Conjunction of Planes Recaps

Overview

Below is a list to each of the recaps written for the overarching Conjunction of Planes campaign. Sometimes they’re written from a particular character’s perspective, but most of the time they are a matter of record keeping by the Dungeon Master.

Recaps

Session Timeline Title
188 First Day, Third Ride, Autumn Twilight, 1262 The Light That Would Not Bend
187 Tenth Day, Second Ride, Autumn Twilight, 1262 The Weight of Quiet Things
186 Tenth Day, Second Ride, Autumn Twilight, 1262 The Imp’s Bargain
185 Tenth Day, Second Ride, Autumn Twilight, 1262 Blessings and Burdens
184 Tenth Day, Second Ride, Autumn Twilight, 1262 The Burden of Kin
183 Tenth Day, Second Ride, Autumn Twilight, 1262 The Tethered Ones
180-182 Tenth Day, Second Ride, Autumn Twilight, 1262 Entropy Will Consume Itself
179 Ninth Day, Second Ride, Autumn Twilight, 1262 The Claim of the Dark Queen
178 Ninth Day, Second Ride, Autumn Twilight, 1262 The Acorn Covenant
177 Ninth Day, Second Ride, Autumn Twilight, 1262 Empty Sources
176 Ninth Day, Second Ride, Autumn Twilight, 1262 The Binding Circle
175 Ninth Day, Second Ride, Autumn Twilight, 1262 The Watch is Yours Now
174 Ninth Day, Second Ride, Autumn Twilight, 1262 Forgotten Names
171-173 Ninth Day, Second Ride, Autumn Twilight, 1262 By Sign, By Skin, By Bone
170 Eighth Day, Second Ride, Autumn Twilight, 1262 “I am here for you.”
169 Eighth Day, Second Ride, Autumn Twilight, 1262 Ward of Anchoring
168 Eighth Day, Second Ride, Autumn Twilight, 1262 Violet Resonance
167 Eighth Day, Second Ride, Autumn Twilight, 1262 “Judge fairly those I send to thee.”
166 Eighth Day, Second Ride, Autumn Twilight, 1262 Radiance and Shadow
165 Eighth Day, Second Ride, Autumn Twilight, 1262 A Promised Peace
164 Seventh Day, Second Ride, Autumn Twilight, 1262 A Haunting Song
163 Seventh Day, Second Ride, Autumn Twilight, 1262 Bound to a Painful Past
162 Seventh Day, Second Ride, Autumn Twilight, 1262 Bound to the Mortal Plane
161 Seventh Day, Second Ride, Autumn Twilight, 1262 Bound to Tome or Plane
160 Seventh Day, Second Ride, Autumn Twilight, 1262 The Negotiation of Another Unwelcome Dream
159 Sixth Day, Second Ride, Autumn Twilight, 1262 Found Beyond the Veil
158 Sixth Day, Second Ride, Autumn Twilight, 1262 Finding the Book of Woe
157 Sixth Day, Second Ride, Autumn Twilight, 1262 A Friend’s True Name
156 Sixth Day, Second Ride, Autumn Twilight, 1262 Investigating the Newport Library
155 Sixth Day, Second Ride, Autumn Twilight, 1262 Eagerness Turned to Resolve
154 Sixth Day, Second Ride, Autumn Twilight, 1262 A Deal with a Devil
153 Sixth Day, Second Ride, Autumn Twilight, 1262 The Demon in the Wine Cellar
149-152 Tenth Day, Second Ride, Winter Eve, 1262 Finding Greatfather Winter
148 Fifth Day, Second Ride, Autumn Twilight, 1262 Songs of Lineage
147 Fifth Day, Second Ride, Autumn Twilight, 1262 A Child of Whimsy
146 Fifth Day, Second Ride, Autumn Twilight, 1262 For the Good of the House
145 Fifth Day, Second Ride, Autumn Twilight, 1262 Understated and Underwhelming
144 Fourth Day, Second Ride, Autumn Twilight, 1262 Untouched Cups
143  Fourth Day, Second Ride, Autumn Twilight, 1262 The Battle for Steward’s Square, Conclusion
142  Fourth Day, Second Ride, Autumn Twilight, 1262 The Battle for Steward’s Square, A Desperate Jump
141  Fourth Day, Second Ride, Autumn Twilight, 1262 The Battle for Steward’s Square, Continued
140 Fourth Day, Second Ride, Autumn Twilight, 1262 The Battle for Steward’s Square
139 Fourth Day, Second Ride, Autumn Twilight, 1262 The Second Appearance of Epidemius
138 Third Day, Second Ride, Autumn Twilight, 1262 A Corrupt Visitor
137 Third Day, Second Ride, Autumn Twilight, 1262 Anticipation and Trepidation
136.5 Third Day, Second Ride, Autumn Twilight, 1262 Sly and Subtle Folk
136 Second Day, Second Ride, Autumn Twilight, 1262 Last Minute Errands
135.5 Second Day, Second Ride, Autumn Twilight, 1262 Calling in the Cavalry
135 Second Day, Second Ride, Autumn Twilight, 1262 Certainty is for the Dead
134 Second Day, Second Ride, Autumn Twilight, 1262 Prayer, Communion and Visitation
133 Second Day, Second Ride, Autumn Twilight, 1262 The Battle at Kinbrace Bluff
132 First Day, Second Ride, Autumn Twilight, 1262 The Good Sisters’ Rebuke
131 First Day, Second Ride, Autumn Twilight, 1262 An Unexpected Gift
130 First Day, Second Ride, Autumn Twilight, 1262 Heresy and Zealotry
129 First Day, Second Ride, Autumn Twilight, 1262 The Draconic Journal Page
128 First Day, Second Ride, Autumn Twilight, 1262 Meeting Kasia
127 Tenth Day, First Ride, Autumn Twilight, 1262 The Arrival of a Scholar
126 Tenth Day, First Ride, Autumn Twilight, 1262 From One Mother to Another
125 Tenth Day, First Ride, Autumn Twilight, 1262 A Five Count to Escalation
124 Tenth Day, First Ride, Autumn Twilight, 1262 A Sudden Change in Direction
123 Ninth Day, First Ride, Autumn Twilight, 1262 The Blood of Alban
122 Ninth Day, First Ride, Autumn Twilight, 1262 The Difference Between Urgent and Important
121 Ninth Day, First Ride, Autumn Twilight, 1262 Farewell to the Dead
120 Ninth Day, First Ride, Autumn Twilight, 1262 Dreams of Summer
119 Eighth Day, First Ride, Autumn Twilight, 1262 The Naming of Cats
118 Eighth Day, First Ride, Autumn Twilight, 1262 Recovering the Plumes of the Duskmaven
117 Eighth Day, First Ride, Autumn Twilight, 1262 A Day of Visits
116 Eighth Day, First Ride, Autumn Twilight, 1262 Kingsport and Its Environs
115 Seventh Day, First Ride, Autumn Twilight, 1262 Source and Origins of Magic
114 Sixth Day, First Ride, Autumn Twilight, 1262 That Empty Feeling
113 Sixth Day, First Ride, Autumn Twilight, 1262 Struggle, Survival and Succession
Fiction: A Plague Upon Kingsport
112 Sixth Day, First Ride, Autumn Twilight, 1262 The Newport Vault
111 Fifth Day, First Ride, Autumn Twilight, 1262 Out of the Frying Pan
110 Fifth Day, First Ride, Autumn Twilight, 1262 Stumbling Upon Conflict
109 Fifth Day, First Ride, Autumn Twilight, 1262 Chaos in the Headquarters of the Night Master
108 Fifth Day, First Ride, Autumn Twilight, 1262 Infiltrating the Headquarters of the Night Master
107 Fourth Day, First Ride, Autumn Twilight, 1262 Finding the Headquarters of the Night Master
106 Fourth Day, First Ride, Autumn Twilight, 1262 Over a Fucking Fish!?
105 Fourth Day, First Ride, Autumn Twilight, 1262 Old Relationships
104 Fourth Day, First Ride, Autumn Twilight, 1262 Finding Stable Ground
103 Third Day, First Ride, Autumn Twilight, 1262 Xarrombus
102 Second Day, First Ride, Autumn Twilight, 1262 A Crown of Flesh
101 Second Day, First Ride, Autumn Twilight, 1262 The Aberrant Lords
100 Second Day, First Ride, Autumn Twilight, 1262 Infiltrating the Dark Delirium Operation
99 Second Day, First Ride, Autumn Twilight, 1262 Grim, Soot and Dark Delirium
98 First Day, First Ride, Autumn Twilight, 1262 Grimsdown Observation
97 First Day, First Ride, Autumn Twilight, 1262 Tracking Down Hamish Black
96 Tenth Day, Third Ride, Autumn Red, 1262 Feather White and Black
95 Tenth Day, Third Ride, Autumn Red, 1262 A New Course of Action
94 Tenth Day, Third Ride, Autumn Red, 1262 Escape from Arkenward’s Sanctum
93 Tenth Day, Third Ride, Autumn Red, 1262 Venoxxis
92 Tenth Day, Third Ride, Autumn Red, 1262 The Third Tablet of the Elemental Eye
91 Tenth Day, Third Ride, Autumn Red, 1262 A Ghastly Menagerie
90 Ninth Day, Third Ride, Autumn Red, 1262 Defeating the Sanctum Guardian
89 Ninth Day, Third Ride, Autumn Red, 1262 The Entrance of Arkenward’s Sanctum
88 Ninth Day, Third Ride, Autumn Red, 1262 Abjuration and Divination
87 Ninth Day, Third Ride, Autumn Red, 1262 Dreams and a New Direction
86 Eighth Day, Third Ride, Autumn Red, 1262 Two Friends, One Lost and One Found
85 Eighth Day, Third Ride, Autumn Red, 1262 Sacrifice and Forgotten Memories
84 Seventh Day, Third Ride, Autumn Red, 1262 Reviving a Friend
83 Seventh Day, Third Ride, Autumn Red, 1262 Gods and Monsters
82 Seventh Day, Third Ride, Autumn Red, 1262 The Death of a Queen
81 Sixth Day, Third Ride, Autumn Red, 1262 The Cost of Breaking Curses
80 Sixth Day, Third Ride, Autumn Red, 1262 Towed Back to Kingsport
79 Fifth Day, Third Ride, Autumn Red, 1262 Down the River Ivel
78 Third Day, Third Ride, Autumn Red, 1262 Return to Rivermeet
77 Third Day, Third Ride, Autumn Red, 1262 The Vault of the Senhadrim
76 Third Day, Third Ride, Autumn Red, 1262 Defeating Xamael the Dreadlord
75 Third Day, Third Ride, Autumn Red, 1262 Confronting Xamael the Defiler
74 Second Day, Third Ride, Autumn Red, 1262 The Hall of the Senhadrim
73 Second Day, Third Ride, Autumn Red, 1262 Exploring the Senhadrim Quarters, The Final Stretch
72 Second Day, Third Ride, Autumn Red, 1262 Exploring the Senhadrim Quarters, Continued
71 First Day, Third Ride, Autumn Red, 1262 Exploring the Senhadrim Quarters
70 First Day, Third Ride, Autumn Red, 1262 Arrival at the Sunken Temple
69 Ninth Day, Second Ride, Autumn Red, 1262 To Wyrmblood Lake
68 Eighth Day, Second Ride, Autumn Red, 1262 The Good Sisters of the Grove
67 Seventh Day, Second Ride, Autumn Red, 1262 Blackbough Downtime
66 Sixth Day, Second Ride, Autumn Red, 1262 Graveyard Consequences
65 Sixth Day, Second Ride, Autumn Red, 1262 Blackbough and its Villagers
64 Fifth Day, Second Ride, Autumn Red, 1262 Arriving in Blackbough
63 Third Day, Second Ride, Autumn Red, 1262 Ignis Fatuus
62 First Day, Second Ride, Autumn Red, 1262 Mud and Missed Opportunities
61 First Day, Second Ride, Autumn Red, 1262 Arrival in Eastray
60 Tenth Day, First Ride, Autumn Red, 1262 A Curious Child
59 Tenth Day, First Ride, Autumn Red, 1262 A Firebrand Sermon
58 Ninth Day, First Ride, Autumn Red, 1262 Escape from the Carceratum
56 Ninth Day, First Ride, Autumn Red, 1262 Rats!
55 Ninth Day, First Ride, Autumn Red, 1262 The Rebel Lords
54 Ninth Day, First Ride, Autumn Red, 1262 Preparing to Liberate the Rebel Lords
53 Eighth Day, First Ride, Autumn Red, 1262 Orchids, Flowers and Thorns
52 Eighth Day, First Ride, Autumn Red, 1262 Investigating the Sick Queen
51 Eighth Day, First Ride, Autumn Red, 1262 The Khazra Skull
50 Sixth Day, First Ride, Autumn Red, 1262 A Mother and Son Separated
49 Fifth Day, First Ride, Autumn Red, 1262 A Mother and Son Reunited
48 Fifth Day, First Ride, Autumn Red, 1262 Bringing in a Bounty
47 Fifth Day, First Ride, Autumn Red, 1262 Kalina’s Ladder
46 Fourth Day, First Ride, Autumn Red, 1262 A Chase in the Dark
45 Fourth Day, First Ride, Autumn Red, 1262 The Reaverhaunt Caverns
44 Third Day, First Ride, Autumn Red, 1262 Remembrance and Reward
43 Third Day, First Ride, Autumn Red, 1262 A Fierce Reminder of Old Friends
42 Third Day, First Ride, Autumn Red, 1262 Hot Pursuit!
41 Second Day, First Ride, Autumn Red, 1262 In Preparation for Departure
40 Second Day, First Ride, Autumn Red, 1262 Meeting an Old Friend While Tracking Down an Enemy
39 Second Day, First Ride, Autumn Red, 1262 On the Silesian Trail
38 First Day, First Ride, Autumn Red, 1262 A Kingsport Homecoming
37 Highharvestide, 1262 A Swift Return to Kingsport
36 Highharvestide, 1262 Highharvestide Celebration
35 Highharvestide, 1262 New Beginnings
34 Third Day, Third Wik, Æftera Līþa (Pasture Mōnaþ), 736th Year of the Crusade A Great Sacrifice
33 Third Day, Third Wik, Æftera Līþa (Pasture Mōnaþ), 736th Year of the Crusade Atilesceon the Artificer
32 Second Day, Third Wik, Æftera Līþa (Pasture Mōnaþ), 736th Year of the Crusade An Inevitable Confrontation
31 Second Day, Third Wik, Æftera Līþa (Pasture Mōnaþ), 736th Year of the Crusade Broken Curses and Cycles
30 Second Day, Third Wik, Æftera Līþa (Pasture Mōnaþ), 736th Year of the Crusade Escaping the Madness
29 Second Day, Third Wik, Æftera Līþa (Pasture Mōnaþ), 736th Year of the Crusade Dreams of Dying
28 Third Day, Second Ride, Summer Flame, 1262 Exploring the Crimson Tower
27 First Day, Second Ride, Summer Flame, 1262 The Tower At Last
26 Tenth Day, First Ride, Summer Flame, 1262 A Simple Lock of Hair
25 Tenth Day, First Ride, Summer Flame, 1262 Welcome to Pinefall
Emma, Session 25
24 Eighth Day, First Ride, Summer Flame, 1262 Through the Silverpine Hills
Emma, Session 24
23 Sixth Day, First Ride, Summer Flame, 1262 Travel to Pinefall
Emma, Session 23
22 Sixth Day, First Ride, Summer Flame, 1262 Liliana the Instigator
21 Fifth Day, First Ride, Summer Flame, 1262 Battling the Procyon
Emma, Session 21
20 Fourth Day, First Ride, Summer Flame, 1262 Council and Consequences
Emma, Session 20
19 Fourth Day, First Ride, Summer Flame, 1262 A Time of Contempt
Emma, Session 19
18 Second Day, First Ride, Summer Flame, 1262 The Allenham Pogrom
Emma, Session 18
17 Second Day, First Ride, Summer Flame, 1262 Egremont to Blackbridge
16 Second Day, First Ride, Summer Flame, 1262 The Old Queen
Emma, Session 16
15 First Day, First Ride, Summer Flame, 1262 Alfred Barnaby’s Pest Problem
Emma, Session 15
14 Tenth Day, Third Ride, Summer Light, 1262 Lyrium and Lore
Emma, Session 14
13 Ninth Day, Third Ride, Summer Light, 1262 Arrival in Bournemouth
Emma, Session 13
12 Eighth Day, Third Ride, Summer Light, 1262 Broken Faith
Emma, Session 12
11 Seventh Day, Third Ride, Summer Light, 1262 Departing Kingsport
Emma, Session 11
10 Seventh Day, Third Ride, Summer Light, 1262 Running Errands, Making Friends and Gaining Information in Kingsport
9 Sixth Day, Third Ride, Summer Light, 1262 The Royal Ruse
Emma, Session 9
8 Sixth Day, Third Ride, Summer Light, 1262 Of Orcs and Men, Jail Break!
Emma, Session 8
7 Fifth Day, Third Ride, Summer Light, 1262 Of Orcs and Men
Emma, Session 7
6 Fourth Day, Third Ride, Summer Light, 1262 Closing the Portal and Returning to the Estate
Emma, Session 6
5 Third Day, Third Ride, Summer Light, 1262 Finding the Source of the Infestation
Emma, Session 5
4 Third Day, Third Ride, Summer Light, 1262 Return to the Catacombs
Emma, Session 4
3 Second Day, Third Ride, Summer Light, 1262 The Return to House Sheridan
Emma, Session 3
2 Second Day, Third Ride, Summer Light, 1262 A Descent into Darkness
Emma, Session 2
1 First Day, Third Ride, Summer Light, 1262
Summer Solstice
In Service to a Mysterious Noble House
Emma, Session 1

 

Bringing in a Bounty

Bringing in a Bounty

Previously, the Heroes of the White Eye found their way into the Reaverhaunt caves, the old hideout of Admiral Dapperfang, where Kalina and her crew of horse thieves had been hiding out. They confronted Kalina and pursued her when she was trying to make a run for it, all the while being harassed by a strange, winged shadowy creature whose attacks withered and crippled. Eventually they captured the Silesian bandit and brought her to the Scatterfoot farm for interrogation but before the heroes had the opportunity to question her the farm was attacked by multiple shadows lead by the winged shadow creature. The heroes beat them back, but in a last act of aggression, the winged shadow creature attacked and killed Kalina, turning her into a shadow, which the heroes ultimately also struck down.

Fifth Day, First Ride, Autumn Red, 1262

(Silvermoon in high sanction. Bloodmoon in high sanction. Darkmoon is waxing.)

After the fight with the shadows came to an end the group decided they would need some rest. It was decided to move Kalina’s withered body out of sight by wrapping her in in blankets this exposed that Kalina had a tattoo of a crescent moon on her chest, just below her left collar bone. Quentin vigilantly stood watch, while Dick, James’ enormous friend, stayed awake to keep him company.

In the following two hours, the wind and rain picked up, pouring in places through the leaky, thatched roof of the farm house, but people managed to get rest. The strength draining withering the shadows had inflicted on the heroes had subsided and especially Emrys, who could barely keep himself from collapsing under his own weight, felt infinitely better afterwards.

It was Quentin’s turn to sleep while it was James’ turn to sit watch. Dick came to sit with him to ask what the plan was, clearly out of his depth and trusting his friend to think his way out of the situation. James wanted to go back to the caves, wagering that the shadows that showed up at the farmhouse were those ripped from the bandits in the caves by the winged shadow that seemed to be leading the assault on the farm. He hoped that it meant that the caves were free to explore and that they would be able to find some incriminating evidence on Kalina that would help exonerate his mother. If not, perhaps he could buy his mother’s freedom with something valuable, or perhaps rescue his mother, but that would obviously mean that he could never return to Kingsport.

Dick tried talking to James about his time away from Kingsport. James casually deflected his attempts and kept bringing the conversation around to the present. The only thing that James would let go was that he’d been to hell and back, which Dick took to mean figuratively. When James impressed upon him that he meant it literally, Dick obviously didn’t believe him, and was disappointed and a little sad that James wouldn’t be straight with him.

When the morning came and Quentin was rested as well the conversation again turned to what the day master might accept as a payment in return for Jeanne’s freedom. James said it could be anything of value, particularly books, ancient magics or similar antiquities. Quentin also raised the possibility of letting Dick guard the Reaverhaunt caves so that guild member could come to inspect them and see for themselves what Kalina had been planning.

Shortly after, the heroes confirmed that indeed the caves were now empty as they thoroughly inspected the areas that they hadn’t been to yet. They found the bandits in a dark room, some having tried to flee, some having been killed in their cots, each of them withered looking, with skin as thin as paper, their face a terrifying death mask. The room they were in revealed some personal belongings as well as a door leading to a chamber that was used to store valuables. They found a locked and trapped chest which held many items of value, including a lot of coins. James decided to blindly take all of the valuables but leave the coins behind.

Once the heroes were satisfied that they had discovered all tunnels and chambers in the cave, they went back to the room where they’d found Kalina. They searched it thoroughly and James even went to dive into the pool that connected the chamber to the tunnel beyond to make sure they hadn’t overlooked anything. Initially nothing could be found, but when asked, Luca shifted his gaze and tried to perceive any magical energy. He found none, but he did notice that there was a vaguely lingering aura of magic on the bloodstained, copper scrying bowl that had been laying on the floor.

It seemed as if Luca was mumbling to an unseen person, which most found a little unnerving and strange, but James had seen this before, when Luca had been talking to himself, outside, at night, on the road at the Inn at the Crossroads. It was as if the voice he was talking to helped him find Kalina’s prayer book, which she had carefully hidden on the bottom of one of the cots.

It was a small, black, leather-bound book with strange, curious scribbling which Luca recognised to be the infernal script of devils. It held the teaching of the Dark Queen, and on the inside cover, it read; “To my daughter Kalina. May the Dark Queen teach you the way. Forever your father, Melchior.”

The heroes returned to the Scatterfoot farm and gathered their things. It would take half a day to get back to Kingsport. Dick took his horse and lead the bandit’s horses behind him. He was clearly not so comfortable in the saddle yet, but he managed. Astrid rode with Luca, which allowed him to investigate the shield that Quentin had taken from Ser Fulton, the dagger that Bran had won from Kalina, as well as the identical daggers that they had taken from her after the fight. It turned out that the dagger that Bran had won was not magical, but the other two held exactly the same properties as the Tooth of Thalasis that James carried on him since they helped Alfred Barnaby in Bournemouth; the same dagger that got him in trouble in Blackbridge.

Ser Fulton’s shield seemed to have some curious properties as well; it was capable of temporarily summoning the vipers on the shield to aid the wearer in combat. It could do so three times every Night of Violet Eyes, when the Bloodmoon and Darkmoon stood at high sanction together.

Late in the afternoon, cold, miserable and drenched by rain, the heroes arrived back in Kingsport. Entrance into the city was made easy by Quentin’s presence; the crownsguard waved the nobleman and his companions past without inspecting the cart they brought or wandering why they had so many horses with them.

Dick split off from the group and decided take the horses directly to the Kingsport Manège to be sold. He didn’t know what the next few days would bring, but he suspected he might have need of gold.

Astrid and James decided to take Luca’s cart, together with Kalina’s body, and hide out in the city that night. This would allow them to keep a low profile away from the rest of the heroes. They agreed to meet up again at noon the following day.

Quentin, Luca and Emrys left for the Careless Wanderer where they found a place by the hearth and sat together, drinking wine and eating supper. Quentin wanted to speak to the mistress of the inn, Magda, but did not see her around. Instead, he spent his time writing a letter to his father, about the coming of a new conjunction, sharing something about his struggles. He also shared that he wanted to be the herald of the new Silver Crusade, to bring honour to his name and his house.

The young Beauclairois knight told Emrys and Luca about his ambition. Speaking it out loud would make it real, and would allow him to gauge how it sounded by seeing the reaction on his companions’ faces; whether they would think it foolish or sagacious. Emrys smiled and told Quentin he would want to be there as a witness, and be the first to write a ballad about it. Luca merely nodded gravely, with a mad glint in his eye.

Quentin also wrote a letter to Gwenaëlle, the contents of which he kept to himself.

Kalina’s Ladder

Previously, the Heroes of the White Eye found themselves at the Scatterfoot farm where they met Dick, James’ childhood friend who helped them find the Reaverhaunt caves, the hideout the bandits were using to lay low. Aided by Emrys’ arcane abilities, the heroes had explored the caves and had found a well-stocked armoury, a large cave with a bunch of resting bandits, and a separate room where Kalina had been hiding out. When discovered, Kalina had attacked and grievously wounded James before escaping into the darkness. Meanwhile, a strange apparition made of pure shadow had been following the heroes, keeping out of the light, but had since attacked Emrys and drained him of most of his strength.

Fifth Day, First Ride, Autumn Red, 1262

(Silvermoon in high sanction. Bloodmoon in high sanction. Darkmoon is waxing.)

James opened his eyes and felt the fog of unconsciousness receding together with the burn of the poison which had turned his nervous system on fire. He quickly assessed the situation and realised that Kalina had made her escape. Astrid had wasted no time to bolt into the darkness to follow the fleet-footed Silesian bandit, but James heard her gasping out a strangled breath that told him his Helmarker friend was in trouble.

Once James had regained consciousness, Luca spoke an arcane command and opened a portal that allowed him to travel small distances in the blink of an eye. He put his hand on Emrys’ shoulder and pulled the sorcerer through with him. The two teleported through the dark portal, eerily reminiscent of the portal through which the Skaven had poured into the catacombs underneath the Sheridan estate. The instantaneously reappeared at the mouth of the cave, and if it wasn’t for the fact that the two immediately stood face to face with the dangerous bandit, they would have noticed the unstable flickering of the portal through which they came.

Despite the strange, ethereal jaunt through the unstable portal, Luca and Emrys reacted swiftly and unleashed a barrage of enchantments on Kalina designed to restrain her; including the most difficult of magics; polymorphism. Emrys turned Kalina into a sheep, which could easily be leashed.

While Luca and Emrys easily subdued Kalina, James and Quentin rushed to Astrid’s aid and found her being attacked by the strange shadow creature. Like Emrys, Astrid was severely weakened. Between the three of them, together with the help of a torch, they managed to drive the shadow creature off and deeper into the cave, towards where the bandits had been spotted.

Once everyone had reunited a decision was made to lead the still polymorphed Kalina back to the Scatterfoot farm, intending to take the horses and head back to the abandoned mill near the Sheridan estate.

Dick was happy to see the heroes returned in relatively good health. Emrys reverted Kalina back into her normal form and James decided to strip her down to her skivvies  and take all of her gear, in case she had any more tricks up her sleeve. When he went out to find Stubbs’ body in order to have Kalina change into his clothes, he noticed more than half a dozen shadowy creatures slowly descending down upon Scatterfoot farm.

Rushing back inside to inform the others, the heroes started to look at ways to keep the shadows at bay; torches, lanterns, candles and anything that could be improvised. Dick wasted no time to smash up one of the old, wooden tables and turn it into kindling. The farmhouse was old and the wooden walls and thatched roof was full of creaks and holes, but the light would hopefully drive the shadows off.

For a few hours the shadows, which were distinctly different from the shadowy creature which lead them, could be seen moving in and out of the light, prodding and probing the heroes’ defences. During this time the heroes rested and bandaged their wounds. The strange withering which the shadowy creature had inflicted on Astrid and Emrys had faded and they felt much better.

But deep in the night, when the moons disappeared behind stormy clouds, the shadows came for them, creeping through the cracks in the walls and assaulting the door, which had been guarded by Quentin. The fight was very chaotic, with shadows coming at them from all sides, draining their strength from their body and proving to be very difficult to defeat. Kalina, though bound, was causing trouble for the heroes as well. Luca shot bolt after angry bolt of eldritch energy, but found that he was hit by vicious feedback from Blackstar.

When the shadows started draining one of the heroes of their strength, it appeared almost as if a new shadow was trying to separate itself from the very essence of the person that was being drained. As if a dark version of their souls was angrily thrashing, trying to escape the bonds of the hero’s body.

Kalina was pummelled into unconsciousness so that she could no longer prove a problem, but while the numbers of shadows were dwindling, the shadowy creature who lead them swooped into the house and set upon Kalina, draining her until she withered and expired. As the shadowy creature tried to escape through the gaps in the thatched roof, Luca ran outside and threw bolts of eldritch fire at it until it dissipated.

Having lost Kalina, James wasn’t sure what the next steps should be to get to the bottom of the situation, or what to tell the day master.

A Chase in the Dark

Previously, the Heroes of the White eye had found their way to the Scatterfoot farm where they met up with Dick; a close childhood friend of James and fellow member in the guild of the Steady Hand. He had been conscripted to work with Kalina, James’ target, and was her newest crew member. He had immediately agreed to show them where the hideout was; a large cave system out in the Avondale woods. The heroes descended into the system in search of Kalina.

Fourth Day, First Ride, Autumn Red, 1262

(Silvermoon in high sanction. Bloodmoon in high sanction. Darkmoon in low sanction.)

Having made their way past the first guard, who now lay strangled into unconsciousness by Astrid’s hand in a cubbyhole, the heroes had already found several rooms in the sprawling cave, some of them old and unused, while others were properly secured with a sturdy door and a modern lock. The locks had succumbed quickly to James’ steady hands and often revealed armouries and stock rooms, filled with all manner of provisions that suggested that the caves were more than just a convenient hideout for some bandits raiding the stables of the estates around Northshire.

The heroes had also found a large cavern space where the bandits had made their home. At least half a dozen of them had taken up residence in a space which held cots and fire pits and the group had wisely chosen to let sleeping dogs lie. With the use of Blackstar’s morbid ability to detect the presence of souls, they had come to the conclusion that there were a small group, or several lone individuals, were residing away from the other bandits.

Quentin’s companions, aided by magic or genetics, were able to see in the dark to some extent, but he himself had to be aided by a torch. This meant he had to be much more careful so as not to give away the presence of the group, but it also allowed him to discover that the group was being followed by a mysterious, dark apparition that was repelled by the light.

One of the rooms the heroes had discovered proved to be a well-stocked armoury, holding blades, javelins, crossbows and munitions. It also held a collection of light armour. James found one suit of armour which fit him well, which he donned. It was embossed with the symbol of the crescent moon of the Dark Queen. Luca discovered that the leather was unlikely to come from any of the beasts found in the Verdant Kingdoms, and he was once again reminded of the strange leather armour the heroes had encountered at the Landsdowne auction house in Bournemouth. Quentin was used to stocks of arms to have a quartermaster overseeing its administration, looked for a ledger and was surprised not to find one.

Eventually the heroes found another door behind which they saw a soft light glow. James spent a moment listening for sounds on the other side of the door and was witness to a conversation between who he assumed was Kalina and another person. The conversation came to an abrupt end and there was a small disturbance on the other end, which culminated in the light behind the door turning low. James let his deft hands take over and unlocked the door and pushed it open. He, Quentin and Astrid stepped inside and peered into the darkness.

Like an apparition, Kalina burst forth from the darkness, daggers drawn, pouncing on James. Her daggers bit deep and set fire to his nervous system and before he could react his felt himself losing control of his body as well as his consciousness. Astrid and Quentin immediately engaged Kalina and drove her back, deeper into the cave at which point she disappeared from sight again.

Meanwhile, Emrys was guarding the rear and was set upon by the apparition, draining the strength from his body until he almost couldn’t stand on his own feet any longer. Luckily, Luca heard his cries and came to his rescue, noticing the apparition’s aversion to light and immediately conjuring a flame to his hand, driving the shadow creature away.

Once the shadow creature was driven away Emrys and Luca immediately went to the aide of James, rummaging through the confusing, magical bag he had in order to find something — anything! — that would be able to save his life. Eventually they found the healing ointment that was given to James by Father Devon, the priest of the healing light.

Quentin and Astrid had since lost Kalina, who had escaped through an underground pool leading back towards a part of the caves that lay closer to the exit, and as James awoke the heroes had a choice to make; regroup and reassess, or continue their pursuit of the elusive Silesian bandit.

Picking Locks

Overview

During our game it became clear that there was some confusion around picking locks. We were using Dexterity (Sleight of Hand) checks in order to resolve these. Here are the rules around picking locks and the different scenarios in which it can occur.

The Rules

  • You have thieves’ tools and you are proficient with them: you can roll a Dexterity check and add your proficiency bonus to it.
  • You have thieves’ tools and you have expertise with them: you can roll a Dexterity check and add twice your proficiency bonus to it.
  • You have thieves’ tools and you are not proficient with them: you can roll a Dexterity check and you do not add your proficiency bonus to it.
  • You don’t have thieves’ tools but with the DM’s approval you have improvised some, and you are proficient with thieves’ tools: you can roll a Dexterity check and add your proficiency bonus to it, but you have disadvantage on the roll.
  • You don’t have thieves’ tools but with the DM’s approval you have improvised some, and you have expertise with thieves’ tools: you can roll a Dexterity check and add twice your proficiency bonus to it, but you have disadvantage on the roll.
  • You don’t have thieves’ tools but with the DM’s approval you have improvised some, and you are not proficient with thieves’ tools: you can roll a Dexterity check, but you have disadvantage to the roll.
  • You don’t have thieves’ tools, nor any improvised tools: you have to find another way to open the lock.
Tools Proficiency Roll
Thieves’ Tools Proficient Dexterity + Proficiency Bonus
Thieves’ Tools Expertise Dexterity + (Proficiency Bonus * 2)
Thieves’ Tools Not Proficient Dexterity
Improvised Thieves’ Tools Proficient Dexterity + Proficiency Bonus at Disadvantage
Improvised Thieves’ Tools Expertise Dexterity + (Proficiency Bonus * 2) at Disadvantage
Improvised Thieves’ Tools Not Proficient Dexterity at Disadvantage
No Thieves’ Tools NA None