Ocean’s Eight

Yesterday evening I watched Ocean’s Eight and I thought it was great (within the context of fun heist-comedy films.) It is without a shadow of a doubt better than Ocean’s Twelve and Ocean’s Thirteen, but not quite as polished as Ocean’s Eleven.

Sandra Bullock carried the film well. Blanchett as a tough, punk-rock chick; yes, please. Sarah Paulson was a delight. Rihanna had everything she needed to be the cool hacker. Awkwafina was perfectly quirky and I totally fell in love with her. Helena Bonham Carter as a troubled fashion designer was a great fit. And Anne Hathaway stole the show as the smart-than-she-looks socialite and film star who just wants to have friends.

The plot was perfectly ridiculous but immensely entertaining, and if I really haven’t find something to complain about, it’s that the magnet-lock subplot could have been a interesting narrative element, if it hadn’t be resolved twenty seconds later by asking someone’s little sister for a solution. Perhaps it was simply done to send the message that young, smart girls can be STEM-geniuses, but then still I would have loved to see that exposed more. (And I’m just going to ignore the giant “oh, the necklace must have fallen off my neck while I was running for the bathroom” plot-hole. Wasn’t it supposed to have a magnetic lock!?)

The recent trend of redoing a bro-film format (Ghostbusters, The Hangover, e.g.) with an all-female cast film (Ghostbusters, Rough Night, e.g.) hasn’t been faring very well. The all-female Ghostbusters was so awful even the amazing Kate McKinnon couldn’t save it. But this film made it work very well and in a way that felt like it wasn’t just a derivation of an already done format.

Why I Closed My Twitter Account

Recently Twitter sent me a notification saying “It was 9 years ago today that you joined Twitter” and the first thing I thought was; time to close down my account. This shit has been going on long enough.

I had been toying with the idea of closing my account down for a while, and the only reason was that the environment was so incredibly toxic. The things I saw were either self-promotion or the ugliest side of identity politics.

You tweet that you think that there are things you agree with when it comes to fourth-wave feminism, and you can expect a vicious response from one side. Say that you believe that you don’t agree with the denialism of ignoring biological difference between men and women, and you can expect a vicious response from the other side.

Both the regressive left and the conservative right have entrenched themselves so deeply in the foxholes they dug on the Twitter Battlesphere, that I got tired of reading those tweets, even from the people that I agreed with. It becomes hard to be a centrist.

In the meantime, I’m playing around with Instagram, but my interest there is slowly fading as well. Social media maakt meer kapot dan je lief is.

An Empty Weekend

Recently I made mention of the fact that I had burned through a lot of my social bandwidth lately, so I decided that I would go training on Friday, have a naughty beverage at HPS afterwards and then have a quiet weekend. It was a success. On Saturday I did some groceries in the morning, having gotten up bright and early (a rarity for Saturdays following an evening at HPS). The rest of the morning was spent writing on the game that I’m going to be running.

In the afternoon, the rest of my gaming group came over and we gamed until the early evening. Then Moulsari came over, we ate together and watched the remainder of Wild Wild Country. The following day I spent writing and gaming until Joasia came back from Poland. We briefly watched something together and called it a day.

I haven’t had a quiet weekend like that in ages and it was exactly what the doctor ordered.

The Verdant Kingdoms – The Arcane and the Divine

The Arcane

There is a natural ebb and flow to magic. When the tide of magic is high, its potency goes up, dormant magic comes back alive, the amount of people who can channel it goes up, and the fabric between the planes grows thin. At low tide, magic is weak, certain magic goes dormant, only the most sensitive people are able to channel it, and the fabric between the planes becomes almost impenetrable.

For aeons Gaea has been experiencing a low magic tide, resulting in far fewer arcanists (e.g. mages, sorcerers and warlocks), far fewer demons and supernatural creatures, and an overall loss in the understanding of powerful spells, enchantments, dweomers and artifacts. Some magical artifacts went fully or partially dormant, the power infused within unable to be sustained by the levels of magic. Tomes, grimoires, heirlooms and artifacts that no longer functioned were stored away for future generations, to be revealed when Gaea saw a high magic tide once again. Over time, some of these vaults and caches were forgotten or lost.

People’s memory of powerful magic have faded and made place for superstition and fear. Hermits, mystics, druids, pellars, witches and crones are often shunned in polite society, mostly because they are considered frauds. They find their homes on the edge of small villages, secluded rural areas or deep in the woods. The local peasantry, superstitious and trying to make their way in life with few means, often turn to these people for help. They fear them, but at the same time revered them for the help they can offer. But their help doesn’t always work, and many a mystic has been burned alive in angry retribution to a failed ointment, powder or salve.

The szygani, travelling families from the contested isles in the south-east of the Verdant Kingdoms who follow the old gods and seemed to have a closer connection to the magics of the past, are mostly feared. With their strange ways, their unusual customs, their different tongue and appearance, they are known to curse anyone who crosses them. More often than not their curses come true, and so the fear for them grows, but also their reputation. Only the fearless and desperate approach them for their help.

So now, arcanists, already rare, have a far harder time achieving the same results as their predecessors. It means that accomplished arcanists are even more rare, since most do not have the ability, ambition, dedication or lifespan to reach those legendary heights.

But slowly the tide of magic is starting to turn, and Gaea is slowly changing. Soon, magic will be more common place, and with the coming of magic, so will come the creatures and demons. People who had started to believe that the legends were just stories to frighten each other with while sitting around the hearth fire will have to quickly come to terms with a world that’s rapidly becoming more dangerous.

The Divine

The ebb and flow of magic also effects the people of faith (e.g. clerics, paladins, druids, rangers). The intuitive connection they share with their patron is weakened as significantly as an arcanist’s connection to magic. As a result, when the tide of magic is high, and people of faith are at the height of their abilities, churches and temples are full with believers. The reverse is true at low tide. People shy away from churches and choose to congregate at home, with family. Belief doesn’t wane with the waning of magic, just trust in the institutions and its representatives.

The Moons

Three moons appear in the night’s sky, a bright silver one, a blood red one, and a barely visible blue moon. There are many stories and superstitions about the moons, most of them wildly inaccurate. One thing that few people are aware of that is actually true is that the phases of the moons affect the efficacy of magic.

Silvermoon (Lačhi)
The largest and clearest of the three moons is called the Silvermoon. It appears as a great, silver orb in the night’s sky which sheds a brilliant, crystal clear light when it is prominent in the heavens. The szygani refer to it as Lačhi, one of the old gods. It is the patron of all good-aligned spellcasters. The silvermoon’s cycle is the longest of the three moons, lasting for 36 days from full moon to full moon. Its high and low sanctions last for five days, while its waxing and waning phases last for 13 days.

Bloodmoon (Maškar)
The second largest moon is the Bloodmoon and it appears in the night’s sky as a startlingly deep red orb. The szygani call this moon Maškar and it is the matron of neutrally-aligned spellcasters. The bloodmoon cycle takes 28 days to complete, with a high and low sanction that last three days each, while its waxing and waning phases take 11 days to complete.

Darkmoon (Nasul)
The smallest and faintest of the three moons is the Darkmoon. It gets its name from it’s midnight blue colour, which makes it hard to distinguish from the night’s sky. The szygani call this moon Nasul and they believe that it’s the matron of all evil-aligned spellcasters. The darkmoon is on the fastest cycle, lasting only eight days. It only remains in high and low sanction for a day, and it’s waxing and waning phases last for three days each.

Moon Phases, Alignment and the Night of Three Eyes
There are four phases each moon occurs in, as illustrated above; waxing, waning, high sanction and low sanction. Depending on the length of a moon’s cycle, the length of each phase varies. Each phase has several effects on a caster’s spell or prayer as described below.

Moon Phase Effects Table
Moon Phase Spell Save DC Modifier
Low Sanction -1
Waning Normal
Waxing Normal
High Sanction +1
*Only available to spellcasters of 6th level or higher, with a primary ability score of 15 or higher.

When two moons are in alignment, meaning that two moons are both in high sanction, they strengthen each other’s effect. When all three moons are in alignment, they call it the Night of Three Eyes, and the three moons boost each other’s effect on magic even further.

Moon Alignment Effects Table
Moon Alignment Name Spell Save DC Modifier
Silvermoon and Bloodmoon The Night of Honeyed Eyes +1
Bloodmoon with Darkmoon The Night of Violet Eyes +1
Silvermoon with Darkmoon The Night of Cerulean Eyes +1
All three moons The Night of Three Eyes +2

Note that the moon bonuses from phase and alignment are cumulative.

The Solstice and Equinox

Similar to the phases and alignment of the moons, the winter and summer solstice as well as the spring and autumn equinox has a profound effect on the power of both arcane and divine magic. Both the equinoxes affect neutrally-aligned spellcasters, while the summer solstice affects good-aligned spellcasters and the winter solstice affects evil-aligned spellcasters.

Solstice and Equinox Effects Table
Spell Save DC Modifier
Spring Equinox (20th day of Spring Dawn, 10th day, 2nd ride) +1
Summer Solstice (21st day of Summer Light, 1st day, 3rd ride) +1
Autumn Equinox (20th day of Autumn Harvest, 10th day, 2nd ride) +1
Winter Solstice (21st day of Winter Eve, 1st day, 3rd ride) +1

Note that the solstice and equinox bonuses are cumulative with the moon phase and alignment bonuses.

Verdant Kingdoms – Shared Culture (Under Construction)

Language

There is a common trade language which is spoken across almost all of the Verdant Kingdoms. It’s a formal version of Lyrian, highly adapted and streamlined in order to be learned and picked up quickly, while still providing enough flexibility and nuance in order to make due in most situations. One can go anywhere in the Verdant Kingdoms and have a reasonable expectation to be understood while speaking common Lyrian.

Only small pockets of wildermen on the independent and contested south-eastern islands off the coast of Mazuria have refused to adopt the language. Also there are some hard-line Daerlanian expansionists who have refused to speak it, preferring to push for High Daerlan to become the dominant language across the kingdoms, and certainly across the empire.

Calendar

The same calendar is used across the Verdant Kingdoms. There are twelve months, each of thirty days, divided up equally in three rides of ten days. After every two or three months, a special day of celebration would occur that would stand outside any rides or months.

Month
1 Winter Night
Midwinter (celebrate friendships, renew vows and alliances)
2 Winter Deep
3 Spring Dawn (10th day, 2nd ride, spring equinox)
4 Spring Storm
Greengrass (celebrate the coming of spring, gifting of flowers)
5 Spring Blossom
6 Summer Light (1st day, 3rd ride, summer solstice, midsummer, midaëte)
7 Summer Flame
Midsummer (celebrate love and music)
8 Summer End
9 Autumn Harvest (10th day, 2nd ride, autumn equinox)
Highharvestide (celebrate the harvest, abundance of food, last time to travel before winter)
10 Autumn Red
11 Autumn Twilight
Moonfest (celebrate the start of winter, honor ancestors, remembering the dead)
12 Winter Eve (1st day, 3rd ride, winter solstice, midwinter, midinváerne)

The year is 1262. It has been a little over fifty generations ago that all the twelve Verdant Kingdoms agreed upon and adopted year zero as the start of the verdant calendar. It was during a time of relative peace and stoic reconstruction after the last conjunction when the long waning set in.

Archaic Pre-Lyrian Calendar

Before the Great Waning, there was a different calendar which was adopted by the Silver Crusade. It marked the start of the crusade as year zero, had 36 days in a mōnaþ (month), following the cycle of the Silvermoon, four wikōn (weeks) per mōnaþ, and 9 days per wik (week). These were the months:

Month
1 Æftera Gēola (After Yule), The Tanning
2 Sol-mōnaþ, The Gathering
3 Hrēþ-mōnaþ, Spring
4 Æster-mōnaþ, The Grasses
5 Þrimilce-mōnaþ, The Flowering
6 Ærra Līþa (Before Midsummer), Summer
7 Æftera Līþa (After Midsummer), Pasture
8 Weod-mōnaþ, The Harvest
9 Hālig-mōnaþ, Autumn
10 Winterfylleth, The Vintage
11 Blōt-mōnaþ, The Sacrificing
12 Ærra Gēola (Before Yule), Winter