This is a collection of the optional and homebrew rules that we use in our game.
- Optional Rule: Massive Damage: Make a DC 15 Constitution saving throw if you take more than half your max hitpoints from one attack. Consult the table for results.
- Reminder Rule: Vision and Light
- House Rule: Interrogation
- House Rule: Picking Locks and Tools
- House Rule: Dual Wielding
- House Rule: Identify Spell and Material Components
- House Rule: Healing
- Reminder Rule: Sneak Attack