure the holes left in the walls.

Neamhan asked about Xarrombus; neither her, nor Chakuq, had been present during the defeat of the aberration, yet both their lives had been unpleasantly impacted by it. Luca tapped into his obedience to Aurion and conjured up an image of Xarrombus during the fight with the heroes, complete with floating eyes in its orbit, and giant tentacles tipped with a maw of razor sharp teeth. Luca recounted how Astrid had been swallowed by one of the giant tentacles only to carve her way out of its stomach and burst out through its side.

Falka mentioned that Xarrombus also had agents called the aberrant lords who were tentacle-faced humanoids with terrifying power. Chakuq asked whether these agents were still around, but Luca thought it impossible. Emrys claimed that as Xarrombus was defeated, all of its agents and people under its influence died.

Though he tried to hide it, this topic caused Luca anguish. When Neamhan tried to offer some support, in the form of words, and a conjured black lily, he turned away and went back to the library, claiming he was fine. Neamhan, confused, turned to Emrys and asked him why Luca was lying to her. Emrys explained that the death of Hamish caused him a lot of pain.

Luca and Falk went back to the library to continue their research. Luca was eager to identify the magical nature of the books they had found, and Falka went to assist. It would mean performing a ritual and making a careful selection of the available books to perform it on. Luca’s obedience to Aurion meant he would have to triage which books to inspect. He decided on the bookwheel, the wand retrieved from Sadwick, and two books, which would be the extent.

Before starting, Luca convinced Falka to write down her real name in his grimoire, which she does, so that he may help revive her if anything were to happen to her. It was clear that the warlock was determined not lose another friend again.

In the reliquary, Chakuq managed to convince Garvan and Brando to take a break so that the heroes could climb through one of the holes in the wall left by the tentacles and explore the spaces behind it. There was a foul smell emanating from one of them that lead Chakuq to wonder whether they could be coming from the Book of Woe.

The space behind the wall seemed to serve a ventilation purpose, and went straight down. Chakuq climbed down careful, and Neamhan followed. Unfortunately, she was not as careful, slipped and almost plummeted to her death but managed to transfigure into a fly at the last second. Chakuq, having missed her transfiguration, thought that Neamhan displayed a spectacular feat of acrobatics. Emrys, ever the gentleman, decided to use Toruviel to slowly descend down the shaft.

Once the three of them started to explore the corridors at the bottom of the shaft, they recognised that they appeared to be private quarters that were part of a dormitory of sorts. Emrys recognised that these were likely the Halls of the Senhadrim, the living quarters that seemed to always accompany a vault. The foul smell seemed to come from stale air and rotting matter of old roots and other natural decay. They decided not to proceed much further and return back to the vault’s reliquary.

In his ritual, Luca identified that the bookwheel was enchanted to magically aid any research done at it. Sadwick’s wand was a broken Wondrous Wand which could produce a multitude of different effects when used. The two books he had picked out were Archeros’ Manuscripts, a book which provided the ability to learn certain martial polearm techniques at an accelerated rate, and the Demonic Articles of Golnaz, which caused all nearby magical items to cease functioning when opened.

Somewhat disappointed that he did not find the Book of Woe, Luca turned to the book of spells he had found, which contained several spells of the dark school of Necromancy. Luca tried and failed to convince Blackstar to help him understand the spells within but despite the staff’s reluctance, it was clear that it was interested in the book. Blackstar claimed that it would brim him closer to him, but it was unclear who he was. It was clear that there was something here that required further investigation.

Investigating the Newport Library

Previously, the heroes visited the Baths of Sedna on their way back from the wine shop, where they took Muirgheal into custody, making good on their promise to Emma. They decided to go and find their way back to the Newport Vault in the afternoon and found that Falka was using an entrance to the ancient waterways at the Silver Cross, a house of pleasure in the Lace. From there, they gained access to the waterways and followed Falka’s until they reached a landing at the dead end of a canal.

Sixth Day, Second Ride, Autumn Twilight, 1262

(Silvermoon is waning, Bloodmoon is in low sanction, Darkmoon is waxing)

Just after fourth bell, the heroes found a small rowboat moored at the landing at the top of the canal which belonged to the Silver Cross. Falka had used it to keep her feet dry, and her boots clean. The landing ended at a large, bricked-up archway. Some of the veteran members of the Heroes of the White Eye were convinced that this archway could be turned into a portal if they could only find the keyhole. Finding miniscule lyrian crystals all over the wall strengthened their conviction and it did not take long before a subtle keyhole could be found which accepted one of the crystals that Luca had brought with him for just that occasion.

While the other sought for a sign of a keyhole, Neamhan reverted back to her trueshape and asked how thick the walls would be. When nobody could give her a satisfying answer, she attempted a connection to the wall in order to open it up so she could pass through. To her surprise the connection was rather rudely rejected, as if the wall itself was an unwilling partner.

The number of the original one hundred lyrium crystals the heroes had found in the Senhadrim halls underneath Lynnecombe were dwindling; through loss, trade, or by using the magic stored inside of them to power spells… or to open the gates to the Senhadrim vaults. This lead Luca to speculate and consider whether there was a way to recharge the crystals. He stored that idea away for later consideration.

Once inserted, the lyrium crystal was drained of its magic and turned dull. At the same time a dark gate opened in the archway; a perfect, black void whose pull was so irresistible that air audibly rushed in, and even light was sucked in around the edges, causing a fiery corona. Knowing that Emrys would collapse the gate behind him, it was decided he would go through last.

Before stepping through, Chakuq made sure that this void portal would not take him directly to hell. He had seen into that desolate wasteland and the very thought of it filled him with despair. Quentin took comfort in the people he had surrounded himself with and stepped through while joking to Chakuq that if it did take him to hell, he could always sacrifice Luca to generate the power to get back. Following Chakuq, Neamhan stepped into the portal while every instinct told her not to. Luca went next, and as agreed, Emrys went last, predictably closing the portal behind him.

In a blink, the heroes woke up at the entrance to the vault; a large circular room with a dome so high they could barely make it out in the gloom. The only light came from a handful of small lanterns, as well as from three crystals atop pillars set in alcoves. There were five other crystal-topped pillars, each in an alcove of their own, which seemed to be dormant. Quentin, Emrys, and Luca recognised this to be the entrance to Xarrombus’ hideout, and also remembered that the three pillars that were lit were by their doing.

Both Neamhan and Chakuq instinctively ducked their heads as they came to terms with being deep underground. Neamhan’s instinct told her that there were tons of rocks and earth above her head, only kept from crushing her by the virtue of the vaulted dome. That thought unnerved her, and she wondered how the dwarves of Ard Thoradun could live inside their mountain kingdom.

In the centre of the room was a circular shaft leading down. Chakuq took a look and found that there were ropes leading down to a landing far below. From that landing other ropes lead to an even deeper landing, and so forth. Emrys offered to provide flight to everyone through his magic, but Chakuq decided to climb down instead. As he did so, he found that the landings were the tops of large, stone faces set into the wall of the shaft. As Emrys descended and past the faces he was reminded of Jan the Custodian reciting the names of the faces;

“Raphael; Elohim.
Michael; Malakim.
Uriel; Seraphim.
Gabriel; Cherubim.”
– Jan

Neamhan took to the magical flight very naturally, and as she descended deeper the pressure on her ears increased and she was reminded of the first time she shaped into a bird and got overconfident and flew too high, too fast, and almost lost consciousness due to a lack of oxygen. For Chakuq, the memory was of a treeless, rocky landscape, sitting around a campfire with other boys. An old man came up and barked a command, and the boys began to run up the slope, racing to the top. The higher the boys climbed, the thinner the air, and the test was to see at what point he would pass out. The others shared in their memories, the same way that Chakuq and Neamhan shared in theirs.

As Quentin descended he was surprised to find that he recognised the style of armour that one of the stone celestials was wearing, as it matched some of the magical pieces of armour the heroes had recovered and he had in his possession. He concluded that there are different types of celestials, each with their own distinct styles.

At the bottom of the shaft the heroes found themselves on a crossroads with a corridor leading to each of the cardinal directions. With the exception of Chakuq and Neamhan, the heroes knew that the corridors lead to the armoury, the reliquary, the gallery, and the library. The heroes headed to the library where they found Falka standing at a book wheel doing research. It took her a moment to realise the heroes had come in because she had stuffed her ears with wax. It was to keep the noise of the excavation out; Garvan, one of the Steady Hand, and Brandomiir, an acquaintance of the heroes, were in another room performing work.

Falka explained that her research had not made a lot of progress due to a confusing filing system. She felt as if the library had been maintained by different librarians over the centuries, and that each had insisted on changing the filing system without ever being able to finish the task, leaving the library in disarray and unnecessarily complex to navigate.

The goal was to find the Liber Bubonicus, and so Chakuq and Neamhan started sifting through the rows and rows of books, hoping to find it. In the meantime, Luca drew a magic circle which would help him perform a ritual that would allow him to sense the presence of magic. Neamhan looked for anything that was written in Sylvan, or druidic. While Chakuq looked for leatherbound books.

Much to Neamhan’s surprise, she found a piece of old bark which was inscribed with burnt symbols that was an even more archaic version of druidic. It was not immediately clear to hear what it said, but she sensed that the text held within it a connection, but one that she had not yet established.

Chakuq’s attention was caught by a book of white leather which he reckoned was fashioned from horse hide. The pages were of a thin velum whose edges were painted in gold. Even though Chakuq could not read the text, there was something about the book which told him that it was important to his people, despite his people favouring the oral tradition over writing. When Chakuq asked Emrys if he recognised the language, the sorcerer could tell him that it was similar to Primordial, but that he did not immediately recognise it.

In the meantime, Quentin went to the armoury in order to store Muirgheal only to find it completely empty.

When Luca finalised his ritual he could see the weave of magic all around him, and he quickly identified twelve books that were magical in nature. He also recognised that the book wheel that Falka was using was imbued with divination magic, that the piece of bark which Neamhan had retrieved held necromantic magic, and that the white, leather book that Chakuq had found was mundane.

One of the magical books, the heroes reckoned, must be the Liber Bubonicus.

Eagerness Turned to Resolve

Previously, the heroes decided to help Céleste deal with an intruder into her shops wine cellar, only to discover that Sadwick, Atilesceon’s former familiar, had been left behind by Daerlan saboteurs. Luca tricked Sadwick in sharing a lot of information about the perpetrators and rewarding him by with a banishment back to the Nine Hells.

Sixth Day, Second Ride, Autumn Twilight, 1262

(Silvermoon is waning, Bloodmoon is in low sanction, Darkmoon is waxing)

After departing the wine cellars underneath Céleste’s shop the heroes decided that it was time to visit the Newport Vault and that it would be an excellent place to store Muirgheal. And so, before heading to the Careless Wanderer to prepare for a trip to the vault, the heroes headed towards the river to visit the Baths of Sedna, the place of worship lead by Emma.

After being welcomed by Dagmær, the heroes were brought to Emma’s private chambers inside the bath halls. Emma warned Quentin, who was taking the lead in the conversation, that she was in harmony with the bitterness of Winter, and that the troubled dreams induced by Muirgheal were weighing her down. A visible weight fell off Emma’s shoulders when Quentin explained that the heroes had come to take custody of the trident.

The conversation turned more pleasant once Emma had parted with the weapon. She explained that she was determined to stand in opposition of Epidemius, which was wryly accepted by Quentin.

“If your eagerness has turned to resolve, then you should make good use of it.”
– Quentin Morvrayne to Emma Desmarais

The heroes discussed Epidemius’ influence on the city, the resurgence of the plague maidens, and the burden on the sick and the wounded. Emma’s devotion to the Lady of Lakes would be very invaluable in opposition of the Lord of Decay.

The conversation turned to Queen Isabella, and what was happening inside the palace, and Emma suggested that Bláthnaid, the spring which had its origins deep within Garamond Hill upon which the palace stood, and which was responsible for feeding the water gardens, might be a good source of information. She insisted that Bláthnaid had an awareness of much of what went on within the palace walls.

The heroes departed the bath house, taking Muirgheal with them, and returned to the Careless Wanderer where they enjoyed the warmth of the hearth and a modest meal. Quentin spoke with Céleste, who was still drowning herself in wine, and explained that the heroes had taken care of the problem in her cellars. Showing the her some tough love, Quentin convinced her to rebuild her business and prepare for Pip’s recovery from her injuries. Céleste seemed to take this to heart and went to freshen up before leaving the warm embrace of the Careless Wanderer’s warm hearth and bad wine.

Quentin shared his suspicion of Monsieur Beauregard’s complicity in the attack on Céleste and Pip’s wine shop, as well as the sabotaging of the royal wine cellars. He even suspected him of orchestrating the bandit raids on the overland deliveries, as well as the pirate attacks on the overseas shipments. The vandalism had left only Beauclair wines spared, and some of their bottles had gone missing. While he did not have any proof, Quentin knew enough of how the spymasters of the noble houses of Beauclair operated to recognise their signature.

Chakuq shared that he picked up a slender rod which had been discarded by Sadwick during the short fight in the cellar, and Luca added it to the ever-growing list of curious items which needed to be investigated. He then convinced everyone that it was time for them to head down to the vault underneath Kingsport. Falka was nowhere to be found, so the heroes figured they would need to find James in order to get inside. They packed up what they felt they needed and headed out to find Goodman just off Steward’s Square. If anyone could get in contact with James, the heroes reasoned it was him. It turned out to be less complicated than that, as Goodman referred them to the Silver Cross, a brothel in a part of Northside referred to as The Lace.

They were admitted entrance by a Carcerian named Samuel, who knew James well and was convinced by Luca that they were close friends with James. Inside there were people of leisure talking and flirting with potential customers. After being granted passage by the mistress of the Silver Cross, Samuel lead the heroes down to the basement where there was an entrance to what the Carcerian referred to as the “underthing”, which was a shaft leading into the waterways.

The heroes learned that Falka used this entrance to the waterways to get to the vault, and had taken a boat that usually was moored at the bottom of the shaft. Having to do a lot of walking through the muck, Chakuq scavenged a pair of old boots from the basement so that he could keep his own boots clean. After a receiving some directions, the heroes headed down.

Neamhan, unwilling to get herself dirty by wading through sewage, transfigured into a raven and perched on Quentin’s shoulder. Luca used Blackstar to illuminate the passages they travelled through, but instead of it emitting light, it absorbed the darkness. It did not take long before the heroes arrived at a landing in front of a walled archway. A small boat was moored on the landing. Unfortunately, it was not immediately apparent how to get beyond the archway.

A Deal With a Devil

Previously, the heroes decided to press Céleste for more information on the attack on her shop. She revealed that a demonic creature had been left behind by the intruders, which had taken up residency among the destroyed stock of the wine cellar. The heroes decided to investigate.

Sixth Day, Second Ride, Autumn Twilight, 1262

(Silvermoon is waning, Bloodmoon is in low sanction, Darkmoon is waxing)

Céleste’s wine cellar was a heavy, vaulted basement with a mezzanine that ran all the way around it. It was old; clearly once part of the ancient waterways and built with the same materials and in the same style. The shaft of the ox-driven dumbwaiter that lowered the heroes from the surface to the cellar was etched with faded runes, which Emrys and Luca recognised as wards of abjuration, once used to secure the waterways against incursions. Faded and eroded statues of winged warriors stood in archways along the mezzanine, further proof of the cellar’s age.

The cellars themselves were chaos; shelves pushed over, bottles broken, and barrels smashed. There was a sour stench in the air, coming from burgundy puddles of stale wine on stained stones where it had not been washed down the drains which connected the cellar to the waterways.

The enormous shadow of a horned creature with leathery wings was project against one of the walls, originating from behind one of the wine racks, and a booming voice demanded the heroes identify themselves. Most of the heroes were curious rather than intimidated. They had faced adversaries from the outer planes before and felt all the more confident for it. Chakuq melt away into the shadows and started to circle around to the other side of the wine rack, while Quentin called for the creature to show themselves. This was met with threats.

“I will slit you open and splash around inside you like a child playing in a muddy puddle. I’ll string a fiddle with your guts and make you play it while I dance.”

Luca engaged the creature in its native tongue and quickly managed to identify it as Sadwick, the once familiar to Atilesceon the Artificer, whom the heroes defeated in the realm of Old Llygad. It form was small and slender, with leathery wings and a vicious looking stinger as a tail, and certainly not nearly as intimidating as the big shadow that it cast suggested.

Before its identity was established, Sadwick engaged in a battle of insults with Neamhan, properly rubbing her the wrong way. And while it was being approached by Quentin from one side, and Chakuq from the other, it used a slender rod made of engraved silver to summon a large beast of burden, must like the one that Epidemius rode on steward’s square. Quentin quickly engaged the beast, together with some of the other heroes, and found that the beast’s rider, a woman dressed in shepherd’s clothes and wooden shoes, had also materialised with the beast. She was quickly cut down by Quentin, which revealed her to have radiant, pupilless eyes; something which troubled the young knight.

With a combined effort, spearheaded by Neamhan and her connections to wind and air, the beast was quickly put down. Luca dealt the killing blow, using Blackstar as a conduit for his magic, and predictably a jolt of excruciating pain ran through his body as he absorbed some of the creature’s vital energy, reinvigorating himself through clenched teeth. Neamhan disapproves of what Luca has done, and tells him that “it is better to fade with the leaves, than to steal the root’s breath.”

Chakuq, Luca, and Neamhan worked together to capture Sadwick, who turns out to be a foul-mouthed, cantankerous little prick who constantly belittles Quentin and takes the piss out of Neamhan. In return for a promise to let him leave the cellar unharmed, Sadwick explains that he was brought to the cellar a group of Daerlanian infiltrators. They had been smuggled from the Fields of Strife, through Northshire, and into Kingsport by the Procyon, a group of elven outlaws under the leadership of Cendelius, a notorious bandit that some of the heroes had come in conflict with in Allenham, on their way to Pinefall.

Jeroen, a familiar Kingsport ruffian was among the Daerlanians, as was a Lyrian warlock by the name of Tiberius. It was that warlock who had summoned and bound Sadwick, and it was his intention to leave the imp behind to make it seem as if the perpetrators of the vandalism were devil worshippers, possibly the Cult of the Dark Queen. Tiberius was described as a balding man with a neatly trimmed  white beard and icy blue eyes.

After smashing up the wine shop and its cellar, they intended to infiltrate the royal palace. The heroes had already learned that the royal cellars were infested with wood worm, which had laid waste to the royal wine stores.

After some investigation it was clear that not all the wines had been destroyed, but certainly most of it. The wines that survived all happened to be Beauclairois, but since that was the most popular source of high quality, well-regarded wine, that could be a coincidence. Sadwick also shared that the Daerlanians took one bottle from each surviving vintage.

This, coupled with the Sadwick’s claim that while travelling to Kingsport, the Daerlanians were in frequent contact with an employer, told Quentin that Monsieur Beauregard was behind it all. He just could not understand how or why he had set all of that in motion.

Luca, true to his word, repaid Sadwick by letting him leave the cellar unharmed… but not quite in the way that Sadwick had intended to leave. The young warlock had created a powerful arcane circle around Sadwick and banished the imp back to the Nine Hells.

With their work at the wine shop done, the heroes departed for the Careless Wanderer, keen to inform Céleste that they had taken care of the problem.